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Old Jun 25, 2008, 04:14 PM // 16:14   #21
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Quote:
How about making a "Tax" for all of those wealthy ecto keepers that seem to think ecto is an equivalant storage means for gold. LOL!
Unfortunately due to the current game design, ectos have always been the commodity used for high end trades of more than 100k since they were relatively difficult to obtain.

I do like the un-capping of the max 100k per character, 1,000,000 in storage - that is a very good idea indeed. That would certainly resolve a lot of issues players have with rare-materials being used for trades. To quote what was used earlier in this thread - gold is gold and never depreciates.

Also yes, the white-glow stick look may not be such a good idea, apologies for being on mind-bending drugs at the time. Tho it could be new armour at any rate, just non-glowy

Last edited by Coverticus; Jun 25, 2008 at 04:22 PM // 16:22..
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Old Jun 25, 2008, 04:14 PM // 16:14   #22
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I really like this idea, not only because it solves the ecto problem, but as it will give my 'finished' characters something to try out. The only real thing i dont like is the idea of human glow sticks (to do with the possible glow on the armor) though i do like the idea of new armor because, as mentioned before, the EoTN re-skinned armor sucks. The 3 new crafting materials is also an idea i like, but i wouldnt say pile them all into that armor because even with ectos/shards at a slump they would still cost a bit, if we're hopefull , and 5 crafting materials + 10k a piece, taking into consideration that the new materials will cost A LOT, is a bit much.
overall though,
/signed
~Lies
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Old Jun 25, 2008, 04:23 PM // 16:23   #23
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I really hope they can put some people on something like this. Would give people a boost again to play.

With no screenshots and new information on GW2 it seems so far away and something new to do is very welcome.
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Old Jun 25, 2008, 04:33 PM // 16:33   #24
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/signed for all except for the skills ban and glowy armor.

Dictating how others are allowed to play is FTL
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Old Jun 25, 2008, 07:55 PM // 19:55   #25
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/signed for the new elite area/weapons crafters/new armor

Not sure about the rest of the details.
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Old Jun 26, 2008, 06:06 AM // 06:06   #26
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They could also do monster rotations. Randomly swap mobs from one place to another. Maybe a set of stone summits + charrs in FoW or a set of raptors + horse guys in UW.
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Old Jun 26, 2008, 07:29 AM // 07:29   #27
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/unsigned, not gonna happen; besides this game needed less "elite" crap and more areas to teach people how to play.
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Old Jun 26, 2008, 12:31 PM // 12:31   #28
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/signed for more challenging elite area's that can be done normal way only
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Old Jun 26, 2008, 02:57 PM // 14:57   #29
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/signed. I like this idea.

It never ceases to amaze me how so many in these threads refuse to really READ what the OP is really saying. So many of you find ONE thing you dont like about a post and then you flame the hell out of it and totally disreguard THE CORE IDEA of the post. Hes challenging ANET to come up with an area that is gonna FORCE co-op teams with which this game was originally intended to do, eliminating ANY easy farm of the new areas. The whole rest of the game will stay the same. This will seperate the men from the boys, so to speak, give the hardcore gamers a real challenge, and the whining about skill nerfs that will screw up other areas of the game wont exist. And in doing so keep interest in a game that is floundering quickly so players wont be taken in by other games before they can release GW2.

And the idea to hold a contest for player designed armour is a great idea. The rehashed GWEN armour was a serious let down. Most FoW armour other than the Ritualists armour is dull and ordinary for the cost. The player base knows what it wants to see in the game and Im sure many will submit some pretty grand ideas, which will also add renewed interest to a dying game. So what if this new armour costs a lot and takes a year to save to acquire it, (if the design is unique enough)... the point is to maintain the player base and I think this would be a pretty good step in the right direction to do just that.

It is better to let people assume you are stupid, than to open your mouth and prove them correct. Many here should really learn this.
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Old Jun 26, 2008, 03:11 PM // 15:11   #30
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Quote:
Originally Posted by Terra Jim
[*] The new areas are not constricted to Prophecies skill sets. Therefore these new areas would be open to all 3 (and GW:EN) skill sets. Thus PermaSins and the likes could easily be countered, which is currently not the case for UW/FoW atm. I maybe wrong here but AreaNet cannot introduce non-Prophecies skills into UW/FoW since the areas are based on Tyrian design (thus skill sets).
/signed. I am all for new areas, but you are basically saying no farming, might be hard to get the rare material and put them out of reach of the casual player.

Quote:
Originally Posted by Terra Jim
[*] The new areas could be designed to prohibit Ursans from going in by not allowing Elite-PvE only skills in the skill bar. Ursan Blessing, Raven Blessing, Volfen Blessing and Lightbringer Signet are these skills. That may annoy alot of people but it means people can still enjoy Ursaning if they wish but must understand these areas could not be entered with thus skills. Hopefully this would bring the fun into balanced teams (for some) again
/NOT Signed. I don't like ursan but other people that payed as much as you and I do like ursan. As has been stated many times, if you don't like it, don't use it.

