May 31, 2008, 01:27 AM // 01:27
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#41
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Quote:
Originally Posted by quickmonty
What happens if you are in a party with another person and you both have pets. You don't want heroes to heal your pet but the other person does. Who controls the "toggle"?
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Ooooh, a valid point. I commend you my friend! Wouldn't have occured to me
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May 31, 2008, 03:59 AM // 03:59
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#42
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Krytan Explorer
Join Date: Oct 2007
Guild: Jay To Much [SrE]
Profession: Me/N
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Maybe you should stop bringing pets when you have heroes
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May 31, 2008, 01:47 PM // 13:47
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#43
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Lion's Arch Merchant
Join Date: Mar 2008
Location: New England
Guild: Warriors of Wynd [WoW]
Profession: W/
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Maybe you should stop bringing heroes and pets and bring humans.
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May 31, 2008, 11:27 PM // 23:27
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#44
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Desert Nomad
Join Date: May 2005
Location: Belgium
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and then turn them into minions! muahahaha
pets are part of the party okay a ranger isnt gonna say ranger + pet lfg for granted but still
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Jun 01, 2008, 12:34 AM // 00:34
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#45
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Krytan Explorer
Join Date: Jan 2008
Location: somewhere, Grinding some l33t titles
Guild: Order of the Divine WoodChuck
Profession: R/
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OP: If you really feel that healer (players or H/H) are wasting energy when they heal your pet, then you missed something when teamwork was being explained.
Conversation at res shrine.
player 1: Ranger why didnt you interupt the ele boss?
Ranger: I was healing my pet.
Player 1:*insert BIG flame here*
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Jun 01, 2008, 12:39 AM // 00:39
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#46
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Heroes need to PRIORITIZE healing people over healing pets, not stop healing pets entirely.
On a related note, bad players need to stop taking pets.
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Jun 01, 2008, 01:33 AM // 01:33
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#47
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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Quote:
Originally Posted by The Meth
Heroes need to PRIORITIZE healing people over healing pets, not stop healing pets entirely.
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im fairly sure they do...in fact im positive they do.
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Jun 01, 2008, 04:31 AM // 04:31
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#48
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by Sleeper Service
im fairly sure they do...in fact im positive they do.
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If indeed they do now then everything is fine. I haven't been in a group with pets for months, could have been fixed by now. I sure remember seeing pets get healed even when party members were <50% health in B/P groups though.
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Jun 01, 2008, 04:41 AM // 04:41
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#49
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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i dont know what you guys have so much against the option to "turn off" allie + minions healing...
for those who will want your alies+ pet+ minions healed can just press the botton (like the peace/guard/agressive bottons) on the top of the hero's skill bar and then not worry about prince rurik, pet or whatever other NPC that you need to keep alive.
for those who dont care about the NPCs (like those who just respawn or are not important) and want the monk to not waste energy on minions and pets can turn it off. the battle cools down, party taking less damage, turn it back on just to make sure the pet doesnt degens to death and resets your skills.
why refuse to have 2nd option that doesnt really effect anyone besides your own team of henchies? as long as its a 2nd option and not the only one
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Jun 01, 2008, 04:47 AM // 04:47
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#50
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Quote:
Originally Posted by Maria The Princess
i dont know what you guys have so much against the option to "turn off" allie + minions healing...
for those who will want your alies+ pet+ minions healed can just press the botton (like the peace/guard/agressive bottons) on the top of the hero's skill bar and then not worry about prince rurik, pet or whatever other NPC that you need to keep alive.
for those who dont care about the NPCs (like those who just respawn or are not important) and want the monk to not waste energy on minions and pets can turn it off. the battle cools down, party taking less damage, turn it back on just to make sure the pet doesnt degens to death and resets your skills.
why refuse to have 2nd option that doesnt really effect anyone besides your own team of henchies? as long as its a 2nd option and not the only one
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Read back and it's already been explained by Magma Red why this might not be a viable option, and a poster above made an interesting comment on what happens if there are two rangers both who have pets, and one wants healing toggled, the other not...how is this going to effect the game? This is a team based game, so all the options have to be considered.
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Jun 01, 2008, 04:56 AM // 04:56
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#51
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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Quote:
Originally Posted by pamelf
Read back and it's already been explained by Magma Red why this might not be a viable option, and a poster above made an interesting comment on what happens if there are two rangers both who have pets, and one wants healing toggled, the other not...how is this going to effect the game? This is a team based game, so all the options have to be considered.
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you should read what i said.
the feature can be turned off and on on demand. if all of a sudden you get an important NPC in your party you turn it on, healing of allies+pets+minions starts.
teh NPC is gone and you dont really care about alies+pets+minions, and rather need your monks energy busy with healing the tank (or whatever needs healing), and you turn the feature right off.
if there is 2 rangers with pets or a minion master who wants help in keeping minions alive, all he has to do is add his own monk hero. if it is a party of real people and there is only 1 monk hero, i dont see why you would need help keeping minions alive, and a s aranger you can politely ask the real monk to heal your pet or let you add your own monk hero that will do the job. then when you turn the feature on, your monk heros starts healing all allies, not ONLY yours.
it is just as easy as to say "can you go interrupt instead of me and ill go nuking (or whatever)"
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Jun 01, 2008, 05:36 AM // 05:36
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#52
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Banned
Join Date: Jan 2008
Guild: Team Apathy [aFk]
Profession: W/P
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I hope that your hero monks aren't the ones with pets.
