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Old Jun 28, 2008, 02:10 AM // 02:10   #21
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May be offtopic but I wish Anet brings the old black dye back.

- Ganni
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Old Jun 28, 2008, 02:17 AM // 02:17   #22
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Quote:
Originally Posted by Red Sand
Lots of color changes don't change the way it would be if you could paint an item, it changes the way the system thinks it should change, by how the original artist laid out the item's color palette and how the programmer set the item to change color.

The point is, there are a ton of different colors to choose from, but they are inadequate for you to get just the right color you wanted. Give one good reason why ANet should spend any money to on programming time to give you a dozen more shades of red?
What a poor comment. Oh well, your next one is even worse...

You would prefer playing a low quality game where the devs don't care about fixing bugs? There are a lot in the market, you can buy, taste the crap and never want to buy anything else from their creators.

And not all players that keep playing now are just generating costs, wrong. Many still haven't bought all expansions, many can bring friends to play the game if they are satisfied with quality of service, and they all gain more trust in a company that cares about quality and are more likely to buy their future products. Quality matters.
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Old Jun 28, 2008, 03:50 AM // 03:50   #23
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Quote:
Originally Posted by Proff
Or stop trying to be unique and dye everything black.
LOL yeah,

OR WHITE
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Old Jun 28, 2008, 12:12 PM // 12:12   #24
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Quote:
Originally Posted by Yawgmoth
You would prefer playing a low quality game where the devs don't care about fixing bugs? There are a lot in the market, you can buy, taste the crap and never want to buy anything else from their creators.
GW is a quality game that I prefer to play: lack of a 256 color palette doesn't make it any less good. But the OP isn't asking to have a bug fixed, he's essentially asking for new content that does not enhance gameplay. He's not asking for new tires on a three year old car, he's asking for a new paint job.
Quote:
Originally Posted by Yawgmoth
And not all players that keep playing now are just generating costs, wrong.
You're right: some players have the potential to bring in more players and still buy more expansions. However, most of us have them all or have decided for whatever reason not to buy this or that. The GW community doesn't sell Guild Wars to their friends like the crack addicts in World of Warcraft, which makes the vast majority of GW players an expense on ANet's budget. Read through the posts on these boards for all the dissatisfied players out there, they certainly aren't selling this "low quality" game to their friends. We all know that the fact that it's a one shot purchase free to play game makes GW profits based on new player entry.

Still, my point is you can't get something for nothing: ANet doesn't owe you a new paint job.

EDIT: Put "low quality" in quotes to differentiate that idea from my own opinion.

Last edited by Red Sand; Jun 28, 2008 at 03:12 PM // 15:12..
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Old Jun 28, 2008, 01:43 PM // 13:43   #25
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The problem isnta dding more slots, its adding the different shades for 1000's more combos. 4 is enough imo, dye it black, be cool.
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Old Jun 28, 2008, 03:43 PM // 15:43   #26
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I've dyed enough of my armors black to get sick of it though. =P
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Old Jun 28, 2008, 03:52 PM // 15:52   #27
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/signed

I like unique color combos.
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Old Jun 28, 2008, 06:43 PM // 18:43   #28
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/signed for bringing back dye remover....
but
/notsigned for more dye slots.
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Old Jun 28, 2008, 09:45 PM // 21:45   #29
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I think a max of 6 mixes would be ok.
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Old Jun 29, 2008, 01:57 PM // 13:57   #30
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Quote:
Originally Posted by Red Sand
Guess what Larry? You paid your money and got a product that works. Any further support you get from ANet is out of the "kindness of their corporate heart", with the caveat that they believe that you will buy GW2 down the line and therefore can make some more money off of you in the future. Expecting ANet to give you anything because you paid for the game is ludicrous. If you've played this game for more than three months, you've already gotten your money's worth. Your money was spent on server time, electricity costs and connectivity.
Actually it's all about wanting future support for their product. Yes we have our money's worth for the current product, but not regularly updating this current project won't really keep people coming back for more purchases. It's an 'investment' for Anet to keep udating. Don't believe for a second that they have 'kind corporate hearts' and are doing things just because they like us. The company needs our dollars to keep running. They need us to buy future products, or any additions they choose to place in the online store. It is not at all ludicrous to ask anet for more content/development. While we have already paid for this installment, it is our words and recommendations that will fuel the sales of future products. If each of us on this forum told 10 of our friends not to buy future Anet products that would be a HUGE number of people not buying the game who previously would have. Never take for granted just how much power lies in the hands of the consumer.
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Old Jun 29, 2008, 03:13 PM // 15:13   #31
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The problem is not how much color you can add.

