May 09, 2008, 09:26 PM // 21:26
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#21
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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/unsigned
Learn how to counter.
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May 09, 2008, 09:26 PM // 21:26
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#22
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Academy Page
Join Date: Jan 2008
Location: England
Guild: ...
Profession: A/W
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MOVE this to HB section... this is full of spacks who don't realise it's for HB.
Quote:
Originally Posted by MagmaRed
Learn how to counter.
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learn how to play; if this is your response you clearly don't play HB.
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May 09, 2008, 09:33 PM // 21:33
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#23
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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lol hero battles
Just so this isn't a +1 I imagine there must be a monk or rit somewhere in typical HB builds?Weapon of warding or guardian,even Aura of Stability should do ok as long as your somewhat watching the field.
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May 09, 2008, 09:37 PM // 21:37
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#24
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by Rainbow Ftw
MOVE this to HB section... this is full of spacks who don't realise it's for HB.
learn how to play; if this is your response you clearly don't play HB.
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No, I do not play HB. However, this is not a suggestion for a change to HB. It is a suggestion for a skill change. Even with the new PvE/PvP skill change differences Anet is moving towards, HB is PvP. This would mean a change to BB would be made in HA, GvG, RA, TA, and AB as well. Every part of the game (even PvE) has counters. If you face a build that gives you trouble, you find a way to overcome that cause. Blind, Block, Adrenaline denile, kiting, etc. all offer ways to deal with BB. If your build can't make use of something to stop what is causing you trouble, then your opponent has a better build, and should win.
How long has BB been in its current form?
How many places is BB used?
How many people find BB to be imba?
If BB alone is causing the problem, and there is NO way to combat it, then it is imba and should be changed. Since it functions as it should (not glitched), has counters, and is not single handedly ruining multiple forms of the game, it is not imba.
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May 09, 2008, 09:40 PM // 21:40
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#25
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Emo Goth Italics
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I'll say it again. Just because counters exist doesn't stop it being overpowered.
Remember the Shadow Walk -> Cultist's Fervor build that did over 500 DPS?
Not sure on the exact numbers, but if you wanted you could just say "USE PSPIRIT COUNTER GOGOGOGO". That wouldn't change it's status from being overpowered.
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May 09, 2008, 09:46 PM // 21:46
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#26
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Academy Page
Join Date: Jan 2008
Location: England
Guild: ...
Profession: A/W
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BB is not imbalanced on a warrior, on an assasin it is, the change wouldn't affect warrior builds because stonefist's is used on most hammer builds... not a farfetched change; and BB sin is only used in HB; hence it's to do with HB...
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May 09, 2008, 09:50 PM // 21:50
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#27
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Emo Goth Italics
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Saying that, when did HB get a dedicated balance?
The Crossing is still a broken map.
Shadowstepping still dominates the place.
The AI still needs ALOT of babysitting. Although microing isn't particularly hard, it doesn't change the fact that you need to be sat on them alot of the time.
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May 09, 2008, 09:57 PM // 21:57
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#28
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Lion's Arch Merchant
Join Date: Mar 2008
Profession: N/A
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Blind is your friend.
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May 09, 2008, 10:00 PM // 22:00
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#29
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Well, the confusion partly stems from the fact that the OP never says he is talking about HB. He just says he "loses to some guy." People aren't dense for not understanding this is a HB related issue when the OP is too dense to even put the word HB anywhere in the thread.
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May 09, 2008, 10:05 PM // 22:05
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#30
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Krytan Explorer
Join Date: Sep 2006
Guild: Rise From the Ashes [phnx]
Profession: W/
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I always wondered why Backbreaker didn't have something along the lines of 50% chance of missing if you don't spec at least 5 (or so) Hammer into it. Or maybe make the KD time scale with the Hammer spec "2...4 seconds." Backbreaker is only broken cause it lets you spec elsewhere for no penalty. Scale this sucker better somehow.
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May 09, 2008, 10:06 PM // 22:06
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#31
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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So, since that's the HB meta, you want it nerfed?
/notsigned. ANet can decide to do that on their own terms if the meta becomes too stagnant, but I'm not pushing for any immediate change.
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May 09, 2008, 10:18 PM // 22:18
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#32
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Ascalonian Squire
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Quote:
Originally Posted by Randvek
I always wondered why Backbreaker didn't have something along the lines of 50% chance of missing if you don't spec at least 5 (or so) Hammer into it. Or maybe make the KD time scale with the Hammer spec "2...4 seconds." Backbreaker is only broken cause it lets you spec elsewhere for no penalty. Scale this sucker better somehow.
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hmm yeah this is a good suggestion a KD time scale seems the better of the two too me
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May 09, 2008, 10:30 PM // 22:30
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#33
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Or Anet can, you know, try fixing the weapon switching bug.
Instead of nerfing yet another good warrior skill.
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May 09, 2008, 10:42 PM // 22:42
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#34
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Sins use daggesrs not hammers not even Bunny Thmpers don't use backbreaker.Sins can't use stonefisted guantlets.
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May 09, 2008, 10:44 PM // 22:44
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#35
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Nerf backbreaker to 1 second in PvP. Buff it to 10 second KD in PvE. Problem solved. I'm sure the monsters won't cry here when they get KD'ed for 10 seconds at a time.
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May 09, 2008, 10:53 PM // 22:53
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#36
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Age
Sins use daggesrs not hammers not even Bunny Thmpers don't use backbreaker.Sins can't use stonefisted guantlets.
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A) They use daggers, weapon swap to a hammer, and then weapon swap back with a dagger combo. Death
B) Stonefist guantlets don't do anything to backbreaker since it is already max kd time.
C) Bunny Thumpers are a pressure and not a spike build, they don't need a 4 second window to unload a chain on a defensless target.
If you are going to argue something at least read/think first. The scaling on the KD or a 50% fail sounds like the best solution to me.
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May 09, 2008, 10:57 PM // 22:57
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#37
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Forge Runner
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Quote:
Originally Posted by holymasamune
Nerf backbreaker to 1 second in PvP. Buff it to 10 second KD in PvE. Problem solved. I'm sure the monsters won't cry here when they get KD'ed for 10 seconds at a time.
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I'm sure alot of people posting in this thread won't either:
1) Notice the sarcasm
2) Notice the hidden rant towards Anet and the devs
in your post...
I know I qq alot (check HA-section for more info), but I can easiliy say when the build I run is OP.
BB is not nearly as OP as SP sins are. (Free 66% snare on top of shadowstep, aswell as free criple every 4 seconds? VERY balanced in HB)
See prev post on the "how" SP sins are more OP... If BB go, so must: Mobius Sins (240 Damage Death blossom every 2 seconds AND AoE, lolwut?), Shattering Assault sins (Full Unblockable Combo, with stance removal AND Dual Enchant removal with a 4 second recharge, immunity to blind AND still 4 available skills slots, lolwut?), SP sins (See above reasons), Caster Sins (3 KD's in a row which can be timed -6 seconds KD total- aswell as 200+ armor ignoring damage, 200+ earth damage, poison, dw AND a nice spot for Recall, lolwut?)
No, BB is on the bottom of my list of "to nerf"-builds. Don't cry because there is a build that "outbuilds" yours...
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May 09, 2008, 11:38 PM // 23:38
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#38
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Academy Page
Join Date: Jan 2008
Location: England
Guild: ...
Profession: A/W
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go back to HA section, nub
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