May 06, 2008, 11:32 AM // 11:32
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#21
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Desert Nomad
Join Date: Nov 2005
Guild: BONE
Profession: N/
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If you have insignia's is that an 'improper' way, perhaps using a derv, para, sin or rit is improper as well, must remember to leave those inscribable weapons behind, along with anyone using 20/20 sundering (yes I know, different discussion on sundering please).
They have all been added to the game since launch, just like PvE skills and consumables, if you want to do it 'properly' you can't be half assed about it.
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May 06, 2008, 11:46 AM // 11:46
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#22
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Wilds Pathfinder
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Quote:
Originally Posted by cellardweller
I've often thought it daft that you get the same statue for completing an elite mission with pve skills/consumables as you do for doing it propertly.
The following Statues should be added for the completion of each elite mission without the use of consumables/pve skills:
Eternal Dominator of the Fissure of Woe
Eternal Dominator of the Underworld
Eternal Dominator of Sorrow's Furnace
Eternal Dominator of Urgoz's Warren
Eternal Dominator of the Deep
Eternal Dominator of the Domain of Anguish
The statues would look the same as their Conqueror with a different coloured badge.
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Special Ed says:
I LIKE COOKIES!!!!
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May 06, 2008, 12:15 PM // 12:15
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#23
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Lion's Arch Merchant
Join Date: Aug 2007
Guild: Shadow Hunters Of Light [SHOL]
Profession: R/
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Quote:
Originally Posted by Aldric
What next ? A title for those running Missions Solo without Armour using Frenzy/Healsig and Starter weapons ?
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Lol.... don't people will want that... you can see it being asked for...
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May 06, 2008, 12:30 PM // 12:30
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#24
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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Quote:
Originally Posted by Nightmares Hammer
Failed post has failed.
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omgwtfbbq1337sauce
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May 06, 2008, 12:46 PM // 12:46
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#25
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Game does not currently have restriction on consumables and PvE skills (other than using 3 max). Because of this, the game would have no way of knowing which people with the monuments got them using consumables/PvE skills, and which got them your 'proper' way. This means they would have to remove all the monuments to put the new ones in, since they don't have a way of who got them the 'proper' way.
I for 1, would be very upset to lose my monuments, and I have all but DoA and the Deep so far, and only one used PvE skills and consumables to get. I don't see a point to it either. If they restricted the monument parts of the game, they should just restrict the entire game. In other words, remove the skills and consumables rather than change the monuments.
/unsigned
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May 06, 2008, 01:04 PM // 13:04
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#26
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Quote:
Originally Posted by MagmaRed
Game does not currently have restriction on consumables and PvE skills (other than using 3 max). Because of this, the game would have no way of knowing which people with the monuments got them using consumables/PvE skills, and which got them your 'proper' way. This means they would have to remove all the monuments to put the new ones in, since they don't have a way of who got them the 'proper' way.
I for 1, would be very upset to lose my monuments, and I have all but DoA and the Deep so far, and only one used PvE skills and consumables to get. I don't see a point to it either. If they restricted the monument parts of the game, they should just restrict the entire game. In other words, remove the skills and consumables rather than change the monuments.
/unsigned
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I think you misunderstand Magma, the existing monuments would stay, no one loses the eternal conquerer ones - I'm pretty sure I used pve skills on pretty much all of mine too!
Just like all the other monuments, if you fulfilled the prerequisites foe eternal dominator before their introduction you'd need to do it again.
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May 06, 2008, 01:40 PM // 13:40
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#27
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Wilds Pathfinder
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Quote:
Originally Posted by shru
I completely agree. There's no reason we shouldn't go straight back to the tank/nuke/heal combo that dominated elite missions before now, because Ursan is so much worse. I mean, come on, a skill that allows casual players not of the "holy trinity" profesions to compete in and complete higher end areas? The entire notion is preposterous.
/signed for ressurecting holy trinity biasism based titles for casual players.
(I know you're against this suggestion Longasc, but I'm commenting on the idea here)
Seriously, what right do you have to say any one way is "proper" when Anet gave us the skills to use how ever we see fit? Or do you really just have such a low self esteem that you feel the need to be a step above these ursan pugs?
I vote lock on the grounds of this being a thinly veiled "Ursan ruined my game" QQ thread.
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Yes thats what everyone wants the holy trenity back so the doa takes 6 hours again.
You can do them in the same time as ursan with good builds but lets be honest how many people know how to set builds up that work INcluding the OP.
I can see it now if they change this the OP will come back on GWG and ask for builds that can get him through the doa.
Its all about the time (ursan groups take mins to set up), other builds take time to set up and they take even longer if someone does not have a skill or elite or does not even know which attribute they are in or the equipment/armor setup.
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May 06, 2008, 02:42 PM // 14:42
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#28
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Wilds Pathfinder
Join Date: Jul 2007
Guild: [IG]
Profession: R/
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Quote:
Originally Posted by IslandHermet
Yes thats what everyone wants the holy trenity back so the doa takes 6 hours again.
You can do them in the same time as ursan with good builds but lets be honest how many people know how to set builds up that work INcluding the OP.
I can see it now if they change this the OP will come back on GWG and ask for builds that can get him through the doa.
