May 06, 2008, 07:02 PM // 19:02
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#201
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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/yawn
hope this gets closed like the others. wanna get over it?
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May 06, 2008, 07:18 PM // 19:18
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#202
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Sethellington
/yawn
hope this gets closed like the others. wanna get over it?
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Considering that it's been opened for quite some time for an ursan thread, it doesn't seem likely that it'll get closed.
Seems like it's here to stay. Wanna get over it, carebear?
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May 06, 2008, 07:18 PM // 19:18
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#203
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: Stranded Among New Players [SANP]
Profession: Mo/
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Anet isn't stupid most of the time. They know Ursan is overpowered and have left it there. If they didn't intend for it to be so strong, it would have been nerfed a long time ago.
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May 07, 2008, 10:34 PM // 22:34
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#204
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Ascalonian Squire
Join Date: Sep 2006
Guild: Diversionary Tactics [DT]
Profession: R/Me
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thye need to get rid of it
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May 07, 2008, 10:41 PM // 22:41
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#205
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Quote:
Originally Posted by vixro
Anet isn't stupid most of the time. They know Ursan is overpowered and have left it there.
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They had to do something to make sure people have something to do between now and the release of GW2.
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May 07, 2008, 11:27 PM // 23:27
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#206
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Ascalonian Squire
Join Date: Feb 2008
Guild: MuTants [MU]
Profession: W/
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I find it sad that a lvl 17 wammo with Ursan was chosen over me while i was on my Healer Rit.
/Not signed for a nerf
/signed to Beat it to Death
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May 07, 2008, 11:35 PM // 23:35
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#207
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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Quote:
Originally Posted by MasterSasori
PvP titles are the ultimate symbol of and are quite detested not only in PvE arguably in PvP as well. I think the argument is jealousy but its very likely on the current state of the player. Those who value titles and have plenty of them before UB will be likely to detest UB. Those who have lots of titles post UB will be more ambivalent. Those who want efficient farming will love it.
But this is common knowledge. The whole fight on UB being bad or good is based highly on opinion as supporting statements on either side are rather difficult to prove other than those that are based on observation. Even then its correlations.
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So you're saying most people hate ursan because they have a whole lot of titles, and no1 cares about their stupid e-peens anymore, because the only title PVE groups care about these days is "Slayer of ____"
Last edited by MisterT69; May 07, 2008 at 11:38 PM // 23:38..
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May 08, 2008, 05:44 AM // 05:44
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#208
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Ascalonian Squire
Join Date: Dec 2007
Guild: The Acid Snakes
Profession: Mo/
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/Notsigned
Stop with the UB nerfing threads.
Ursan gave every prof in GW a fair chance of getting into groups, and not just the regular and predicted Mo/W/E.
Ursan Blessing is an elite, so of course it should be more useful than regular skills.
Ursan Blessing is a PvE skill - It can be used in PvP, no reason for A.Net to nerf it.
And lastly, if you don't like Ursan, simply don't use it. Don't make bashing threads about Ursan just because your little monk/warrior/ele/necro isn't the first to get into groups.
/Notsigned
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May 08, 2008, 06:48 AM // 06:48
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#209
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Krytan Explorer
Join Date: Jan 2006
Profession: N/
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The best way to nerf Ursan grouping is to allow heroes to use PvE only skills.
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May 08, 2008, 07:03 AM // 07:03
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#210
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Krytan Explorer
Join Date: Sep 2006
Location: Dead Isle
Guild: Farmers Of Woe [FoW]
Profession: W/
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NO. the only way to finally nerf Ursan is to put a duration on it. for 30secs you take on the aspects of the bear.
Adding a duration for x amount of seconds and adding a LONG recharge like the dervish avatar god skills will finally make ursan extinct but still accessable enough..
Solution: 30sec duration, 45recharge.
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May 08, 2008, 07:31 AM // 07:31
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#211
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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/Signed
From a lore stand point limiting it to Norn area has a lot of sense.
