May 14, 2007, 03:37 PM // 15:37
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#21
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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In PvP I can set up any level 20 character with any primary profession and any secondary profession, without having to spend 8-20 hours getting to level 20. I can set the char with all the unlocked stuff I have. All I am suggesting is to make this available to one in PvE without having to play those hours. You would still have to put an effort to get the skills and armour and not new model armour. It is no less ridiculous wishing to be able to change your characters name. It may hurt sales of slots and this is the only reason I see for barring this. There was previously a request for Razah to be able to switch primary profession as was originally hinted at or have a full party of heroes.
Quote:
Originally Posted by freekedoutfish
Vinny why do you play GWs. You dont actually seem to enjoy working for anything, or putting effort in. Why are playing an MMO that requires quests and missions and role playing?
Everyone one of your suggestions is always along the same lines...
"I cant be bothered to actually earn stuff, and play the game. I want Anet to completely change the game to better suit me because im lazey and I want everything on a silver platter."
...Vinny, get off your arse and start putting some effort in and stop being so lazey. Asking us to be able to change our primary profession goes against every single, MMO and RPG rule that exists.
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You have no idea how much time I have spent playing GW and direct a personal attack on me, I think this is totally unwarranted. If you have constructive reasons for disagreeing it is one thing but this.
I have completed Prophecies with 4 chars, Factions with 6 chars and Elona with 5 chars. All of the 8 chars I have have completed one or more campaigns so I guess laziness is not the motivation here. I have a guild hall with all the traders so what is your point.
Last edited by VinnyRidira; May 14, 2007 at 03:57 PM // 15:57..
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May 14, 2007, 04:21 PM // 16:21
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#22
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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/not signed
Make a character with the Primary profession you want to play.
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May 14, 2007, 04:39 PM // 16:39
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#23
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Worst Idea ever.
When you go to one of the secondary profession changers in the desert this is what tell you.
Quote:
"You are a (character primary profession), nothing can change that, but you have shown yourself worthy of mastering more than one secondary profession. What do you say? Would you like to change professions right now?"
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I've bolded out the important part.
Try to stick to the game instead of coming up with idiotic suggestions that completely destroy the design of it.
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May 14, 2007, 05:54 PM // 17:54
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#24
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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Quote:
Originally Posted by Emik
Worst Idea ever.
When you go to one of the secondary profession changers in the desert this is what tell you.
I've bolded out the important part.
Try to stick to the game instead of coming up with idiotic suggestions that completely destroy the design of it.
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Explain why it would destroy the design of the game.
Why have the ability to balance attribute points for builds, maybe lets have it like DII where tough you spent the attribute points unwisely? Its not as if circumstances mould your character and you must play what you are dealt with.
The suggestion is for the more casual player to have the ability to play more than one primary profession with a fully formed character. What the 2nd prof changers say to you can easily be edited to say something else anyway. If this was a real RPG then I would agree with you, it is just a hack and slash special with very little grey matter required to play it. Enjoyable but mostly brainless.
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May 14, 2007, 06:02 PM // 18:02
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#25
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Lion's Arch Merchant
Join Date: May 2005
Location: PST
Guild: Heros of Titans Realm [HotR]
Profession: W/Mo
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/not signed. Pretty much most of the reasons previous posters mentioned, armor, etc. I don't mind it the way it is. I like have all my different toons and different looks.
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May 14, 2007, 07:35 PM // 19:35
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#26
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Lion's Arch Merchant
Join Date: May 2005
Location: Texas
Guild: Phoolz Like Us
Profession: E/Me
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/notsigned
Your argument stating that you can do this with a pvp only character is unwarranted. The decision on making those types of characters was to promote pvp style of play for those that didn't have any interest in the pve aspect of the game. A concession for pvp only.
Why ask for things that have no chance of being adopted anyway? If you're addicted to Sardelac, come up with something that's somewhat viable.
