May 26, 2008, 01:32 PM // 13:32
|
#1
|
Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
|
Can you live with a little buff to smiting in PvE?
Is it possible to give the smiting line a little boost without making stuff imba? (the creeps will use the skills too ofcourse) I'm aware it's a delicate situation so I'm leaving PvP out of the discussion.
Neither am I talking about godlike stuff. Just a few buffs here and there would make the experience as a smiter in PvE more meaningful and enjoyful imo.
A few examples:
- smite hex: recharge at 10 secs instead of 12 secs
- Smite: few more dmg points if the condition is met
- signets like: Signet of judgment, bane signet, castigation signet can use around '10' points more dmg output imo.
- etc.
Anyway, it's just a suggestion that may open up the monk class a bit.
|
|
|
May 26, 2008, 01:43 PM // 13:43
|
#2
|
Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
|
Im happy with that, pve monks are easy enough to kill mostly anyway, smiters more then most.
|
|
|
May 26, 2008, 01:44 PM // 13:44
|
#3
|
Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
|
Would like it. Maybe unnerf Balthazar's Aura? It was such a nice skill, now scatter makes it useless.
Plus heroes are better at smiting than healing.
|
|
|
May 26, 2008, 01:47 PM // 13:47
|
#4
|
Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
|
I'm totally for better smiting in PvE. If I can't heal, prot or use ursan in PvE atm, you won't get a group. Make smiting a tad better ^^
|
|
|
May 26, 2008, 02:37 PM // 14:37
|
#5
|
Forge Runner
Join Date: Aug 2006
Profession: R/
|
Put all the signets at 10s recharge.
Make Signet of Judgement KD all adjacent foes as well.
All of the direct damage smiting spells -> 5s recharge
Judge's Intervention -> trigger the next time target ally loses more than 20% of his health
|
|
|
May 26, 2008, 03:51 PM // 15:51
|
#6
|
Lion's Arch Merchant
Join Date: Mar 2008
Profession: N/A
|
Quote:
Originally Posted by Marverick
Put all the signets at 10s recharge.
Make Signet of Judgement KD all adjacent foes as well.
All of the direct damage smiting spells -> 5s recharge
Judge's Intervention -> trigger the next time target ally loses more than 20% of his health
|
Wouldn't AoE knockdown turn SoJ into a cheap knockoff of ursan? And it'd be interesting to revive the smiting line. Now it's most commonly used for 600/smite farming or smiter's boon healers. Too bad they're not very common. Maybe reduced the recharge on smite conditions would help revive it, too.
|
|
|
May 26, 2008, 04:21 PM // 16:21
|
#7
|
Lion's Arch Merchant
|
Quote:
Originally Posted by Marverick
Put all the signets at 10s recharge.
Make Signet of Judgement KD all adjacent foes as well.
All of the direct damage smiting spells -> 5s recharge
Judge's Intervention -> trigger the next time target ally loses more than 20% of his health
|
That an Mantra of inscriptions would make Mesmer fast cast signet on you each 5-6 secs. lol
/unsigned for lowering recharge time
/signed for more damage or maybe change some skills descriptions
|
|
|
May 26, 2008, 04:30 PM // 16:30
|
#8
|
Jungle Guide
Join Date: Apr 2008
Location: Serbia
Profession: Me/
|
A faster recharge to smiting spells , a bit more damage and some smiting elites , a buff to [Smiter's Boon] would make smiter monks quite useful.
|
|
|
May 29, 2008, 03:47 PM // 15:47
|
#9
|
Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
|
I hope you don't mind I bump this because I want some more reactions from players.
Thank you.
|
|
|
May 29, 2008, 05:14 PM // 17:14
|
#10
|
Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
|
I can live with alot actually, been trying out some smiting build for my 3x monks h/h party would be lovely to have some buffing.
|
|
|
May 29, 2008, 07:15 PM // 19:15
|
#11
|
Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
|
How about a buff to [Strength of Honor]? Maybe give some more damage or cost less energy? It would make sense that anyone enchanted with SoH deals holy damage, too. I think Balthazar's Aura should also get a fix up. Maybe if the effect lasted longer, or the recharge time could be decreased that would be great. I'm fine with the energy cost because it keeps the concept of the skill balanced, otherwise it would have been an elite.
|
|
|
May 29, 2008, 07:21 PM // 19:21
|
#12
|
Emo Goth Italics
|
^It's already used in the meta, with 3 melee.
But for PvE, buff it to something sane...like...+50 damage!
|
|
|
May 29, 2008, 07:38 PM // 19:38
|
#13
|
Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
|
Quote:
Originally Posted by Tyla
^It's already used in the meta, with 3 melee.
But for PvE, buff it to something sane...like...+50 damage!
|
That's not sane... that would be INSANE and awesome! And yes, as long as this is only for PvE. I'm quite content with the changes they've made to some skills for PvP arenas.
|
|
|
May 29, 2008, 09:03 PM // 21:03
|
#14
|
Krytan Explorer
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
|
Yeah, as long it is balanced...
|
|
|
May 29, 2008, 10:25 PM // 22:25
|
#15
|
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
|
Step 1. [Ether Renewal]
Step 2. [Zealot's Fire]
Step 3. ???
Step 4. Profit!
The only problem with modest PvE buffs to smiting I can think of is farming, but then ANet already buffed Ether Renewal and Shadow Form, so why not? I'm not convinced balance is a consideration in PvE at this point.
|
|
|
May 29, 2008, 10:56 PM // 22:56
|
#16
|
Forge Runner
Join Date: Aug 2006
Profession: R/
|
Quote:
Originally Posted by eximiis
That an Mantra of inscriptions would make Mesmer fast cast signet on you each 5-6 secs. lol
/unsigned for lowering recharge time
/signed for more damage or maybe change some skills descriptions
|
Oh gee Mesmers can KD stuff every 5-6 seconds... wow.... *cough*[Dragon Slash][Brawling Headbutt]
Ok fine maybe not AoE KD.
|
|
|
May 29, 2008, 10:58 PM // 22:58
|
#17
|
Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
|
I'd rather they remove the redundant DD skills, or at least make them better.
Some utility or something.
DD skills = boring.
|
|
|
May 30, 2008, 01:54 AM // 01:54
|
#18
|
Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
|
I guess you could. Now that pve is separate from pvp I don't see a reason you couldn't buff the smites. Though most pve monsters with smite are pretty weak anyway.
|
|
|
May 30, 2008, 08:24 AM // 08:24
|
#19
|
Lion's Arch Merchant
Join Date: Oct 2005
Location: Milan, Italy
Guild: [可愛い]
|
/signed
I'm sick of the h/h stop attacking when I kite.
|
|
|
May 30, 2008, 05:50 PM // 17:50
|
#20
|
Hall Hero
Join Date: Aug 2005
Profession: E/
|
No matter how awesome smiting is, people will still want the monks to be healers. You can't change that mentality. You "need" 2 heal/prot monks in every team. Making smiting awesome still won't make people want you to run smiting. Healers are a rare and endangered species that will always be in demand.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:32 PM // 16:32.
|