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Old Jul 11, 2007, 12:33 PM // 12:33   #21
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Im doing the numbers thing today...

1) Why do we need this when we have dye?
2) The armor has set zones which can be dyed, so to dye the undiable parts, Anet would have to redesign those skins to be changable.
3) Your idea doesnt really make alot of sense.
4) Why do we need this when we have dye?
5) Why do we need this when we have dye?
6) Why?
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Old Jul 11, 2007, 01:17 PM // 13:17   #22
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i think the fact that u are trying to prove is that u want more dye colours/shades etc (referring to pie here) but the whole tome idea is a bit confusing mabey u can buy a sparkly dye thing that does not change the colour but just adds sparks to your amour etc.
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Old Jul 11, 2007, 02:33 PM // 14:33   #23
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freekedoutfish

Im doing the numbers thing today... what numbers thing?

1) Why do we need this when we have dye? because dye takes up 10 slots (one of each color) plus one bottle of dye is just one color, tome is one tome many color, it still only dye one piece of armor, one time. but the color choice lies with the player.

2) The armor has set zones which can be dyed, so to dye the undiable parts, Anet would have to redesign those skins to be changable.

nope, don't have to redesign it, just change the code so that players can change the color of the part thats previously not dye-able.

3) Your idea doesnt really make alot of sense. why? I think it make alot of good to player

a) freedom to choose any color player want (plus if you know how the cape desige works, toning!)
b) make all the color armors metallic if player so wishes
c) sparkle, make all the armor sparkle (note this has animation of sparkle) if player so wishes

4) Why do we need this when we have dye? because dye takes up 10 slots (one of each color) and my idea rocks

5) Why do we need this when we have dye? because dye takes up 10 slots (one of each color) and my idea rocks

6) Why? why not?
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Old Jul 11, 2007, 03:01 PM // 15:01   #24
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Quote:
Originally Posted by pumpkin pie
freekedoutfish

Im doing the numbers thing today... what numbers thing?
Sorry im just in a funny mood...lol

I just dont really grasp why we need this. I've never really felt any want or need to dye any other part of my armor.

I'm quite happy with the bits I can dye and im an ele so I have the worst armor ingame.

As for saving space... I dont understand how it would?

Are you suggesting these tombs have an endless supply of dye inside them which you can use over and over again?

If not, then how is that any different to stacking dyes. Surely you would just stack up dye tomes instead?

IMO it sounds like trying to make the dye system more complicated then it has to be. The existing system works fine. If you want to dye different armor parts, then just have an option when dying to say "dye alternative section".
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Old Jul 11, 2007, 06:21 PM // 18:21   #25
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As much as I like saving space, I really don't find the idea of a color tome appealing, and reason is that I like the idea of having different color dye drops, I also like the visual of seeing bottles of color instead of a book/tome of dye.

Uncertain of the OP's knowledge of programing/game codes and with my lack of knowledge on the field as well, but I find it hard to down-play the complication of "just change the code so that players can change the color of the part thats previously not dye-able"... as simple as you made it sound, it just doesn't seem all that easy to me implementing the idea without affecting the design of the current designs of the armor/weapon/shield..etc.

Call me old fashion, but I am not keen to be moved away from the current dye system, and I have no problem with the armor the way it is - the whole idea just isn't appealing to me.
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Old Jul 11, 2007, 06:22 PM // 18:22   #26
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I personally would love to color other areas of my armor, but to be honest it probably wouldn't look too good if I did. That's a LOT of coloring work for ANet for a trivial change that's only going to add fuel to that Ugliest Armor thread in the screen shot section.

Quote:
Uncertain of the OP's knowledge of programing/game codes and with my lack of knowledge on the field as well, but I find it hard to down-play the complication of "just change the code so that players can change the color of the part thats previously not dye-able"... as simple as you made it sound, it just doesn't seem all that easy to me implementing the idea without affecting the design of the current designs of the armor/weapon/shield..etc.
They'd have to program in every conceivable mix of dye for every patch of every piece of armor. Doesn't sound like a simple implementation to me.

Also, I see no reason to cheapen the dyes. Unless this thing only drops as rarely as black dye, it's going to kill the market. And unless the tomes stack -- I'm pretty sure the other ones don't, although I could be wrong -- you'd be taking up just as much inventory space, right?

I think rare tomes of effects would be kinda neat; sparkly armor or a boss-like sheen on your breastplate might be fun. But I'm not getting behind the color slider thing. Personally I'd prefer a storage slot for dyes and leaving the shiny bottles as they are.