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May 14, 2007, 07:45 PM // 19:45
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#27
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Zerohour Enterprises [ZHE]
Profession: W/
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uh..../notsigned....my ele is a wamo XD
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May 14, 2007, 07:49 PM // 19:49
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#28
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Quote:
Originally Posted by VinnyRidira
Explain why it would destroy the design of the game.
Why have the ability to balance attribute points for builds, maybe lets have it like DII where tough you spent the attribute points unwisely? Its not as if circumstances mould your character and you must play what you are dealt with.
The suggestion is for the more casual player to have the ability to play more than one primary profession with a fully formed character. What the 2nd prof changers say to you can easily be edited to say something else anyway. If this was a real RPG then I would agree with you, it is just a hack and slash special with very little grey matter required to play it. Enjoyable but mostly brainless.
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I think you need to wisen up and accept the fact that it's just not doable...
"I want reformat my Warrior to a necro"
1. Different armor
2. Different primary attribute
3. Different weapons (not as hard but still)
If you want to change all this just make another character.
And the comment that it's for casual gameplay is moot since should you want to play casual you wouldn't come in here asking for a total turnaround of the games mechanics.
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May 14, 2007, 08:19 PM // 20:19
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#29
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Frost Gate Guardian
Join Date: Jul 2005
Location: The Netherlands
Guild: Intensive Care Unit [ICU]
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/not signed
This is may be not a bad idea, but not applicable in the whole concept of GW. Moreover, I like the way my primary profs are, if not I would simply delete them.
If you really want to learn to play with a profession you have not experienced playing with, I suggest starting from scratch is not a bad option either.
Referring to changing names, I do not agree with that either. You are born with a name, given by your parents and will carry that your whole life long. The same is for your characters!
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May 14, 2007, 08:41 PM // 20:41
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#30
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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/notsigned
I can understand secondary, but having regrets about your primary near the end of the game is messed up.
Plus, do you think it's fair in the least to be a lvl 20 who can instantly turn into a lvl 20 warrior with all the perks and attributes?
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May 14, 2007, 09:45 PM // 21:45
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#31
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Wilds Pathfinder
Join Date: Aug 2006
Location: Scotland
Guild: Dragons of Torment (DOA)
Profession: Me/
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Quote:
Originally Posted by sakura75
Referring to changing names, I do not agree with that either. You are born with a name, given by your parents and will carry that your whole life long.
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I'm not saying we should be able to change character names, but I don't agree with this point,
first and foremost, if you are female then quite often you will cange your surname once you get married
Second, there are many people who change their name, by law, because they do'nt like it, and have it changed on their birth certificate.
Third, many singers and actors have changed their name because they didn't like it, e.g. John Wayne, Elton John.
If you are going to give an argument using real life make sure that its a factual one please
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May 14, 2007, 10:25 PM // 22:25
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#32
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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This would be headache for the design team as well as Nightmare
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May 14, 2007, 10:31 PM // 22:31
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#33
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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This would be headache for the design team as well as Nightmare
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May 14, 2007, 11:34 PM // 23:34
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#34
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Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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Quote:
Originally Posted by VinnyRidira
Explain why it would destroy the design of the game.
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Creating a level 20 PvP character is not the same as creating a level 20 PvE character. And that is essentially what you are asking for.
PvE is based on questing and missions (among other things) as a means to progress an individual character through the story line. The progress of a Primary Monk through the game is very different when compared to the progress of a Primary Warrior. They both offer different experiences.
You build on your successes. Your successes are locked to your choice of Primary Profession. When you sit at Droknar's Forge with infused armor and level 20, you are silently saying, "I made it here on this character with this Primary Profession".
It's a subtle thing, but it's what PvE and , yes, role-playing is all about. Whether you consider yourself a role-player, there is no escaping the fact that you are playing out a role as something that doesn't necessarily correlate to your real life.
