Jun 25, 2008, 08:46 AM // 08:46
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#1
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Pre-Searing Cadet
Join Date: Apr 2008
Profession: Mo/Me
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Throwing Daggers for Assassins
no this isnt about perma sf or anything like that.
if you look at most assassins armor its covered with throwing knives so why dont u have throwing knives as a weapon?
im sure anet has thought about this and have got a load of skills to go with throwing knives, and im sure that lots of peolple would love to use throwing knives.
i would just like to hear peoples opinions on this.
thankyou in advance!
Edited by Celestial Beaver: Changed title to something more relevant
Last edited by Cebe; Jun 25, 2008 at 09:04 AM // 09:04..
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Jun 25, 2008, 08:50 AM // 08:50
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#2
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Krytan Explorer
Join Date: Nov 2006
Guild: =VX9=
Profession: N/Mo
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Jun 25, 2008, 08:54 AM // 08:54
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#3
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Frost Gate Guardian
Join Date: Jul 2005
Location: Florida
Guild: Talk Less More [Sekz]
Profession: Rt/E
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[Dancing Daggers] comes to mind.
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Jun 25, 2008, 09:16 AM // 09:16
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#4
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Frost Gate Guardian
Join Date: Mar 2008
Guild: Binge And Purge [HET]
Profession: D/W
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Quote:
Originally Posted by seraphite86
[Dancing Daggers] comes to mind.
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he is asking for a weapon like a sword, axe etc, not a skill.
i dont see a use for a ranged assasin weapon
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Jun 25, 2008, 09:16 AM // 09:16
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#5
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Pre-Searing Cadet
Join Date: Apr 2008
Profession: Mo/Me
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yes ok there r a few skills that r ranged but i want actual throwing knives in my players hand and skills designd specificly so they only work with throwing knives.
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Jun 25, 2008, 09:34 AM // 09:34
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#6
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Banned
Join Date: Feb 2007
Guild: most hated players in the [game]
Profession: R/Mo
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no that would be lame, this aint WoW
if u want to chuck daggers then i want to chuck my hammer (stormbolt ftw)
so definite no
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Jun 25, 2008, 10:07 AM // 10:07
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#7
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Academy Page
Join Date: May 2008
Guild: Lore of Mythos [Myth]
Profession: D/
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I think it is a good idea
Unfortunately I doubt they could put it into the game now...but in GW2 perhaps
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Jun 25, 2008, 10:17 AM // 10:17
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#8
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Frost Gate Guardian
Join Date: Oct 2007
Location: The Netherlands
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Good idea sins ftw gogogog more skills for all professions!
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Jun 25, 2008, 10:33 AM // 10:33
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#9
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: Mo/
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Lets just add more imbalanced crap into the game.
GOODIDEA AMIRITE
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Jun 25, 2008, 10:45 AM // 10:45
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#10
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Forge Runner
Join Date: Dec 2007
Profession: E/
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dunno how you'd implement this
this ain't assassin's creed y'know
if you find out how to lemme know for now it's /notsigned
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Jun 25, 2008, 10:53 AM // 10:53
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#11
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Krytan Explorer
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
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Play a ranger or a para if you want to throw things.
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Jun 25, 2008, 10:55 AM // 10:55
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#12
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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And throwing axes for warriors.
/notsigned.
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Jun 25, 2008, 10:57 AM // 10:57
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#13
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Elite Guru
Join Date: Feb 2005
Location: The mists
Guild: Co-founder of Knights of the Phoenix
Profession: N/
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So basically what you're looking for is throwing knives as a new weapon...with maybe some Assassin skills to make better use of 'em?
Exactly why would you want a short-ranged weapon that deals almost no damage? If they did anything else they would be overpowered or inappropriate.
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Jun 25, 2008, 11:33 AM // 11:33
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#14
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Knife throwing should be crossed-profession, like throw dirt should be, like "swift foot" should be (i just made that up) or dodging or any kind of things like that.
but say if you are dodging elemental damages, then only elementalist knows more then other classes to be able to dodge it with more dmg reduction,
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Jun 25, 2008, 11:52 AM // 11:52
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#15
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Jungle Guide
Join Date: Dec 2005
Location: Kangaroo-land.
Guild: Blades of the Dingo [AUST]
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No sorry?
/unsigned
They'd be way to underpowered or over powered. I can only think of them being good for sundering armor.
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Jun 25, 2008, 01:06 PM // 13:06
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#16
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Frost Gate Guardian
Join Date: Mar 2007
Profession: W/
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every profession in the game could have a throwing weapon, potentially. That doesn't mean they should implement it...
/not signed
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Jun 25, 2008, 01:15 PM // 13:15
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#17
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Jungle Guide
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
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Sins can use spears, rods and staves like anyone else. If you want throwing daggers, maybe the developers can give them to you but take away all the shadow-stepping skills, since you wont need them anymore as a ranged attacker... I think not.
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Jun 25, 2008, 03:21 PM // 15:21
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#18
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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If this idea would be implemented, it would either be so underpowered, no one would ever use it, or it would be so overpowered that Rangers would never be wanted in PvE again.
/notsigned
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Jun 25, 2008, 04:01 PM // 16:01
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#19
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Frost Gate Guardian
Join Date: Feb 2007
Profession: A/
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No no no. Let's leave out all the ninja/Assassin's Creed bs out of a class concept. /notsigned.
Quote:
Originally Posted by Kanyatta
If this idea would be implemented, it would either be so underpowered, no one would ever use it, or it would be so overpowered that Rangers would never be wanted in PvE again.
/notsigned
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I'm not sure how an assassin throwing a dagger would replace the yellow numbers from splinter barragers though.
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Jun 25, 2008, 04:03 PM // 16:03
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#20
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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As long as other professions get other weapons for other attributes:
- Warrior:
* Names: Knuckles, Punch gloves.
* Range: Adjacent.
* Damage: Blunt. Low.
* Speed: High.
* Hands: Two handed
* Upgrades available: Same as daggers.
* Special: Inherent 10% armor penetration.
* Attributes: Strength, tactics.
- Ranger:
* Names: Whip. Chain.
* Range: Nearby.
* Damage: Blunt. Very low.
* Speed: Very low.
* Hands: Two handed
* Upgrades available: Same as staves.
* Special: +20% damage to Beast type creatures.
* Attributes: Expertise, Beast mastery, Wilderness Survival.
- Assassin:
* Names: Trowing dagger, throwing knife, dart, kunai...
* Range: Half casting spell.
* Damage: Piercing. Low.
* Speed: Medium.
* Hands: Two handed
* Upgrades available: Same as staves.
* Special: Nothing.
* Attributes: Critical strikes, Shadow Arts, Deadly Arts.
- Dervish:
* Names: Quarterstaff, Walking stick.
* Range: Adjacent.
* Damage: Blunt. Low.
* Speed: Fast.
* Special: Nothing.
* Hands: Two handed
* Upgrades available: Same as staves.
* Attributes: Mysticism, Wind Prayers, Earth Prayers.
- Paragon:
* Names: Staff of command, Scepter, Club.
* Range: Adjacent.
* Damage: Blunt. Normal.
* Speed: Normal.
* Hands: One handed
* Upgrades available: Same as wands.
* Special: +10% adrenaline gain per hit (+1 hit every 10 hits).
* Attributes: Leadership, Command, Motivation.
Of course, that won't be done.
Last edited by MithranArkanere; Jun 25, 2008 at 04:12 PM // 16:12..
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