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Jun 01, 2008, 06:40 AM // 06:40
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#53
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Quote:
Originally Posted by Maria The Princess
you should read what i said.
the feature can be turned off and on on demand. if all of a sudden you get an important NPC in your party you turn it on, healing of allies+pets+minions starts.
if there are 2 rangers with pets or a minion master who wants help in keeping minions alive, all he has to do is add his own monk hero. if it is a party of real people and there is only 1 monk hero, i dont see why you would need help keeping minions alive, and a s aranger you can politely ask the real monk to heal your pet or let you add your own monk hero that will do the job. then when you turn the feature on, your monk heros starts healing all allies, not ONLY yours.
"
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Once again see quickmonty's post... I'd love to see how you can get two rangers in a Pug NOT arguing about toggles and who is going to bring their monk etc. The monk heroe's in PUG's are not there to heal just the individual bringing them, they are there to heal the entire party in absence of any real player healer therefore it seems totally unfair and downright fascist to let the people bringing the monks decide who/what gets healed. It is going to cause far more problems than it solves. It's not like everyone in the team can just add their own monk...that's not really the point, and not much damage would get done if you had a 4 man team each with their own monk. Please, think a little bit about the wider implications of suggestions.
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Jun 01, 2008, 01:18 PM // 13:18
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#54
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Alesia, Lina, Sister Tai, Danika, Redemptor Karl, Seaguard Gita, Mhenlo, Khim, Jamei, Taya, Aeson, Professor Gai, Chiyo, and even Sogolon, all have no player controlling them. Who uses the switch to make them heal or not heal pets?
Waiting for some programming genius to explain this to a moron who doesn't know how programming works.
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Jun 17, 2008, 12:01 AM // 00:01
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#55
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Wilds Pathfinder
Join Date: Jul 2007
Location: Oregon, USA
Guild: Where iz teh Bonuz [WitB]
Profession: P/W
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A dead pet is basically a waste of two skill slots or more until it's alive again.
What do you use your pets for that you don't want them healed? A dead pet is completely useless. It doesn't provide a corpse, it's no longer dealing additional damage, and it's no longer distracting that big scary hammer warrior boss from assaulting your monks.
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Jun 17, 2008, 12:43 AM // 00:43
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#56
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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I don't mind Monks and Heroes healing pets or allies, however I wish they'd stop wasting energy on the minions.
My 2cents
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Jun 17, 2008, 02:13 PM // 14:13
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#57
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by MagmaRed
Can the game distinguish between an Ally and a Pet? I highly doubt that is possible. If you have a way to allow me to target a team mates pet without finding it among 10 minions and 6 monsters, and without having it be an Ally, then I would consider it. Currently, you just want to have heroes ignore a pet.
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Actually, without knowing the underlying data structure that the game uses to track pets, we can't really say whether it's possible or not. I would presume it is, though, because, for instance, you can use [[Comfort Animal] on your own Pet - Hearty Stalker but not on Margrid's, and not on Norgu or Master Leeroy...errr.. Togo. So I would think, at the very least, the pet structure would have flags like this that the skills can check against:
mob.isNPC=1;
mob.isPet=1;
mob.owner=player.id;
So you COULD add a flag check to the AI: (über-simplified)
boolean mob caster.needToHeal(mob target)
{
if ((target.isPet && target.owner != this) || target.isMinion) return false;
if isHexed(target) unHex(target);
if (target.life < target.maxLife *.6) return true;
...
...
}
etc...
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Jun 17, 2008, 08:14 PM // 20:14
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#58
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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This seriously needs to be fixed. I hate seeing Dunky cast ZB or Prot Spirit on a Bone Fiend or something. I personally don't use a pet, but I usually have an MM hero, and Dunk/Tahlk spend about 3/4 of their time healing minions.
I put Blood of the Master on Olias for a reason, worry about Olias, not the minions, stupid broken Hero AI.
I wish Heroes would not heal pets and minions, but WOULD heal mission-critical NPC's. It also annoys me that I have to force-heal NPC's, but I can't un-toggle minion/pet heal.
/signed
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Jun 17, 2008, 08:17 PM // 20:17
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#59
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by noneedforclevernames
Maybe you should stop bringing pets when you have heroes
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Thats in the running for the dumbest statement I've ever heard in my life.
I already shelled out $200 to Anet, I should be able to use my preferred build and not have to adjust for their God-awful AI design.
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Jun 17, 2008, 09:02 PM // 21:02
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#60
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Archons of Elona
Profession: Mo/
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Problem with changing such a mechanic is that you are going to have to do a major rework of all heroes and you are going to have to remember to toggle each hero separately. You state hero monks but then you have to worry about a n/rt healer as well. Don't forget a motigon. I have a feeling that MagmaRed has it right that the game cannot distinguish, for the AI, between ally, party member or minion or pet. You would have to have multiple toggles otherwise you would have a rule such as the following: heal party member and npc and minions but not pets. And if you disallow healing minions those people that like to run Heal Area on their MM would then start screaming that their hero wasn't healing their own minions.
In my mind better to use the KISS method than trying to fit a dodecahedron into a round hole.
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