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Old May 13, 2008, 09:04 PM // 21:04   #21
Furnace Stoker
 
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Each mod has its own use. Some are better than others depending on your build, and some are best used as a secondary weapon to switch to as needed.

15^50 is used most because most Monks (hench/hero included) heal you when your health is at or below 50%. Since you should always have +50% health, this means you do the extra damage all the time.

15^enchanted is extremely valuable to characters using enchanted all the time. Shadow Form Assassins, Dervishes, Mending Wammos, etc. all have enchants on when attacking, so they do more damage with that mod, and do not need to worry about damage dropping if their health does. Also great for teams using a Bonder.

15^stance is good for most Warrior and Ranger builds. Frenzy can be used all the time, and when you want to stop using it to remove the double damage clause, you use another stance. Biggest problem with a stance, is it can be removed. In my experience, most people think of stances as defensive, but there are MANY offensive stances to help boost damage.

15vHexed is good for builds relying on hexes. Assassins use quite a few hexes, but several secondaries provide useful hexes as well. It also works when your team is heavy on hexes. Situational for sure, but it has uses.

20^hexed has uses too. Facing a team of hex heavy enemies, this allows you to do MORE damage than a 15% mod. Makes the enemies use of hexes come back to haunt them.

20<50 is one used for a weapon swap. When you are taking damage, and the Monks are keeping you alive, but not at full health, this allows you to dish out more damage. This is a tough one to use, but if you can use it right, it is very effective.

Nothing needs to be changed. All the damage mods have a use. You may not find a use for each one, but that doens't mean someone else doesn't. I personally never use some of them, but I know people who do.

/unsigned
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Old May 14, 2008, 12:05 AM // 00:05   #22
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Quote:
Originally Posted by Shadowkiller Seth
ty for the backup..
my english is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up so i thougt.. u would know what i mean..
ill try to explain it..with a comparison
15^50=15 vs hexed foes.. imo is the second condition (the condition that the foe is hexed) much harder to reach..
and so on.. i hope u understand what i mean..

15%^50Health--> okay most of the time you are above 50% so its okay..
20%v50Health--> thats just for some seconds usefull.. so it should be buffed..
20% while hexed--> heavily depends on the enemy but 20% are okay..
15% while in stance--> u are not all the time in stance..so its too weak imo
15% -10 Armor (while att)--> just 15% more dmg for -10 Armor?
15% vs hexed--> should simply be buffed..
Hello! Warrio's Endurance, that's almost the whole point of that mod.
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Old May 14, 2008, 02:58 AM // 02:58   #23
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warriors are (should) always be in a stance
dervishes are (should) always be enchanted
rangers arent for doing damage
sins use +5 energy (debatable)
warriors have a gajillion armor -10 armor isnt a big deal
hexing an enemy is not that hard
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Old May 14, 2008, 04:16 AM // 04:16   #24
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.. so tell me why are there so called crap mods?.. hm .. strange..
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Old May 14, 2008, 05:15 AM // 05:15   #25
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Quote:
Originally Posted by Shadowkiller Seth
.. so tell me why are there so called crap mods?..
For about the same reason 20/20 and -5/20 are called perfect mods.
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Old May 14, 2008, 02:03 PM // 14:03   #26
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Originally Posted by MirkoTeran
For about the same reason 20/20 and -5/20 are called perfect mods.
hum?
You didnt answer my question..
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Old May 14, 2008, 03:48 PM // 15:48   #27
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Yeah he did because 20/20 and -5/20 are mathematically bad.

Mods are only "crap" if you use them in the wrong build. If you are always enchanted or always in a stance or facing a hex heavy team, the crap mods are the good ones.
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Old May 14, 2008, 04:08 PM // 16:08   #28
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Quote:
Originally Posted by Shadowkiller Seth
ty for the backup..
my english is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up so i thougt.. u would know what i mean..
ill try to explain it..with a comparison
15^50=15 vs hexed foes.. imo is the second condition (the condition that the foe is hexed) much harder to reach..
and so on.. i hope u understand what i mean..

15%^50Health--> okay most of the time you are above 50% so its okay..
20%v50Health--> thats just for some seconds usefull.. so it should be buffed..
20% while hexed--> heavily depends on the enemy but 20% are okay..
15% while in stance--> u are not all the time in stance..so its too weak imo
15% -10 Armor (while att)--> just 15% more dmg for -10 Armor?
15% vs hexed--> should simply be buffed..
yeah the bold one just take out the -10 armor, everytime I see that mod I quickly merchant it. useless. lol unless its on a ranged weapons then maybe. but i would not use it on my melee class.
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