We are given more than one character slot, with the option to purchase more. The idea is to make a covenant with your character and have the wherewithal to stick with it. Or, delete and reroll if you must.
This topic is much like the name change topics that pop up from time to time. It's really all a matter of choosing wisely.
Don't try to deform the system in such a way that choices no longer matter!
You make a choice and you stand by it. If you choose wrongly, take your lumps and start over.
It builds character.
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May 14, 2007, 11:40 PM // 23:40
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#35
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Forge Runner
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/notsigned
Just make another character.
If you don't have the space, delete one.
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May 14, 2007, 11:57 PM // 23:57
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#36
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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/not signed.
The argument that "it would save time because you don't have to go through all of story-line again" is moot because you'd still have to take the time to farm up the XP for skill points & gold for buying skills, which an established character will be paying 1K each for. The easiest, probably fastest, way to gain skill points is by... wait for it... Doing Missions! Example: getting Masters on Chabeck Village takes less than 5 minutes, but nets you 3 skill points, plus enough gold for a new character to buy 3 skills!
The only real benefit to being able to change your primary profession is when you get your Mesmer (or other prof. that gets no love) through Nightfall and find out that "there's no room for Mesmers in DoA groups."
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May 15, 2007, 12:03 AM // 00:03
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#37
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Krytan Explorer
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
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I don't think that this is nessesarily a bad idea (Auran is building an MMO with this idea in mind), however the game is far too late in it's life for such a change. That, and it would take far too much work on the dev teams part.
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May 15, 2007, 05:34 AM // 05:34
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#38
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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If this game was an RPC where the time you invested in your character gave you a fairly unique character at the end I would never habe mooted the idea. Every warrior can be exactly like any other warrior with cosmetic changes that give no benefit. Once I got to Lions Arch and could ship to Kaineng I could get max armour. All max armour is identical only the Insignia and Runes change that. It would be nice if your use of an axe boosted axe skills or using domination magic boosted domination skills etc. These are just things you can freely distribute attribute points around as and when you please. I have a ranger who has been through 2 campaigns without ever using trapping, yet I can easily set up trapping without any real game play time to train the ranger to be a trapper. Once you have given me this simple ability to redistribute my attributes then my request is really to just extend this a bit further. I am not suggesting it be easily accomplished (well not as easily done as attribute redistribution) but done at the end of a campaign where you get a reasonably useless green weapon for your troubles. There are lots of thing in GW which are strange and meaningless but I still have enjoyed playing the game. Rare Scroll and Weapon Traders spring to mind. Player trading via the interminable spamming another. Having to use Ecto's as currency is another oddity. Tomes break the skill point required rule and just encourage more spamming as there is no trader. But in the end it is just a game.
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May 15, 2007, 05:51 AM // 05:51
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#39
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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/notsigned
I won't even begin to try and explain how stupid an idea this is. If your friend doesn't have enough time, just develop one character. GW isn't made for something like this.
This thread has no survivability. It's just one person stubbornly wanting something that's impossible to implement in this current system without breaking a lot of things, and everyone arguing against him. This is quite possibly the most EPIC FAIL thread in guru. I've never seen this large proportion of people /notsign a suggestion.
Last edited by Div; May 15, 2007 at 05:58 AM // 05:58..
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May 15, 2007, 06:30 AM // 06:30
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#40
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Ascalonian Squire
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Quote:
Originally Posted by VinnyRidira
Stop being so closed minded, broaden your mind.
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So, everyone disagreeing with you is close minded? With your head so far up your ass, I don't think you're it the position to say that! Then again, with me being close minded, maybe I'm not in the position to say this. I think I get it now, to be open mined you have to judge everyone by their side of the argument not for their reason why or anything. Ahh, so that's where I've been wrong.
I think I the get it now. You're being closed minded! I would say why but if I did then I would be close minded.
btw I would also like to see a temporary profession change on a April fools day!
Last edited by MAnderson; May 15, 2007 at 06:39 AM // 06:39..
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