Jun 05, 2008, 02:10 PM // 14:10
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#21
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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thus I stated that I could see how it could be abused. Badly phrased sentence on my part. It's a good idea if it could be implemented without abuse. Puzzle Pirates manages to do it abuse free, so it is possible...if the logistics were thought out it would be a good idea, but I for one can't be bothered doing that legwork.
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Jun 06, 2008, 12:20 AM // 00:20
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#22
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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There will be idiots that will report for stupid reasons.
Don't say there won't there always will be.
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Jun 06, 2008, 05:00 PM // 17:00
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#23
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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/notsigned, what would they do? Report bots? i doubt A-net would pay people to do that when plenty or players do it free ^^
And we have a perfectly good ignore list for the spammers so whats the point of having somone for people to go whinning to?
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Jun 06, 2008, 05:39 PM // 17:39
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#24
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Frost Gate Guardian
Join Date: Jan 2006
Location: USA
Profession: Mo/
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Hell, I'll gladly be an in-game mod for free! So many people spam in local chat too much (especially wtb/wts stuff) and I'd love to be able to stop them from doing it. And before you even ask, no I won't abuse the mod power. If I see this in local chat...
"WTS Golem tonic 100k!"
"WTS Golem tonic 100k!"
"WTS Golem tonic 100k!"
...I will mention that it needs to be in the trade channel. If it continues in local anyway, /ban (length of time varies). That's just one example. And any bots I see trying to buy accounts get perma banned on the spot.
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Jun 06, 2008, 07:03 PM // 19:03
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#25
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Ascalonian Squire
Join Date: Apr 2008
Location: up in ur internets, playin ur guild warz
Guild: Diabolus Crepundia [VAIN]
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if only there were more people on GW that were helpful and would answer other people's questions without flaming them and stuff. i think most people who don't care for such nonsense have their local channels turned off nowadays. whenever i see someone, especially someone obviously new to the game, asking a perfectly legitimate question, i try to answer them. but they also get bombarded with all the "u stupid noob" comments.
i'd much rather listen to noobs than "some" vets of the game who are total a-holes and think that just because you have a certain title or have played "a game" for x amount of hours, that they are better than everyone else on earth. lol
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Jun 10, 2008, 04:06 PM // 16:06
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#26
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Academy Page
Join Date: Dec 2006
Profession: N/E
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They don't necessarily have to be paid. Runesape has voluntary unpaid player moderators that are hand picked by Jagex (the developers) and are just for the purpose the OP brought up.
They're ordinary players that have played for a long time and have demonstrated through forums and in-game actions a positive attitude and willingness to help others and properly report violations.
Properly implemented, a good idea for GW and /signed. But I agree also that improperly implemented and it could be a problem.
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Jun 10, 2008, 04:08 PM // 16:08
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#27
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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But everyone has their own GM, just turn your filters on, or turn the chat off. I usually have local chat off in any PvE area.
And there's no logical way for this to work. It's not worth paying someone to do, and if there was a volunteer, there's no way they wouldn't abuse it, and even if someone was paid, they'd still abuse it.
If humans were perfect, this suggestion would work, but seeing as we aren't, it won't.
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Jun 10, 2008, 04:12 PM // 16:12
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#28
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Quote:
Originally Posted by NickelPlate
They don't necessarily have to be paid. Runesape has voluntary unpaid player moderators that are hand picked by Jagex (the developers) and are just for the purpose the OP brought up.
They're ordinary players that have played for a long time and have demonstrated through forums and in-game actions a positive attitude and willingness to help others and properly report violations.
Properly implemented, a good idea for GW and /signed. But I agree also that improperly implemented and it could be a problem.
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In which they mass recruited anyone for a year, had a lot of cases of mods abusing power who muted anyone over the simplest of things, gave the mods a bad name as a whole, then asked for personal information which chased off a lot of even the veteran mods, and so on and so forth...
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Jun 10, 2008, 05:29 PM // 17:29
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#29
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Academy Page
Join Date: Dec 2006
Profession: N/E
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Quote:
Originally Posted by Darkobra
In which they mass recruited anyone for a year, had a lot of cases of mods abusing power who muted anyone over the simplest of things, gave the mods a bad name as a whole, then asked for personal information which chased off a lot of even the veteran mods, and so on and so forth...
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I'm not saying it's a perfect system and player moderators would/should still be held accountable for their actions by the developers. But at times some of the crap that goes on in towns and outposts is pretty extreme. Having an occasional moderator around might help curtail some of the riff raff and spare those of us who are just trying to enjoy ourselves. Without having to turn off all the chat channels and isolate ourselves further from the gameworld or fill up our ignore list.
