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Old May 25, 2008, 02:24 AM // 02:24   #1
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Default Item spell, weapon spell removers.

I want anet to focus on GW2 but I think it would be fun just to name some spells or skills that could remove item/weapon spells since there is no way to do that at the moment. The reason the recharge for item spell removers is so high is because a good amount of the ones I've seen used have pretty high recharges. Correct me if I'm wrong.

Necromancer

Disgrace the dead (Hex spell)
5% sacrifice 1energy 3/4 casting time 35 recharge
You make target foe drop his/her ashes. If ashes were dropped target foe suffers from 1..6..7 degen for 10 seconds
(curses I suppose, perhaps soul reaping)

Mesmer

Discharge Weapon (spell)
10 energy 1 sec casting time 20 recharge
Remove Target foes weapon spell. If weapon spell is removed, target foe loses 2...5..6 energy.
(Domination)

Paragon

"Fight like a true Warrior!" (shout)
5 Energy 20 recharge
Target foes weapon spell is removed. If weapon spell is removed you gain 1...5...8 strikes of adrenaline.
(Leadership)

Spear of the ancients (spear attack) (Or Urn seeking spear. Cant decide which name I like better)
10 energy 3/4 casting time 30 recharge
If target foe has a item spell this is unblockable. Remove target foe's Item spell and deal +10...25...30 damage
(Spear mastery)

Warrior

Magic resisting blow (Melee attack)
10 energy 1/4 15 recharge.
If target foe has a weapon spell this is unblockable, otherwise this attack has a 50% chance to fail. Target foes weapon spell is removed, this attack does 5...20...25 extra damage, and has a +10%...25%...40% chance to hit critical.
(Strength)

I'm trying to make them worthwhile skills since they are kind of depending on circumstances that don't occur as often as others. but what do I know. So...it was fun making this list and I'm thinking of others. Any thoughts?

*edit* More skills thought up.

Ritualist

Stolen the rites (touch skill)
5 Energy 1/4 casting time. 30 recharge
Steal target foes item spell and increase its duration by 0%...25%...30%. (50% chance to fail if spawning power is under 3)
(Spawning)

The rit spell idea I got was from this thread.
http://guildwarsguru.com/forum/showt...php?t=10292458

Last edited by ajc2123; May 25, 2008 at 02:32 AM // 02:32..
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Old May 25, 2008, 06:20 AM // 06:20   #2
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Think Fast!
5/ 1/4 /10
Skill. Can only be used on an enemy that is holding a bundle. Throw your current item at target foe. Both items are considered dropped at the foe's location.

Your item spell counts as dropped for you, and theirs for them. So if you throw [grasping was kuurong] that foe and all nearby foes will take the damage and be knocked down, but the enemy might be holding [protective was kaolai] so they would all be healed as well. Just a thought.
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Old May 25, 2008, 06:22 AM // 06:22   #3
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Quote:
I think it would be fun just to name some spells or skills that could remove item/weapon spells since there is no way to do that at the moment.
By making these skills viable, you kill Rit weapon spells entirely. By not making these skills viable, you've just added new skills that won't be used.

Result? You'd end up rebalancing weapon spells, which is what should be done, rather than making very specific counters (notice that even shout/chant counters are barely used at all).
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Old May 25, 2008, 08:17 PM // 20:17   #4
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Quote:
Originally Posted by Kale Ironfist
By making these skills viable, you kill Rit weapon spells entirely. By not making these skills viable, you've just added new skills that won't be used.
Err.....what?
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Old May 26, 2008, 12:27 AM // 00:27   #5
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Quote:
Originally Posted by ajc2123
Err.....what?
If the skills are worth bringing (in general, ie whether or not you face weapon spells), then weapon spells can't be brought to bear, since they'd be stripped, fast. To then fix that problem, you'd have to... rebalance weapon spells.

If the skills aren't worth bringing, why bother using them in the first place? Their purpose is to counter weapon spells, yet they aren't used because they're too specific (a la shout counters). This means you still have problematic weapon spells, and fixing it requires... a rebalance of weapon spells.

A hard counter isn't always the best thing.
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Old May 26, 2008, 01:01 AM // 01:01   #6
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Weapon spells are balanced as they are now with the following:
Only one weapon spell per character active at a time per character, and they tend to have short durations.

Adding removals for them will only complicate things, and hurt a class already hurting to find it's niche.
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Old May 26, 2008, 05:41 PM // 17:41   #7
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Agree with Bront. Weapon spells and item spells have the benefit of being unstrippable, but they aren't overpowered because you can only have one on at a time.
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Old May 26, 2008, 05:56 PM // 17:56   #8
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no. weapon spells are fine because you can only have one at a time, and they are balanced around that fact. item spells can only be used one at a time as well, AND you lose your equipment bonuses when you use them.

weapon spells are pretty much the only thing rits have going on for them these days, so leave em alone and item spells are mostly garbage.
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Old May 26, 2008, 06:18 PM // 18:18   #9
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no
weapon spells aren't that overpowered at all like [weapon of remedy] and others
leave them be
/notsigned
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Old May 26, 2008, 06:26 PM // 18:26   #10
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/signed because Weapon of Warding is making me cry
Also, instead of creating new skills, rework skills like Lyssa's Balance to do this.
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Old May 26, 2008, 06:58 PM // 18:58   #11
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People only use PWK when needed and drop it immediately, and this should be for shouts and chants before weapon spells and ashes.
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Old May 26, 2008, 07:17 PM // 19:17   #12
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/notsigned

Reasons above.
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Old May 26, 2008, 08:14 PM // 20:14   #13
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/notsinged

Like parashouts weapon and item spells are balenced so they are unremovable, most of all you can only have one at a time, changing it would mean they would be considerably weaker.
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