Quote:
Originally Posted by Terra Jim
[*] 3 new rare-crafting materials (1 in each area). Therefore making ecto obsolete (which it is really anyway) and thus give the ecomony something to use for high-end trading
/Not Signed. One thing I would like to point out, ecto are not obsolete, they are meant for armor and nothing more. The fact that some used it as a currancy is their own fault. The fact that you wish to use these new material as currancy I see as another flaw.

Quote:
Originally Posted by Terra Jim
[*] In conjunction with the 3 new rare materials, a new "leet" armour set is created (e.g. Divine armour). This would be made up of ALL 5 rare materials available from ToA/Corridor/Chantry entry. Making this glow (akin to chaos gloves possibly) would be a nice addition
/signed. A new divine armor sounds great but I have an armor thing.

Quote:
Originally Posted by Terra Jim
[*] Areanet hold a design-an-armour competition. I think most people agree that most of the GW:EN armour designs were somewhat lame. Because the armour comes from the community, I think this would give it some extra kudos (not to mention ANet having to spend less on the design artwork ). These armour sets must be allowed to be on display in HoM too!!
/signed. Design-a-armor sounds like a great suggestion. Some of the best looking weapons came from the community, would really like to see what armor they think of if they had the chance.

Quote:
Originally Posted by Terra Jim
[*] Add a new title for all statues completed (UW, FoW, New Area 1, New Area 2, New Area 3, The Deep, Urgoz Warren, Domain of Anguish and Sorrows Furnace). Gives us something else to work on
/uncaring. I don't do titles but other seem to like it.


I really hope Anet takes a look at this thread. Some really good suggestions.
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Old Jun 26, 2008, 03:45 PM // 15:45   #31
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/signed /signed /signed /signed

thats a great idea, i think elite areas pwn (it will get me thinking on new builds for new areas). Also im getting a bit bored of UW and FoW, and i never get anything good from the end chests > . this would make people stop complaining about SF perma , and get them talking about new builds

/signed /signed /signed
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Old Jun 26, 2008, 03:55 PM // 15:55   #32
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/signed , but only if ANET balances out the professions or gives a purpose to the not popular ones. Otherwise Ursan will be replaced by holy trinity again.
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Old Jun 26, 2008, 04:14 PM // 16:14   #33
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/Signed

New elite areas = New things = Something else to do = More fun ^_^
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Old Jun 26, 2008, 04:42 PM // 16:42   #34
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I pretty much agree with Shaynes post.

New Areas would be really nice, in "Accended" places.

But the "No PvE Elites" is just stupid, I don't like Ursan myself, so I don't use it. IF I'm leading a PvE group I ask people to run certain things, all of which do not include Ursan.

New rare materials for "better currency"? NO, again Shayne is corect, Ecto is NOT currency, it's a rare crafting material.

New armor and a statue, is "meh" for me, theres ALOT of armor already and the way Staues appear in the HoM is effed up anyway so who cares. Honestly asking for more content AND getting it is all that is needed, not bells and whistles too. ANet has already shown that allthey need to make 18 dungeons is 5 of them, then mix and match levels.

They can easily enough mash together several parts of several areas and POW, new elite area without having to do much else in the way of new mats, new bad guys, new armors, new weapons, new statues in HoM.

Nice idea for new areas, just failure on thinking before posting somewhat.
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Old Jun 26, 2008, 05:36 PM // 17:36   #35
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Why is limiting an area from certain skills such a bad idea? The whole point of this post is that it "tries" to tackle to 2 issues - stagnation and the game economy.

Ok it seems I have to map this out somewhat into laymans terms, since some people are struggling to READ.

Lets say the areas are built and they aren't a mash of previous content (as its NEW). It goes down well with everyone. Sweet, people are happy. For a very limited time though. Why? Because Ursan/Volfen/Raven teams can easily rip through these new levels (unless of course, ANet actually manage to counter these skill sets in the level design, but for argument sakes they don't). Just because we (the balanced team lovers) will enjoy playing these new levels, others will just still use the Ursan/Volfen/RavenBandwagon. And that is not a good idea, since it is these skills (amongst others) that has not only destroyed the game's fragile ecomony but has has also ruined it in general for many. That is precisely my idea of not wanting this to happen. I would like the game to revert back a bit to how things used to be. Where people had to think to succeed.

Next, the rare materials. It seems people are either too dumb or just plain ignorant to realise that certain materials are (and have ALWAYS been) used for currency, mainly in high-end trades. That is not the players fault, it is the game design. I'm also proposing that they are used for armour crafting too, hence the design competition (not mainly for currency but, yes, they would mainly be used for exchanges).

An example being Item A is worth 500k. To trade this item, we can't offer more than 100k in the trade window. So rare-materials (ectos, shards etc) have been used (trader price -1k usually) to achieve this trade. In days of old, ectos were around 6-7k, now they are 4k. All of a sudden more rare materials are needed for the trade. And I don't want to hear "oh that's so farmable" as yes I know it is. What I'm trying to do is come up with some way of pumping life back into the game's markets.