Its all about the time (ursan groups take mins to set up), other builds take time to set up and they take even longer if someone does not have a skill or elite or does not even know which attribute they are in or the equipment/armor setup.
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Just incase you missed it , Ursan is 1 of 75ish PVE skills.....
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May 06, 2008, 02:51 PM // 14:51
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#29
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Forge Runner
Join Date: Dec 2007
Profession: E/
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keep it for the HoM
those elite area's have lost their elite since the introduction or ursan
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May 06, 2008, 04:33 PM // 16:33
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#30
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Dont need a new statue just cos noobs cant do anything withouts consumables these days, we didnt have them in my day, and we never needed tanks or patient spirit or ursan, you kids dont know you're born... i once soloed kanaxai with just a firey flame spitter and a candycane shield and all my monks were only using heal breeze and......
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May 06, 2008, 05:10 PM // 17:10
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#31
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Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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Ok, flaming aside, this idea won't work. Here's why.
First, I'm a bit fuzzy on your requirements for the title. Let's say I organize an Urgoz group and I go with no PVE skills on my bar and no consumables. However the other 11 members of my team all have PvE skills. Will I get the statue?
If yes, then this really isn't fair and it's no different than what we have now. The mission really wasn't any easier because I'm basically relying on my teammate's overpowered PvE skills.
If no, then it's too easy to grief. Our team decides to do Urgoz "the hard way" and we set off. 3 hours later we celebrate over Urgoz's dead body. We all warp back to our halls and discover to our dismay, no statue. HUH? What the.... HEY WHO SCREWED UP OUR RUN!!!!!!!!!!!!!!!!!!!!!! Turns out one of the elementalists in the team brought Intensity along. He pleads innocent. "Oh is that a PvE skill? Ooops" You could also have intentional griefers that plug in a PvE skill after pinging a Kosher build. Much like we have griefers now in the UW taking every quest to ruin the Ursan runs.
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May 06, 2008, 06:06 PM // 18:06
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#32
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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I don't know anyone who actually cares about how the hell the statue looks in the Hall.
I like the idea that it helps kill the stupid ursan bear, but it's not worth it.
/unsigned
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May 06, 2008, 06:16 PM // 18:16
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#33
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Forge Runner
Join Date: Mar 2006
Profession: N/
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this type of playstyle should be for fun only
and as the raven mentioned...
pugging it would be much too complicated
besides...i never use consumables anyways cuz im too much of a broko mofo to be able to afford em
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May 06, 2008, 06:18 PM // 18:18
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#34
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by snaek
besides...i never use consumables anyways cuz im too much of a broko mofo to be able to afford em
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haha high five for being frugal. Money makes the world go round...
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May 06, 2008, 06:25 PM // 18:25
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#35
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Forge Runner
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To put it bluntly,
rather get rid of Ursan Blessing, Consumables and all other PvE skills and take the HoM related statues and titles with them to hell. Then we do not need no-Ursan etc. statues. :>
They were not good for the game.
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May 06, 2008, 06:27 PM // 18:27
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#36
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Wilds Pathfinder
Join Date: Nov 2006
Guild: phantasmagoria
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Quote:
Originally Posted by Artisan Archer
More statues would be nice. The 'only-when-not-using-pve-skills/consumables' requirement is just plain stupid...
If you want to play the game the hard way, do it, no-one stops you.
But you want to force other people to play the game YOUR way. That's just... annoying.
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"URSAN SCRUB DETECTOR GOESSSSSS BIEP BIEP
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May 06, 2008, 06:33 PM // 18:33
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#37
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Forge Runner
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Quote:
Originally Posted by phan
"URSAN SCRUB DETECTOR GOESSSSSS BIEP BIEP
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Indeed. The Holy Trinity examples perfectly showed that some people still try to transfer EverQuest/WoW ideas to GW gameplay that are simply not appropriate. Or just reurgitate stuff they have never done before.
Anyways, the thread is done. Ursan Protectors came out of the ground, they are easily alarmed and swarm threads like vultures carrion.
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May 06, 2008, 07:35 PM // 19:35
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#38
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Quote:
You can do them in the same time as ursan with good builds but lets be honest how many people know how to set builds up that work INcluding the OP.
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The number of people who can dwindles everyday.
I'm not much of a PvEer anymore, but when I do PvE I see what my old guild is up to and no matter what they are doing or where they are there are Ursan presant. Even in places its not needed, even in places where something else would be better (ie a nuker on the Riverside Provice mission where you need to kill people in the towers). Many people have no idea how to make a build suited to an area and havent changed their skill bar in months because they just click UB and they are done.
/end rant
also
/not signed
If people wanna Ursan let them bothers me none at all, if you don't wan to Ursan or use Con Sets then don't, if others do let them who cares, join a guild that doesn't use the stuff, they are out there.
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May 06, 2008, 10:34 PM // 22:34
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#40
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I was expecting a title for something worthwhile maybe, like completing all elite areas of the game. I might have supported something like that.
But this is just bad. We don't really need more statues, and the requirement seems dumb. Singling out one group just because of a certain skill or use of consumables shouldn't apply to anything.
All you should hope is that ANet learned from GW that skills like UB and crazy consumables in the consets shouldn't appear so easily in GW2. What's been inflated now is done, and there's not really a fair way of fixing it.
/notsigned
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