Last edited by genofreek; Jul 11, 2007 at 06:26 PM // 18:26..
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Old Jul 11, 2007, 06:27 PM // 18:27   #27
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oh yes joy, we saw and have seen how the uw scrolls have helped the ecto price pllumit to subterranian levels, lets do the same with dyes as well. God what a brilliant idea.....
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Old Jul 11, 2007, 07:44 PM // 19:44   #28
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Wow Pumpkin Pie, I love your tactics here.. when we dont agree with you yell louder and force your opinion until we do? Personly I dont think something like this would be a very good idea. The current system works ok. If you want to save slots I have an idea, ask ANet to put the Dye in the crafting material area of our storage. I think that idea would be great.

I think that this would be horrible on the economy, as Black Dye and Rubies seems to be the only thing holding value. The tome might be useful if implemented as a way to identify dye combinations to make your armor the color you want. But thats really it.
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Old Jul 11, 2007, 10:39 PM // 22:39   #29
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um, what dye market? Everything continues to drop in price, the only market is between you and the merchant.

BTW, I think this is a good idea. Not sure about all this sparkly tome talk, but having a selector similar to cape color would be great.

Last edited by =DNC=Trucker; Jul 11, 2007 at 10:44 PM // 22:44..
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Old Jul 12, 2007, 12:17 AM // 00:17   #30
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Quote:
Originally Posted by pumpkin pie
because dye takes up 10 slots (one of each color)

why not just sell the dye to the trader? Its not like dye is worth that much, the majority of it less that 300g. If you want more storage space, there ya go.
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Old Jul 12, 2007, 12:43 AM // 00:43   #31
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Quote:
Originally Posted by Sharkman
why not just sell the dye to the trader? Its not like dye is worth that much, the majority of it less that 300g. If you want more storage space, there ya go.
I personally can't afford to do that 300g is a lot to me

I just keep my dye collection on one specific character and only transfer them to storage when I need them.
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Old Jul 12, 2007, 04:28 AM // 04:28   #32
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Quote:
Originally Posted by pumpkin pie
you change the MMAT or TXMT data for shining and sparkle

material data/ behavior files


I stand by my idea i think it is very implementable. (if thats a word, implementable)

sparkle might need animation behaviours. still not major change, mostly data (different numbers values) associate with the texture, can make it transparent if you want.

I mod things Keneth
I'm not sure whether Guild Wars has material definitions. Maybe we're not thinking of the same effects here, I was thinking of metalic sheen, which is achieved with alpha channels. If we're talking about armors actually shining and having sparkles around them then I suppose that would require a bit less work but why would A.net ever want to do something like that? Why would you ever want something like that? Unless you want to defeat your enemies with your dazzling cuteness but last I checked the game wasn't called Carebear Wars or Barbie Wars. And they'd still have to change every texture definition data to make other parts of the texture colorable, not to mention a rewrite of the code to support multiple colors. Even without any graphical changes much work would still have to be done for something as pointless as this. I mod things too, and it's not as simple as you make it sound, there are a lot of textures in the game and many variations thereof.
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Old Jul 12, 2007, 07:02 AM // 07:02   #33
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material data is global across all 3D program/programming, if i am not mistaken.

FYI:Alpha channel is for masking.

Why do people like Fiery Dragon Sword? Why do people like Icy Dragon Sword? Why do people like my Sundering Storm Bow of Fortitude

Same reason I want animated armor part Pyromancer - fiery gloves, fiery boots DUH!

Last edited by pumpkin pie; Jul 12, 2007 at 07:12 AM // 07:12..
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Old Jul 12, 2007, 09:12 AM // 09:12   #34
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whats with you putting DUH! in every post? i think your idea is pretty DUH!

keep the dye system the same kthxbye
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Old Jul 12, 2007, 10:14 AM // 10:14   #35
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Quote:
Originally Posted by dan-the-noob
whats with you putting DUH! in every post? i think your idea is pretty DUH!

keep the dye system the same kthxbye
What is DUH? I honestly think people make these abbreviations up half the time. I dont even know what context that is one is in.

My advice people, is please DO NOT use them, because not alot of people understand them and it can come off as arrogant.

Especiallythe FYI one.

Btw, animated armor would be cool, but far too much work to impliment into existing campaigns. I'm sticking with the belief that I dont understand why we need this.

The armor is fine as it is, in the way you can dye it.
The dye works fine and stacking them isnt an issue because we have 80 slots in storage and why would anyone stack dyes other then to sell on?

It alot of work for a system we dont really need IMO!
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Old Jul 12, 2007, 02:20 PM // 14:20   #36
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Quote:
Originally Posted by pumpkin pie
material data is global across all 3D program/programming, if i am not mistaken.

FYI:Alpha channel is for masking.