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May 08, 2008, 07:49 AM // 07:49
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#212
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Lion's Arch Merchant
Join Date: Aug 2007
Guild: Shadow Hunters Of Light [SHOL]
Profession: R/
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/notsigned
Too much moaning still.... people need to accept it's there and perhaps play the game and not moan others are playing it how they want to...
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May 08, 2008, 08:10 AM // 08:10
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#213
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Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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/notsigned
Just because I am tired of all this Ursan QQ
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May 08, 2008, 10:15 AM // 10:15
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#214
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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I'm all for nerfing ursan, but what will the shitty 99% of the population do then? Go back to failing with their obsid tank?
Izzy's clearly scared that nerfing ursan will piss off all the idiots who can't play anything else effectively, so it won't be touched.
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May 08, 2008, 10:47 AM // 10:47
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#215
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Quote:
Originally Posted by NinjaKai
/Signed
From a lore stand point limiting it to Norn area has a lot of sense.
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Wow. Been a long while since someone actually read the original post instead of just looking at the subject with the words "Ursan Blessing" and "Nerf" and making wrong assumptions about the content of the post.
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May 08, 2008, 02:55 PM // 14:55
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#216
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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well all the discussion shifted to "nerf uran dont nurf ursan QQ" just because by limiting it to norn only territories would make it more nurfed then anything in this game.. people grind for it to use in in fow, uw, doa, vanquishing, hard HM mission etc.
by making it only in norn territory might as well just take it out of the game. there is only 2 (imo) dungeons worth doing in norn territory, and vanq it only takes 1 day max since there are only 3 (right? dont have GW map now) zones.
[edit cuz i hit post too soon]so now.. lets continue the QQ about ursan and +1 posts! if ursan would get nurfed it would get nurfed a long time ago. Anet is interested to keep their clients and especially to make them buy GW2. if they nurf ursan they will loose too much money and if you like it or not, anet is a buisness.
they know whats going on, they know its overpowered, but they need to keep people playing till GW2. people who were doing elite areas before ursan got tired, quit or got banned, now if people who play mesmers, assasins etc never tried DOA before, ursan will keep them around instead of them just quitting saying "im tired of having to hero/hemch and my guild never does anything like it". there are also these people who just play the game without reading forums, so they might just not know the EXACT tank build for DOA, therefor after trying to get into groups and getting laughed at, they will not go back to that elitist crowd.
those people represent the almost majority of players. for anet its more profitable to sell a million of copies of GW2 to all current GW players, rather then 200 copies to the ursan whiners.
Last edited by Maria The Princess; May 08, 2008 at 03:05 PM // 15:05..
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May 08, 2008, 04:22 PM // 16:22
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#217
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Maria The Princess
they need to keep people playing till GW2.
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Yes, imagine what would happen if ALL GW players would stop paying monthly fee. /shiver
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May 08, 2008, 06:28 PM // 18:28
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#218
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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Quote:
Originally Posted by BlackSephir
Yes, imagine what would happen if ALL GW players would stop paying monthly fee. /shiver
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Have a look at riverside, see what keeps them interested.
/gg
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May 08, 2008, 07:18 PM // 19:18
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#219
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Ascalonian Squire
Join Date: May 2008
Location: Chicago, Illinois
Profession: Mo/E
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/signed to nerf this spell into the ground.
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May 08, 2008, 08:10 PM // 20:10
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#220
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Quote:
Originally Posted by Maria The Princess
well all the discussion shifted to "nerf uran dont nurf ursan QQ" just because by limiting it to norn only territories would make it more nurfed then anything in this game..
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...except for the BMP skills, the worm/devourer riding skills, the Celestial skills, etc., etc., which are already all limited as to the time and/or place you can use them. So there's precedent - and restricting Ursan (and Raven and Volfen) to the Far Shiverpeaks would make them the least restrictive of time/place restricted skills.
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