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Old Dec 29, 2007, 10:53 PM // 22:53   #101
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Instead, add more prefix and suffix types imo.
------------------

/signed but...
I think you should get a quest (only doable in HM) when you beat EotN to get to an hard reachable area of UW and find the weaponsmith or finish 1 spesific dungeon for each weapon type.

Make it harder, so it would be harder to abuse
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Old Dec 29, 2007, 10:56 PM // 22:56   #102
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/signed

one per charr or the point of farming would be useless since people would be using there weapon and the markets of kamadan will crash

put a price or one per ACCOUNT awesome idea tho
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Old Dec 30, 2007, 12:48 AM // 00:48   #103
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yeah, sure, brilliant idea ... not

sorry, but the ability to chose your requirement attribute freely is plain stupid and imbalanced.

therefor, if you want said idea to be at least a bit serious, you'd have to make it that the only options/combinations possible are those now possible in the PvP equipment creation.

but then, you can make any weapon you'd be able to make nowadays already (some might cost an aweful lot, but you can still do it), so apart from a fancy name, there's nothing new then.

/unsigned
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Old Dec 30, 2007, 01:14 AM // 01:14   #104
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signed ^^

I want my "Artemis's Hunter Bow" or name it "Guardian Bow of the Nature"
that would be green bows i'd wish to have for my main char ranger ^^

Or just have a sword with gothic style be named "Excalibur" *gg* that would be so damn awesome ^^
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Old Dec 30, 2007, 01:15 AM // 01:15   #105
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/signed but drop the "chose your requirement attribute freely idea" and add more prefix and suffix types instead which can not be replicated under the inscription system, let us choose min/max dmg und much more

examples:
you can have a spear with 14-27 dmg or 18-23 dmg instead (still balanced)
you can choose between Damage +15% while Health is above 50% and Damage +10% while Health is above 30%
..
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Old Dec 30, 2007, 01:19 AM // 01:19   #106
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/signed as hell.

My Derv cleared the campaigns on all 4 storylines. I demand a weapon named after my awesomeness.
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Old Dec 30, 2007, 03:14 AM // 03:14   #107
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Give everyone perfect equipment, sounds balanced to me!!!!


I wouldn't really give a rip, as long as it's PvE-only.
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Old Dec 30, 2007, 04:13 AM // 04:13   #108
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/signed
would be beter if they made a new color. ''Yellow'' maybe?
And they are marked as not so rare weapons. Or are just costemized.
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Old Dec 30, 2007, 04:26 AM // 04:26   #109
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/notsigned

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO no, no req 1 swords, and even if thats not the case, notsigned anyway
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Old Dec 30, 2007, 05:00 AM // 05:00   #110
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To the people bitching about choosing Mods. You can already do this with an inscibable weapon. You buy/farm the mods, put em on the weapon. tadaa! The only real change is that you get to name it. So take your /unsigned and shine em up real nice......you know the rest.


~the rat~
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Old Dec 30, 2007, 05:55 AM // 05:55   #111
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/signed

would love to see a weapon with our names on it
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Old Dec 30, 2007, 03:07 PM // 15:07   #112
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Quote:
Originally Posted by fishy go moo
/notsigned

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO no, no req 1 swords, and even if thats not the case, notsigned anyway
read the post tard, all req are legal and normal.


~the ra~
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Old Dec 30, 2007, 03:31 PM // 15:31   #113
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/Signed, assuming these mechanics:

- All skins aside from ultra-elite (Tormented, Destroyer) are selectable, and item cost scales according to rarity. (e.g., a Short Sword would run you 5k, an Elemental Sword would run 100k)
- Mods are selected using a copy of the PvP Equipment panel, so that only possible stuff is craftable.
- You are allowed any name allowed by the filter, assuming it doesn't conflict with someone else's.
- The weapon is automatically customized to the character that crafts it.
- A base crafting cost in addition to skin selection, maxing out at 100k total.
- No further restrictions, because the weapon as presented above IS balanced, IS allowable in PvP, IS a do-able thing.
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Old Dec 30, 2007, 04:01 PM // 16:01   #114
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Quote:
Originally Posted by Series
/signed, and remember, it will put your character's name in front of it. So if the character is named "John Doe", it will say "I am wielding John Doe's Your Mom". That doesnt make much sense now, does it?
It does if you remove the apostrophe.
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Old Dec 30, 2007, 07:34 PM // 19:34   #115
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Wow, not seen this thread in a long time. Anyhoo:

Quote:
Originally Posted by Wildi
/signed but drop the "chose your requirement attribute freely idea" and add more prefix and suffix types instead which can not be replicated under the inscription system, let us choose min/max dmg und much more
Yes, this has long been agreed as completely inbalanced...so sorry Soph, that Req 9 Expertise sword you want...it's out of the window

But...
Quote:
Originally Posted by Droven
Instead, add more prefix and suffix types imo.
I'd like to see things like a Bow Grip of Beast Mastery or Wilderness Survival, or suffix's for weapons which give +1 in the primary attribute. For instance, a Mystic Scythe Snathe, an Expert's Bow String, Critical Dagger Tang. Imbalanced for PvP? I wouldn't know, but there is no reason why PvP weapons couldn't be made with those mods, but have those mode only available in PvE via the special green weapon creation system.
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Old Dec 30, 2007, 07:41 PM // 19:41   #116
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Why do people bitch that every idea introducing item creation will crash the economy? A large number of the GW players have easy access to the unique BMP weapons, and I don't think Kamadan has lost any of its ordinary spam because of it.

IMO, just add the ability to the weaponsmiths to change the name of any item you have. It should probably force you to customize the weapon just for kicks and people who get around the naming filter, but it really doesn't matter.
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Old Dec 31, 2007, 12:10 AM // 00:10   #117
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/not signed if it's about creating new items, the idea is especially bad if it allows a large variety of skins

but

if it allowed to *transform* any existing item (not already customized to someone else) into a green with a name of your choice, customized to you, it would be pretty cool and fair for everyone.
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Old Dec 31, 2007, 09:34 AM // 09:34   #118
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Quote:
Originally Posted by Celestial Beaver
But...

I'd like to see things like a Bow Grip of Beast Mastery or Wilderness Survival, or suffix's for weapons which give +1 in the primary attribute. For instance, a Mystic Scythe Snathe, an Expert's Bow String, Critical Dagger Tang. Imbalanced for PvP? I wouldn't know, but there is no reason why PvP weapons couldn't be made with those mods, but have those mode only available in PvE via the special green weapon creation system.
If they would be imbalanced for PvP, can't they disable them for it then?

I'd like to see a blocking melee attacks chance 5% (PvE only, for two handed weapons, staffs) weapons etc...

Last edited by Droven; Dec 31, 2007 at 09:36 AM // 09:36..
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Old Dec 31, 2007, 10:13 AM // 10:13   #119
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So you want even more imbalanced in PvE? GG. And lets not even start with all the stupid names you will see..

/Unsigned.
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Old Dec 31, 2007, 01:33 PM // 13:33   #120
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Great idea, /signed.

Who the hell is Steelhand?
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