Why do people like Fiery Dragon Sword? Why do people like Icy Dragon Sword? Why do people like my Sundering Storm Bow of Fortitude

Same reason I want animated armor part Pyromancer - fiery gloves, fiery boots DUH!
Seriously, we got your stance from the original post. Can you just accept that some people might not agree with you and leave it at that instead of constantly trying to justify yourself?
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Old Jul 13, 2007, 01:49 AM // 01:49   #37
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Quote:
Originally Posted by pamelf
Seriously, we got your stance from the original post. Can you just accept that some people might not agree with you and leave it at that instead of constantly trying to justify yourself?
When you start a thread, don't you need to check in on it and see how it progress? I don't want to post something and just leave it. I have another thread for idea, when posters really give good ideas and convinced me that they are really giving good ideas and gave my idea a thought, instead of sarcasm and onliner post, only then.

Tome of dye is a good idea, and I stand by it, throw more sarcasm at me please. it is still a good idea.

1) it reduce storage space (this is just a plus, not the main reason why I thought of tome of dye, I thought of tome of dye when I use the Cape Design function in the game, and thought since the game can already dye and even put logo on the cape, why can't the game do the same for armor, plus, there are lots of animated/sparkling weapons out there, so why can we have animated and sparkling armors)

2) it will make dye cheaper so that every players can afford to dye their armor any color they want (freedom of choice, this wasn't my main concern but some greedy players seems to think it is the reason I wanted the tome, so be it)

Where freedom of choice is concern I will use DUH whereever I like and want

DUH DUH!

Quote:
Originally Posted by freekedoutfish

The armor is fine as it is, in the way you can dye it.
The dye works fine and stacking them isnt an issue because we have 80 slots in storage and why would anyone stack dyes other then to sell on?
to answer your DUH is arrogant, FYI it is for fun on my part and no where near arrogant, you think people making stupid sound to make them look arrogant? nit-picking that is IMHO

For a players who do not concentrate on making gold in the game and frankly cannot be bothered to stand around in an outpost selling stuffs, She would want 1) to save storage space, 2) have cheap available game contents to use and not have to play the game until her elbow drops to get 2 mil to make a FOW or Buy rubies at 6k just to make an armor. thats why my dye are not sold, and no I don't usually dye my armor, because I only dye them if I get a drop. and no I don't sell anything for profit. and I couldn't care less if the price for ecto has drop to 1g, I still collect them in the hope that one day if my elbow don't drop from playing GW I might have enough to buy a FOW armor for my necro (the spiky one) and YaY for Scroll to the Deep and Urgoz I dislike exclusiveness (spelling) and its just silly to wait for ferry when most of the time the players from Guild who can ferry you are not around


the above is also for Healers Whisper, Sharkman, MistressYichi

Quote:
Originally Posted by dan-the-noob
whats with you putting DUH! in every post? i think your idea is pretty DUH!

keep the dye system the same kthxbye

DUH

Last edited by pumpkin pie; Jul 13, 2007 at 02:09 AM // 02:09..
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Old Jul 13, 2007, 05:40 AM // 05:40   #38
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Dye, by all means, is not a necessary but leaning more towards to the luxury side of things.

Just like max armor, the range of armor available ranging from the cheapest (collector's) to the fow armor. Dye comes in cheap and expensive as well but does not change the stats on a player's character.

I remain unmoved by the whole dye-tome idea since it is not a necessary in game-play, it would be weird if everybody has fow armor on every character just as it would make dye (particularly black and white) loses its rare signifiance if its made widely, cheaply available, it is definately not something I'd like to see happening in GW.

Again, /not signed.
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Old Jul 13, 2007, 06:06 AM // 06:06   #39
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SEE! constructive (word choice, I don't know one better) ideas / reasons by Winter Lady

Thank you.

PS: we actually already have animated armor, elementalist head gear.

Last edited by pumpkin pie; Jul 13, 2007 at 06:08 AM // 06:08..
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Old Jul 14, 2007, 02:16 AM // 02:16   #40
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Quote:
Originally Posted by pumpkin pie
material data is global across all 3D program/programming, if i am not mistaken.

FYI:Alpha channel is for masking.

Why do people like Fiery Dragon Sword? Why do people like Icy Dragon Sword? Why do people like my Sundering Storm Bow of Fortitude

Same reason I want animated armor part Pyromancer - fiery gloves, fiery boots DUH!
Material data probably is global across 3D programming however not always in the same format, complex graphical engines can have much more advanced ways of handling such animations. Alpha channel is used for compositing and blending FYI and yes, I know you can mask things with it, that's the general idea of its workings at least in most graphics programs DUH! (even though it's more than a simple mask). And I don't like the Dragon Swords or your Storm Bow TBH but that's besides the point, I too would like to see animated armors, especially some burning ones (DUH!) but not through tomes or items but simply hardcoded ones, because let's face it, 80% of armors are either ugly or very much boring IMHO. That being said, you still haven't convinced me that your idea is anything more than a plea for more storage and bigger income, so before I start throwing in more lazy-ass abbreviations and exclamations, you'll have to make a stronger argument with more than just that.
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