The way I mapped out my OP was based upon the existing Guild Wars engine. There is not a cats hell in chance that we will get any changes made to the underlying structure of the games mechanics (unless ANet wanna prove me wrong lol), so we are ALWAYS going to be limited to using cash and rare materials (or lockpicks, these too vary on selling prices but can be stable enough around 1-1.2k). So the premise of my idea is based around that.

Quote:
Originally Posted by Orange Milk
Nice idea for new areas, just failure on thinking before posting somewhat.
Sorry, actually a lot of thinking went into this not just from me but a variety of other players. It actually takes guts as well to post these kind of things as generally, the amount of negativity that is always displayed makes it not worth while at all. But I have played this game since Day 1 and still enjoy it. But it needs new life and very soon. So I'm sticking my neck out. Not having a direct pop at you in anyway but perhaps you should have thought about that comment before posting too.
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Old Jun 26, 2008, 05:44 PM // 17:44   #36
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Wow, Orange thanks so much for proving my point about opening your mouth. Ecto is a currency since it is what has been used for trading items over 100k since there has been a cap on gold exchange. But you are totally missing the point of this post. People are bored with the content of this game but love to play it and are just waiting for GW2. But it would seem that is a far way off. Does ANET really want us to leave this and play Age of Conan, for instance, and get addicted to that instead, so when GW2 finally comes out we wont buy it? Its obvious that ANET has attempted many times to get us to stay by adding new weapons, bonus mission pack, and GWEN (with the temptation of new armour sets that were nothing more than rehashed versions of armour that was already here). It was a valiant attempt that has obviously failed its mark. HM was invented to really challenge the players and for a time it did, then Ursan came out with con sets and now everything feels like we are level 20s in presear. All the OP is saying is that the Hardcore players of yesteryear are craving that challenge again. Keep us interested in the game we have loved and why we loved it. What does it really matter if there are a few new areas that are REALLY challenging when the game is so large? Just because you dont want to do something, or that you want it to be easy for you to do, doesnt mean that all of us want to feel like we are playing a game that a 5 year old could do. We shall leave the rest of the game like that for those like you.
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Old Jun 26, 2008, 08:24 PM // 20:24   #37
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Quote:
Originally Posted by Akaraxle
/unsigned, not gonna happen; besides this game needed less "elite" crap and more areas to teach people how to play.
I agree here totally.
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Old Jun 26, 2008, 08:52 PM // 20:52   #38
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Quote:
Originally Posted by Terra Jim
Ok, I think this has been banded about before but, given the issues with the over-farming and ecto price drop, an idea thus to try and a.) give new content reasonably easy to instill more excitement back into the game and b.) perhaps give new rare materials for a replacement to Ectos/Shards (or compliment them).
Who does this benefit except the rich and the bored? Why do we need a replacement of a commodity (not currency) such as Ecto's and Shards?

Once again, I find myself amused... Guild Wars has a free market economy, that anyone can eventually be as rich as they need to be, in game; all it takes is time. A bunch of people put their money into a commodity that could be devalued and we keep asking ANet for a Bail-Out. The game reflects real life.

The answer isn't to make new things so that they can be farmed into oblivion like Ectos. If you have too much gold, put your money in something that has a fixed value, or take your chances on fluctuations in the free market.

Better yet, spend your gold. You can't take it with you.

Last edited by Red Sand; Jun 26, 2008 at 08:56 PM // 20:56..
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Old Jun 26, 2008, 09:12 PM // 21:12   #39
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Quote:
Originally Posted by Akaraxle
/unsigned, not gonna happen; besides this game needed less "elite" crap and more areas to teach people how to play.
Precisely half the point of my original post. Creating an "old school" area may have given the opportunity for people to learn how the game WAS played before PvE skills and the likes were introduced.

So nevermind, ditch this thread if you want. People didnt read correctly and jumped to the envitable wrong conclusions because of that fact.

All I can say is, at least I tried.

Adios.
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Old Jun 27, 2008, 04:37 PM // 16:37   #40
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Well go form yourself a guild of "old School" folks then, some poeple who feel the way you do. How hard could that be?

OH WAIT!!

That won't work, because other people are out there useing PvE skills and Ursan and farming and doing Elite area much better and faster than you and your guild can. So you want to have "speacial" areas created fo just only people like you and have all new shinny neato stuff, stuffs better than ecto JUST SO YOU can compete with those others who can't come in your area.

GTFO

I don't Urasn, if other people do I don't give a shit, I lost money in the ecto crash, I don't give a shit

So the game has advanced and it's not the way it used to be, not as challenging, I'm not a fan of that happening myself, so go not use PvE only skills thats all you have to do.

Do you ride around on Horseback or in a wagon? Or do you drive a car? See things change people accept them or don't (Please google "Amish") The Amish don't go around demanding the gov't make it so cars can't drive in certain areas of the world, they just don't drive cars. Thought I'd "map that out for ya in laymans terms"
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