May 30, 2008, 01:50 AM // 01:50
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#21
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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A good idea but way open to abuse.
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May 30, 2008, 07:25 AM // 07:25
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#22
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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This idea is so amazing.
I think prices should be higher.
Either that or get a /lockcharacter ability that locks a character from being deleted for a month every time you pay 100k.
Or maybe the ability to password protect a storage tab at 50k/month.
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May 30, 2008, 07:28 AM // 07:28
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#23
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Adja1005
A bad game you still play and take time to visit a fansite about to post in a discussion. Also considering there is, as of this moment, still no clear release date for the BETA or final product i'd say adding to GW is a viable option.
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Let's not forget that GW:1 rapidly seems to be becomming a huge Beta for GW:2 anyway...
Quote:
Originally Posted by majikmajikmajik
/notsigned
i really dont know how many times imma say this...but STOP TRYING TO ADD TO GW ffs all your doing is making a bad game worse and slowing the devolopment of a better games (guildwars2 if you didnt know)....
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When you log on to GWG why do you even bother looking through Sardelac Sanitarium if you don't think people should be making game suggestions?
Go to Riverside and annoy Avarre.
Quote:
Originally Posted by Illfated Fat
I think you should be able to insure customized items only, and it would work like the Festival Hats NPC. You can delete your insured customized item all you want, but it will always be there. Same with armor.
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I like that one. It's not like copying tons of expensive weapons would *really* do anyone any good...you can't wield 2 and it's only you who will be able to use them. (And your heroes I guess)
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Last edited by Cebe; May 30, 2008 at 07:31 AM // 07:31..
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May 30, 2008, 08:02 AM // 08:02
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#24
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Furnace Stoker
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Quote:
Originally Posted by holymasamune
This idea is so amazing.
I think prices should be higher.
Either that or get a /lockcharacter ability that locks a character from being deleted for a month every time you pay 100k.
Or maybe the ability to password protect a storage tab at 50k/month.
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and if you pre-order gw2 you get 50% off.
and if you get an additional 5% off for every rank in the KOABD title you have. (highest rank only!)
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May 30, 2008, 08:47 AM // 08:47
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#25
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Krytan Explorer
Join Date: Apr 2008
Profession: R/
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Maybe I'm missing something, but this doesn't seem to make too much sense to me.
Last I heard, Regina said that the issue about restoring character and such is that ArenaNet does not currently have the adequate technology to do deal with it. As far as I can tell, they certainly would lack manpower to deal with several million customers and their characters as well.
Given that, I'm not sure how we can hope for ArenaNet to suddenly come up with this policy they don't have the time, manpower, or technology for, and then compensate them by giving their Xunlai Agents cyber gold.
It's giving them cyber gold to pay extra attention to your account.
Last edited by poasiods; May 30, 2008 at 08:49 AM // 08:49..
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May 30, 2008, 09:05 AM // 09:05
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#26
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by poasiods
Last I heard, Regina said that the issue about restoring character and such is that ArenaNet does not currently have the adequate technology to do deal with it. As far as I can tell, they certainly would lack manpower to deal with several million customers and their characters as well.
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ok, so...
Suggestion: Make a system to save game progress.
That was basically my point in post #1 if you ignore all the fluff.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Last edited by Cebe; May 30, 2008 at 11:52 AM // 11:52..
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May 30, 2008, 09:30 AM // 09:30
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#27
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retired
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lol i love the idea but chances of anet doing it...ehh not likely
but /signed anyway
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May 30, 2008, 09:45 AM // 09:45
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#28
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Frost Gate Guardian
Join Date: Jan 2008
Guild: The Order of the Kitten [PURR]
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I love the idea because it can be easily abused
Hurray for moar exploits!
But anyway, someone once suggested to lock a character for real money, and I think that is a better suggestion (i am too lazy to search the thread :P)
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May 30, 2008, 10:14 AM // 10:14
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#29
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Metal Machine
Join Date: Aug 2006
Guild: Scions of Carver [SCAR]
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/signed for the idea of "saving" characters and progress. needs some work though
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May 30, 2008, 10:20 AM // 10:20
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#30
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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I got an idea. Lets just do this for free for everyone!
/signed
I'd buy it.
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May 30, 2008, 02:18 PM // 14:18
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#31
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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I kind of prefer the /lockcharacter thing, but this would be a good start too I guess...
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May 30, 2008, 11:40 PM // 23:40
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#32
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Krytan Explorer
Join Date: Oct 2005
Location: Los Angeles
Guild: none
Profession: E/Mo
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It seems kind of silly to me I really think Anet should protect our accounts. This is really not needed if Anet would do its job. I would rather pay real money for a system that Anet could impliment. I think Anet would be more intersted in a system if they could sell it and make some money.
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May 31, 2008, 12:07 AM // 00:07
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#33
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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There's a concern of mine that says if you insure your account, trade away some things, report the account, and get it reinstated, those traded-away items will still be out there, which is certainly something we don't want.
I'm not sure how that loophole can be fixed with this idea, so I'm going to say /notsigned. That's unfortunate, because the idea of protecting characters/accounts from malicious acts seems important, but this plan has a severe loophole that I can't figure out how to fix.
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May 31, 2008, 03:04 AM // 03:04
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#34
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Wilds Pathfinder
Join Date: May 2008
Location: Volterra, Italy
Profession: A/
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I guess many ppl would only be able to ensure 1 character then...I understand this is supposed to be expensive, but those prices are kinda ridiculous. Please do not flame me with comments like "OMG FARM MOAR NOOB LOLOL"...
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May 31, 2008, 03:17 AM // 03:17
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#35
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Quote:
Originally Posted by Tyla
I really believe this should be done with real money.
More money paid in = more money for ANet to use towards the game...hopefully...
Well, maybe in-game cash aswell...
Right now I'm not sure, I'll try to think later.
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In response to that I would pay both for 3 reasons:
1. Game Money is easy to get.
2. The Real money fee wouldn't be THAT high so its affordable.
3. Both game and real money can be re-acquired, your work on the account will not.
~ Ganni ~
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May 31, 2008, 04:09 AM // 04:09
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#36
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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The way account recovery is now, I'd say it's impossible to use this idea. And I doubt Anet will pay you, or just give you something to compensate for YOUR loss. Especially when they don't have to. I have to say, /notsigned for little possibility.
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May 31, 2008, 04:26 AM // 04:26
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#37
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Banned
Join Date: Jan 2006
Location: Bermuda Triangle
Profession: W/
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I am a Guild Wars Fraud Specialist employed by the Xunlai Agency under the Canthan Elite Branch and this idea is
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May 31, 2008, 08:43 AM // 08:43
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#38
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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Tech isn't there, so...
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May 31, 2008, 01:15 PM // 13:15
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#39
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Krytan Explorer
Join Date: Jan 2006
Profession: W/
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/signed. However, a simple character lock is better.
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