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Old May 24, 2008, 10:54 PM // 22:54   #1
Lion's Arch Merchant
 
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Default Two new Rt skills

Now this really isn't a suggestion of what should be in the game, but I think it would make things more fun and interesting.

Both are unlinked Ritualist skills.

Hand Off
10/1/15
Skill. Hand your current item spell to target touched party member with it's current duration. There is a 15% chance the party member will drop it (if this occurs, any "when dropped" effects still activate).

Go Deep!
15/2/20
Spell. Throw your current item spell to target party member with it's current duration. There is a 30% chance the party member will drop it (if this occurs, any "when dropped" effects still activate).

Feel free to post any build ideas this would give you. Your thoughts? (Flames are welcome, I don't care)
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Old May 24, 2008, 10:58 PM // 22:58   #2
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really does sounds fun. I can't imagine the teamwork needed to pull of useful things but it does sound fun.
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Old May 24, 2008, 11:00 PM // 23:00   #3
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seems pointless
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Old May 24, 2008, 11:44 PM // 23:44   #4
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should add skill that remove weapon spells imo

and there would be abuse of Weapon of Agression with those new skills you proposed
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Old May 25, 2008, 12:03 AM // 00:03   #5
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These would be awesome :3.
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Old May 25, 2008, 12:17 AM // 00:17   #6
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Quote:
Originally Posted by Bli!ng
should add skill that remove weapon spells imo

and there would be abuse of Weapon of Agression with those new skills you proposed
These skills aren't for weapon spells, they are for item spells. You know, the 'Adjective was Person' skills.
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Old May 25, 2008, 12:28 AM // 00:28   #7
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Seems fun, but quite pointless.
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Old May 25, 2008, 12:42 AM // 00:42   #8
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Hey, let's add a new PvP arena: Ritualist Football. :P

On a less sarcastic tone, this does seem like fun, and definitely odd. However, I would put them under SP and have the "% to drop" changed to "% to catch" and have it boosted for every rank in SP. Likewise, if passing on to another rit, the other rit's SP rank will boost their chance to catch.

I think too much on random ideas...
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Old May 25, 2008, 12:43 AM // 00:43   #9
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As pointed out. Fun but pointless. If skills were added, it would be more shout and weapon spell removers.

Mortal, that PvP arena sounds like fun.... sarcastic or not.
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Old May 25, 2008, 12:52 AM // 00:52   #10
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chain [grasping was kuurong] gogogo
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Old May 25, 2008, 12:59 AM // 00:59   #11
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Link them to Spawning Power and make the chance XX%...X%.
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Old May 25, 2008, 02:23 AM // 02:23   #12
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Pointless? Seems overpowered to me. One ritualist gets to basically copy his item spell(s) for everyone on the team, including elites? Hullo Attuned was Songhai abuse.
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Old May 25, 2008, 02:38 AM // 02:38   #13
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*rit passes ashes to my ranger*

...

notsigned for potential abuse
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Old May 25, 2008, 03:04 AM // 03:04   #14
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can we get a skill like-

tackle
10/1/10
touch Skill. target foe drops thier current item. you have a 15% chance of gaining that item.




gogo ritball!
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Old May 25, 2008, 03:22 AM // 03:22   #15
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Interception
10/ 1/4 /20
Skill. If an item spell is being thrown to an adjacent enemy you have a 40% chance of catching it.
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Old May 25, 2008, 03:57 AM // 03:57   #16
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"On Two!"

The next 1...3 item spell transfer skills used by your allies have 1 second added to their cast time and cannot be interrupted.

"On Sound!"

The next 1...3 item spell transfer skills used by your allies have 1 second subtracted from their cast time but are easily interrupted. Cast time cannot be reduced below 1/3 seconds.


sorry, played 4 years of high school football as a center, and now im coaching. baisicly couldnt resist :P

/signed for ritball? :P
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Old May 25, 2008, 04:10 AM // 04:10   #17
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/signed for Ritball.
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