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Jun 10, 2008, 05:31 PM // 17:31
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#30
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Oh, I forgot the most obvious thing. Most of the game is in instances where people play. A lot can happen there that a mod can't have control over, or a mod can be in the middle of a game themselves.
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Jun 10, 2008, 09:39 PM // 21:39
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#31
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by NickelPlate
They don't necessarily have to be paid. Runesape has voluntary unpaid player moderators that are hand picked by Jagex (the developers) and are just for the purpose the OP brought up.
They're ordinary players that have played for a long time and have demonstrated through forums and in-game actions a positive attitude and willingness to help others and properly report violations.
Properly implemented, a good idea for GW and /signed. But I agree also that improperly implemented and it could be a problem.
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Would you like Brown-noses like some of the Mod's on GWGuru to moderate your game play. There is no way in hell that volunteer Mod's do a good job.
They don't have anyone to answer to, if they do a mistake that costs a player money (losing an account) who are they responsible to? This is not a school yard we are talking about. Unless they are employed by A-Net/NC-Soft they are only vigilanteis or giving players cause for law suits.
Sooner or later 1 or more will abuse the power (Murphy's law) and that's a can of worms we don't need. It would be better if players ignore idiots, not encourage them.
And when this post gets edited or deleted by a mod my point is proven.
Last edited by Stockholm; Jun 10, 2008 at 09:48 PM // 21:48..
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Jun 10, 2008, 10:04 PM // 22:04
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#32
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Jungle Guide
Join Date: Dec 2005
Guild: Rebel Rising [rawr]
Profession: A/W
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I want player moderators like in Runescape. I've always wanted a silver crown over my head.
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Jun 11, 2008, 12:17 PM // 12:17
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#33
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Academy Page
Join Date: Dec 2006
Profession: N/E
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Quote:
Originally Posted by Stockholm
Would you like Brown-noses like some of the Mod's on GWGuru to moderate your game play. There is no way in hell that volunteer Mod's do a good job.
They don't have anyone to answer to, if they do a mistake that costs a player money (losing an account) who are they responsible to? This is not a school yard we are talking about. Unless they are employed by A-Net/NC-Soft they are only vigilanteis or giving players cause for law suits.
Sooner or later 1 or more will abuse the power (Murphy's law) and that's a can of worms we don't need. It would be better if players ignore idiots, not encourage them.
And when this post gets edited or deleted by a mod my point is proven.
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My God, the snarky-whiner meter around here is just off the scale. Did you even read my post? The key phrase being "properly implemented". I'm not going to bother to define that but suffice it to say mods would need to be obviously be held in check by Anet staff and not choose just anyone and not given absolute power as some people seem to think they'd have. *waits for Anet doesn't have the money/resources comments* "rolleyes"
As far as someone moderating my gameplay, I have nothing to worry about because I've read the ToS, I know I behave myself and my in-game actions prove it. If somebody is reporting you then your probably doing something borderline anyway. I seriously doubt a well chosen/screened mod is going to report you for just standing around or because they don't like the color of your armor.
Look, this isn't my crusade. I was just adding comments to the OPs thread, so take your flames elsewhere. I personally don't feel a burning need for game moderators. But if done right and held in check, it could work and I wouldn't have anything against it.
*poof*
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Jun 11, 2008, 05:20 PM // 17:20
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#34
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Lion's Arch Merchant
Join Date: Jul 2007
Profession: P/W
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Computer moderator will do the trick because they can be in every town/district and requires no money or manpower! They will have the ability to report and log bad language coming from players as they see in public chat etc…Just a thought!
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Jun 11, 2008, 06:16 PM // 18:16
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#35
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by NickelPlate
As far as someone moderating my gameplay, I have nothing to worry about because I've read the ToS, I know I behave myself and my in-game actions prove it.
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Yes, you have read the ToS, but that's not a guarantee that the Mod has, or even follows it. You know as well as I do that it can and will be abused.
No need to look any further than "Izzy" abusing his Dev powers by letting his friends/guild buddy's do "skill balancing". (and there used to be a thread about that with "screenis" proving it, but somhow it's gone now)
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Jun 11, 2008, 09:40 PM // 21:40
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#36
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Diddy bow
what would they do? Report bots?
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Like Anet has ever done anything about bots in the past....
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Jun 14, 2008, 08:37 AM // 08:37
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#37
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Frost Gate Guardian
Join Date: Sep 2006
Guild: The Siege Turtles
Profession: R/
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Yeah right, you know this isn't a mmorpg right, since they dotn have monthly fees they cant rly afford to have a bunch of useless gms.
and also why make gms when they game is dying
/notsigned, use brain before posting
This sub forum rly needs to be closed, only bs threads
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