Nov 06, 2007, 07:48 PM // 19:48
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#21
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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I usually salvage stuff anyway, but thats because I am trying to make a stack of every mat in the game.
but still an interesting idea probolly wont happen.
/signed with no hope.
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Nov 07, 2007, 12:27 AM // 00:27
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#22
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by Trelliz
/notsigned
as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon?
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The same reason that they set up in the ring of fire islands. Or the Realm of Torment. Then you have to consider some of the things they purchase off you:
Half-Digested Mass
Decaying Mass
Pungent Mass
Fetid Carapace
No-one said that the merchants were sane.
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Nov 07, 2007, 12:45 AM // 00:45
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#23
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Forge Runner
Join Date: Jun 2007
Location: In HA .. dominating ~
Guild: DRKN
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/signed
big time , great idea ... I salvage way too much in here it annoys me
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Nov 07, 2007, 12:54 AM // 00:54
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#24
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Desert Nomad
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Quote:
Originally Posted by rezabm
Light of Deldrimor has revealed Ghostly Dwarven Merchant.
/signed
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I like that part right there.
Maybe put one merchant per dungeon around halfway through. That way you get one chance to merch before continuing. If you miss it and fill up, too bad.
/signed
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Nov 07, 2007, 03:28 AM // 03:28
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#26
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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Quote:
Originally Posted by Trub
Well...as much as I personally have asked this very same thing, we have to consider the 'Bot' factor.
There are no other players around to report any bots...and you KNOW they would abuse that.
/not signed....sorry
__________________
PvE helpful Hint # 5612: Farming spiderz is an art form.
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Design the game for the players first, then deal with the bots, not the other way around...
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Nov 07, 2007, 03:30 AM // 03:30
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#27
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Quote:
Originally Posted by CyberNigma
Design the game for the players first, then deal with the bots, not the other way around...
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I think it does actually deal with the bots and keeping it in design for the players much the same. In a sense while most merchs aren't the brightest still I don't think they would be found in dungeons.
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Nov 07, 2007, 04:29 AM // 04:29
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#28
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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So Freaking /signed
In bold, in red, in freaking sparkly green ink, I dont care. 2nd to 3rd lvl and i am having to dump crap. Make make collectors merchants as well since there is usually one of those in each area.
~the rat~
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Nov 07, 2007, 05:17 AM // 05:17
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#29
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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Quote:
Originally Posted by Sir Pandra Pierva
I think it does actually deal with the bots and keeping it in design for the players much the same. In a sense while most merchs aren't the brightest still I don't think they would be found in dungeons.
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To a point I'd agree. Bots don't affect the average player I'd say that can buy armour and weapons (max stat) from non-fluctuating merchants. Enough money can be had via the non-fluctuating quests and missions as well as merchant trash to get those items. Really only the speculators and high-end buyers I think are probably affected, if even then.
As far as the merchants, normally that may be true, but in the case of Guild Wars, perhaps they touched the appropriate dungeon icon on their maps and magically warped there like we do to outposts and towns :-)
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Nov 07, 2007, 01:12 PM // 13:12
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#31
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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something I liked about diablo 2 was the scroll of town portal. This way you could sell all your crap and go back to where you left off. And while I am pretty sure anet cant or will not add this in, something similar would be nice. Maybe a "enemy" that if you do a short quest like bring me this item or kill so and so, and hes a merchant after that.
example
Gospee Dracer (charr)
"What do you want puny human? I dont have time to kill you right now. I have enough problems. Maybe you could help me. Go and kill Rac Erx, and bring me his head. Do this and I will help you unload your unwanted good."
~the rat~
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Nov 07, 2007, 03:15 PM // 15:15
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#32
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Wilds Pathfinder
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
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Quote:
something I liked about diablo 2 was the scroll of town portal.
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I loved those. When I first started playing GW, I was a little bummed that they didn't have something similar.
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Nov 07, 2007, 03:26 PM // 15:26
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#33
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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The scroll idea allthough interesting would be quickly exploited, can anyone say DP gone?
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Nov 08, 2007, 02:05 AM // 02:05
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#34
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Make instance based where if you use a scroll it doesnt clear.
~the rat~
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Nov 08, 2007, 03:44 AM // 03:44
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#35
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Wilds Pathfinder
Join Date: Mar 2007
Location: Montreal, QC, Canada
Guild: Divine Illumination [LaZy]
Profession: E/A
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/signed,
but merchants wouldn't open a store coz the mobs will eat them eventually
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Nov 08, 2007, 11:58 AM // 11:58
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#36
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by legion_rat
something I liked about diablo 2 was the scroll of town portal. ...
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I loved those too, but I dont think the GWs system could support it. The system would need to record the unique instance your in everytime you enter and leave it. Who you were fighting, who you had killed, your dp, your location, etc etc etc.
We've all seen this doesnt work 100% with reconnections. At the minute the system only seems to record that information when you disconnect accidently. Imagine if it was doing it constantly on the fly everytime 1000s of players used town portals to move back and forth (assumption).
Scrolls of town portals work better in games like WoW where the entire game is one instance and you're not having to record 1000s of unique instances for each player when they move.
I could be wrong mind, but if it did work it would get exploited. Imagine doing a really hard mission or dungeon in HM and you're at -60dp or you find you need a different build or weapon.
Pull out the scroll of town portal, go to an outpost and change your entire build and remove any dp and then return to where you were.
Besides that would be a far more complicated update then just adding a few drawf'n ghost merchants to dungeons on each level.
Last edited by freekedoutfish; Nov 08, 2007 at 12:01 PM // 12:01..
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Nov 08, 2007, 04:58 PM // 16:58
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#37
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I'm still for summoned merchants.
Djinn make good ones.
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Mar 02, 2008, 12:36 PM // 12:36
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#38
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Wilds Pathfinder
Join Date: Aug 2005
Location: Supermans Crystal Palace
Guild: Legion Of The Dark Sun
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Since the game is based in a fantasy world let's leave the illogical stuff alone and put merchants in the dungeons and one in every explorable area...
Please.
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Mar 02, 2008, 01:30 PM // 13:30
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#39
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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/signed
wtbmoarcharactarsliektwelve!!!!!
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Mar 02, 2008, 05:46 PM // 17:46
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#40
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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/notsigned Meh i got like 10 spots room allready so i only pick good drops so why we need it :d
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