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Old May 04, 2008, 01:14 PM // 13:14   #1
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Default Please Fix Zunraa

Zunraa is the Rurik of Shing Jea. Yes you only have it for 1 quest and 1 mission but this mule is retarded. Not just oh isnt it cute retarded, I mean dont let it near sharp things retarded. I started a Rit. I get to the first mission with Zunraa. Zunraa thinks its a warrior not a monk and goes running off into every freaking thing we come close to. Then I do the unwelcome guest quest. and some of the crap I just try to avoid because I want to get it over with. Not Zunraa though. The monk mule decides to kill kill kill cold blue steal, nuke em till their shadows glow!!! And dies, over and over. Is there anyway this thing could be set like a hero to not attack just follow and heal?

can a mod fix the title I meant Zunraa not Zunra.
thanks

~the rat~

Last edited by legion_rat; May 04, 2008 at 01:19 PM // 13:19..
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Old May 04, 2008, 01:23 PM // 13:23   #2
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its like a henchmen when you dont flag it aka a warrior npc iqs so you need to bring monks to heal it
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Old May 04, 2008, 01:27 PM // 13:27   #3
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I never had a problem healing it, doesn't it have that Kirin's Wrath skill?
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Old May 04, 2008, 01:36 PM // 13:36   #4
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Any ally with an aggro complex can be solved by flagging your party.

/notsigned
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Old May 04, 2008, 01:46 PM // 13:46   #5
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Quote:
Originally Posted by Shayne Hawke
Any ally with an aggro complex can be solved by flagging your party.

/notsigned
funny cause when I flagged the hero/henches Zunraa followed me to go and pull enemies. then fought them instead of letting me pull.


~the rat~
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Old May 04, 2008, 01:57 PM // 13:57   #6
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Quote:
Originally Posted by legion_rat
funny cause when I flagged the hero/henches Zunraa followed me to go and pull enemies. then fought them instead of letting me pull.


~the rat~
all npcs allies will always follow the player in an npc party, with the comment of flagging, they mean that you need to learn to use the flagging of your heroes to make the pulling, either by sending them to draw aggro and then pulling them back to you, either with one of your heroes or with the whole henchie group (in case of having no heroes)

in any case /notsigned, zunraa is not a critical npc, he/she/it can die and you can res it at another bell shrine thingy, i rarely needed his only spell to remove the miasma, it was easy for me to wait up until its effect wore off, and very few times i got problems during fights.
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Old May 04, 2008, 02:04 PM // 14:04   #7
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It can be resurrected easily. So it should not be a real problem.
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Old May 04, 2008, 04:17 PM // 16:17   #8
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you could jsut leave her die and fight away then ring the gong when you need to get rid of the green haze.
it doesn't do much anyway.
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Old May 04, 2008, 04:19 PM // 16:19   #9
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Think of it as a learning process: in your many adventures you will find people behaving just as she does, rushing, over aggroing, chaotic, and you should learn to deal with that.
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Old May 04, 2008, 04:28 PM // 16:28   #10
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Quote:
Originally Posted by legion_rat
funny cause when I flagged the hero/henches Zunraa followed me to go and pull enemies. then fought them instead of letting me pull.
...which is actually not what I meant at all.

Flag your heroes, and let them pull. You stay back, and then go into the fight.

Also, since it's an ally, I'm pretty sure you can tell Zunraa to sit.

And, to be honest, Zunraa should only die when you're using a poor team, which should only be if you're low level.
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Old May 04, 2008, 06:48 PM // 18:48   #11
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Quote:
Originally Posted by Shayne Hawke
...which is actually not what I meant at all.

Flag your heroes, and let them pull. You stay back, and then go into the fight.

Also, since it's an ally, I'm pretty sure you can tell Zunraa to sit.

And, to be honest, Zunraa should only die when you're using a poor team, which should only be if you're low level.
everyone seems to be missing my point. there were times when I wanted to sneak by afflicted and just get rid of the shit clouds. Sneaking is not possible with the mule. It goes off and attacks everything. Its not about my skill I still succeeded. No player of hero/hench loss. Just I dont need an agro magnet to travel with me. If I run the NPC (any NPC) should run with me not turn and fight.

~the rat~
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Old May 04, 2008, 07:16 PM // 19:16   #12
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Do you really need Zunraa to complete the game?

Last I checked, you don't.
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Old May 04, 2008, 08:45 PM // 20:45   #13
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Quote:
Originally Posted by StormDragonZ
Do you really need Zunraa to complete the game?

Last I checked, you don't.
she just mentioned to "clean the clouds", that is necesary for the 15 atribute quest of the canthan born characters, even for that, i think you can still res him/her/it if him/her/it dies, so still its not necessary to do much about it.

now, if you are talking about the mission, Zunraa wont clear the clouds during the mission, just help you remove the miasma effect on you.

npc allies have always been like this, always, dont see them changing them anytime soon.
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Old May 04, 2008, 08:57 PM // 20:57   #14
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Zunraa really does need to be fixed. Is it a top priority for Anet? No. Is it gamebreaking? No. But it would make the mission and quest a hell of a lot less annoying.

The main problem I've always had with Zunraa is it taking the brunt of aggro and dying extremely quick. I usually bring the henchie monks over heroes and their last priority seems to be Zunraa, meaning it dies much more often then I'd like it too.

Simply changing up Zunraas skills a bit and giving it a ranged attack, or increasing it's AL would really be a nice fix.
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