May 31, 2008, 07:27 PM // 19:27
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#1
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Wilds Pathfinder
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More Thunderhead Keep please
Anet should add more missions or quests like thunderhead keep or where you have to defend your base from incoming mobs. IMO this is more fun than sending in a W/E to pull mobs and tank while eles nuke, monks heal, and necros bip. Well, nows its ursanway but still... It's a step away from the pull, kill, rinse and repeat kind of thing. I think they should just add repeatable elite areas or quests for this where the reward will match the difficulty. Hopefully they could be designed for all professions, not just warriors, eles, necros, monks, and ursans.
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May 31, 2008, 08:18 PM // 20:18
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#2
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Defending base....THK... Last Day Dawns (Titan Quest in Ascalon)... Eternal Groove... Fort Aspenwood (Kurzick).... Dzagonur Bastion.... G.O.L.E.M. (first part)
Seems each game has one of these "Defend the Base" missions, Prophecies and Factions even has two!
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May 31, 2008, 09:47 PM // 21:47
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#3
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Krytan Explorer
Join Date: Oct 2007
Location: Tampere, Finland
Guild: Keep Dreaming [Yawn]
Profession: E/
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Go do zon shrivos channel in factions too. Rewards are bad though but its fun.
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May 31, 2008, 09:53 PM // 21:53
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#4
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Wilds Pathfinder
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Well ya we got missions like that, but there should be rewards like there are for doing the DoA. Rewards would actually bring in people to do it, instead of running it with lame henchmen and heroes...
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May 31, 2008, 10:14 PM // 22:14
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#5
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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How about Glint's challenge? That has rewards, people do it.
Good idea, if it wasnt already implemented.
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Jun 01, 2008, 12:38 AM // 00:38
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#6
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Krytan Explorer
Join Date: Jan 2008
Location: somewhere, Grinding some l33t titles
Guild: Order of the Divine WoodChuck
Profession: R/
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THK is a ''Defend the base'' mission ?!?
I always tought it was ment to play tic-tac-toe on the radar and chat with allies.
if something should be done with that one is adding more foes when you re in the fort.
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Jun 01, 2008, 02:55 AM // 02:55
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#7
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Frost Gate Guardian
Join Date: Mar 2008
Location: Scotland
Profession: R/
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I can understand the OP's point about the fun that "defend the base" missions and quests have to offer. They can be fun and really test the organisation and communication of a group when mobs are coming from different directions and at dfferent times.
However as stated there is a number of these missions in GW at the moment, it just seems THK is the best of them.
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Jun 01, 2008, 04:49 AM // 04:49
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#8
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by Miska Bow
THK is a ''Defend the base'' mission ?!?
I always tought it was ment to play tic-tac-toe on the radar and chat with allies.
if something should be done with that one is adding more foes when you re in the fort.
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It used to be a half difficult mission with constant attacks but the legions of noobs complained and it got nerfed. Nowadays you just flag the heroes at the king and go afk for 15 minutes.
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Jun 01, 2008, 06:43 AM // 06:43
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#9
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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OMG I HATE that mission. It is soooooooooo boring, and long, and pointless, and easy...
Please Anet, no more...
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Jun 01, 2008, 07:24 AM // 07:24
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#10
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Agree. I tried tactical approach, that is flagging one half of the team on one side, the other on the other side. Failed. Then I just flagged everyone at the King. Win ;d
So GW =/= tactics, GW = afk missions xd
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Jun 01, 2008, 12:29 PM // 12:29
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#11
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Krytan Explorer
Join Date: Jan 2008
Location: somewhere, Grinding some l33t titles
Guild: Order of the Divine WoodChuck
Profession: R/
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Quote:
Originally Posted by The Meth
It used to be a half difficult mission with constant attacks but the legions of noobs complained and it got nerfed. Nowadays you just flag the heroes at the king and go afk for 15 minutes.
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And it sucks BIG time now. This mission could be so much fun with more foes and a full party of players. 4 players using ALL balista and the rest of the party camping the king to kill what went trought and protect the the players using the balista.
Nerfed aint the word for that one, its been dumbed down.
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Jun 01, 2008, 07:25 PM // 19:25
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#12
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Frost Gate Guardian
Join Date: Sep 2006
Profession: W/
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THK blows chunks ever since they made it rediculously easy. They should make a family having a picnic in the fort that cant get touched or you all die. It MIGHT be challenging then. As it is now, it blows.
Back when it was fun. It was my favorite mission. I like missions like that. Im all up for alot more of them. even on top the ones we have. hopefully theres a good number of them in GW2
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Jun 01, 2008, 07:45 PM // 19:45
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#13
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Mexico
Guild: Go for the eyes [jizz]
Profession: W/Mo
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I personally like that mission in factions where your party get together with another party... They should really have invested in that kind of mission ( coop ) becoz everything else in factions is just plain boring.
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Jun 01, 2008, 10:13 PM // 22:13
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#14
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Academy Page
Join Date: Jun 2007
Location: The Island Below Shing Jea Monastary
Guild: Forever Knights
Profession: R/
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What about the Original THK (3x Harder) WITH double parties?
Oh and of course a side of Nuking, O.o
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Jun 01, 2008, 10:57 PM // 22:57
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#15
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Quote:
Originally Posted by Azazel The Assassin
Defending base....THK... Last Day Dawns (Titan Quest in Ascalon)... Eternal Groove... Fort Aspenwood (Kurzick).... Dzagonur Bastion.... G.O.L.E.M. (first part)
Seems each game has one of these "Defend the Base" missions, Prophecies and Factions even has two!
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I never say LDD as such a mission, probably because I also failed at it. PUGs in the dark ages man.
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Jun 02, 2008, 04:40 AM // 04:40
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#16
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Frost Gate Guardian
Join Date: Jul 2006
Guild: the mooninites
Profession: E/Mo
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gyala hatchery is a "defend the base" mission too(if you dont do the easy "glitch' way through it). just your base moves.
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Jun 02, 2008, 05:14 AM // 05:14
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#17
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Run "the troubled keeper" in HM for old school THK jollies.
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