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Old May 26, 2008, 01:32 PM // 13:32   #1
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Default Can you live with a little buff to smiting in PvE?

Is it possible to give the smiting line a little boost without making stuff imba? (the creeps will use the skills too ofcourse) I'm aware it's a delicate situation so I'm leaving PvP out of the discussion.

Neither am I talking about godlike stuff. Just a few buffs here and there would make the experience as a smiter in PvE more meaningful and enjoyful imo.

A few examples:
- smite hex: recharge at 10 secs instead of 12 secs
- Smite: few more dmg points if the condition is met
- signets like: Signet of judgment, bane signet, castigation signet can use around '10' points more dmg output imo.
- etc.

Anyway, it's just a suggestion that may open up the monk class a bit.
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Old May 26, 2008, 01:43 PM // 13:43   #2
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Im happy with that, pve monks are easy enough to kill mostly anyway, smiters more then most.
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Old May 26, 2008, 01:44 PM // 13:44   #3
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Would like it. Maybe unnerf Balthazar's Aura? It was such a nice skill, now scatter makes it useless.

Plus heroes are better at smiting than healing.
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Old May 26, 2008, 01:47 PM // 13:47   #4
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I'm totally for better smiting in PvE. If I can't heal, prot or use ursan in PvE atm, you won't get a group. Make smiting a tad better ^^
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Old May 26, 2008, 02:37 PM // 14:37   #5
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Put all the signets at 10s recharge.

Make Signet of Judgement KD all adjacent foes as well.

All of the direct damage smiting spells -> 5s recharge

Judge's Intervention -> trigger the next time target ally loses more than 20% of his health
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Old May 26, 2008, 03:51 PM // 15:51   #6
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Quote:
Originally Posted by Marverick
Put all the signets at 10s recharge.

Make Signet of Judgement KD all adjacent foes as well.

All of the direct damage smiting spells -> 5s recharge

Judge's Intervention -> trigger the next time target ally loses more than 20% of his health
Wouldn't AoE knockdown turn SoJ into a cheap knockoff of ursan? And it'd be interesting to revive the smiting line. Now it's most commonly used for 600/smite farming or smiter's boon healers. Too bad they're not very common. Maybe reduced the recharge on smite conditions would help revive it, too.
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Old May 26, 2008, 04:21 PM // 16:21   #7
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Quote:
Originally Posted by Marverick
Put all the signets at 10s recharge.

Make Signet of Judgement KD all adjacent foes as well.

All of the direct damage smiting spells -> 5s recharge

Judge's Intervention -> trigger the next time target ally loses more than 20% of his health
That an Mantra of inscriptions would make Mesmer fast cast signet on you each 5-6 secs. lol

/unsigned for lowering recharge time

/signed for more damage or maybe change some skills descriptions
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Old May 26, 2008, 04:30 PM // 16:30   #8
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A faster recharge to smiting spells , a bit more damage and some smiting elites , a buff to [Smiter's Boon] would make smiter monks quite useful.
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Old May 29, 2008, 03:47 PM // 15:47   #9
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I hope you don't mind I bump this because I want some more reactions from players.

Thank you.
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Old May 29, 2008, 05:14 PM // 17:14   #10
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I can live with alot actually, been trying out some smiting build for my 3x monks h/h party would be lovely to have some buffing.
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Old May 29, 2008, 07:15 PM // 19:15   #11
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How about a buff to [Strength of Honor]? Maybe give some more damage or cost less energy? It would make sense that anyone enchanted with SoH deals holy damage, too. I think Balthazar's Aura should also get a fix up. Maybe if the effect lasted longer, or the recharge time could be decreased that would be great. I'm fine with the energy cost because it keeps the concept of the skill balanced, otherwise it would have been an elite.
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Old May 29, 2008, 07:21 PM // 19:21   #12
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^It's already used in the meta, with 3 melee.

But for PvE, buff it to something sane...like...+50 damage!
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Old May 29, 2008, 07:38 PM // 19:38   #13
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Quote:
Originally Posted by Tyla
^It's already used in the meta, with 3 melee.

But for PvE, buff it to something sane...like...+50 damage!
That's not sane... that would be INSANE and awesome! And yes, as long as this is only for PvE. I'm quite content with the changes they've made to some skills for PvP arenas.
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Old May 29, 2008, 09:03 PM // 21:03   #14
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Yeah, as long it is balanced...
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Old May 29, 2008, 10:25 PM // 22:25   #15
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Step 1. [Ether Renewal]
Step 2. [Zealot's Fire]
Step 3. ???
Step 4. Profit!

The only problem with modest PvE buffs to smiting I can think of is farming, but then ANet already buffed Ether Renewal and Shadow Form, so why not? I'm not convinced balance is a consideration in PvE at this point.
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Old May 29, 2008, 10:56 PM // 22:56   #16
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Quote:
Originally Posted by eximiis
That an Mantra of inscriptions would make Mesmer fast cast signet on you each 5-6 secs. lol

/unsigned for lowering recharge time

/signed for more damage or maybe change some skills descriptions
Oh gee Mesmers can KD stuff every 5-6 seconds... wow.... *cough*[Dragon Slash][Brawling Headbutt]

Ok fine maybe not AoE KD.
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Old May 29, 2008, 10:58 PM // 22:58   #17
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I'd rather they remove the redundant DD skills, or at least make them better.

Some utility or something.

DD skills = boring.
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Old May 30, 2008, 01:54 AM // 01:54   #18
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I guess you could. Now that pve is separate from pvp I don't see a reason you couldn't buff the smites. Though most pve monsters with smite are pretty weak anyway.
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Old May 30, 2008, 08:24 AM // 08:24   #19
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/signed

I'm sick of the h/h stop attacking when I kite.
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Old May 30, 2008, 05:50 PM // 17:50   #20
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No matter how awesome smiting is, people will still want the monks to be healers. You can't change that mentality. You "need" 2 heal/prot monks in every team. Making smiting awesome still won't make people want you to run smiting. Healers are a rare and endangered species that will always be in demand.
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