The proble is how the dye system works.

If any of you have ever used Photoshop, it's like using the "Color/Saturation" filter dialog box.

In that dialog box, there is a 'colorize' checkbox. When you check it, you are doing something like turning the image gray, and then apply color over it, like 'dying'. The whole picture changes to all shades of thar color.

If you don't check that option it, you will only change the light, the saturation and the Hue. You can turn red to blue, but while doing so blue is turned to another color too.


For example, most necromancer armors have a RED base color.
IF you add Silver and Grey, the armor should turn into a 'old silver' color, a lightly darker silver.
What do you get? A dark desaturated GREEN. A change in hue has taken place. Red to Green. And then the base red, change to green, gets mixed with the whole. (Like when you use red in a chaos axe)

Now, if you add Silver and Yellow to most elementalist armors, you shoudl get GOLD, a slightly desaturated darker yellow.
What do you get? Khaki. Why? Because the BASE purple gets mixed with yellow, resulting in a light brown, and that brown gets mixed with Silver, resulting in a lighter slight greener brownish color: Khaki.
To fix that, you have to add GREEN to the yellow and silver. And you get a gold-like color.

You don't have so many problems with most monk and ranger armors. Why?
Because they already have a base color that is not very affeced by that, and do not change much the mix.

It doesn't matter how many dies they allow, if they don't fix the dye system.

They should either make the dyes ignore the base color, colorizing the texture, or make all base textures have different base colors, so they do not alter much the miture when they join: Gray for metal, Sepia for leather and Beige for clothing.
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Old Jun 29, 2008, 04:55 PM // 16:55   #32
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Quote:
Originally Posted by pamelf
Actually it's all about wanting future support for their product. Yes we have our money's worth for the current product, but not regularly updating this current project won't really keep people coming back for more purchases. It's an 'investment' for Anet to keep udating.
ANet knows that those of us who own GW, and several expansions and bonus packs, are going to buy GW2. Updates will not make money for ANeT from the current player base. For the most part, players who have been playing GW for a six months or more don't have many more purchases to make, and can't fill ANet's pocketbook anymore. So any updates to GW1 should be looked at as expenses or investments in GW2.

Now, you have to ask yourself: Would creating a 256 color palette be worth the expense to ANet. Everyone would use it, I'm sure. But would adding a 256 color palette sell more copies of GW? Probably not. Who buys a game because you can customize the color of their characters equipment? We had full color change capability in Everquest; didn't sell more copies of EQ.

In contrast, does Ursan's Blessing sell more copies of GW? You bet it does, because it allows the player to make that personal investment in their account toward their characters in GW2.
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Old Jun 29, 2008, 05:45 PM // 17:45   #33
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/signed in a way that doesn't matter. Although this can help me a little more unique, I don't care whether or not ANET looks into this. 4 is good enough IMO, however 5 won't hurt. 6 is too much.
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Old Jun 30, 2008, 07:46 AM // 07:46   #34
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Quote:
Originally Posted by Red Sand
ANet knows that those of us who own GW, and several expansions and bonus packs, are going to buy GW2. Updates will not make money for ANeT from the current player base. For the most part, players who have been playing GW for a six months or more don't have many more purchases to make, and can't fill ANet's pocketbook anymore. So any updates to GW1 should be looked at as expenses or investments in GW2.

Now, you have to ask yourself: Would creating a 256 color palette be worth the expense to ANet. Everyone would use it, I'm sure. But would adding a 256 color palette sell more copies of GW? Probably not. Who buys a game because you can customize the color of their characters equipment? We had full color change capability in Everquest; didn't sell more copies of EQ.

In contrast, does Ursan's Blessing sell more copies of GW? You bet it does, because it allows the player to make that personal investment in their account toward their characters in GW2.
Red Sand, you're making a lot of assumptions about the current play climate. you're assuming everyone currently playing is going to buy GW2, and you're assuming that everyone cares about titles. i'm a player who doesn't give a damn about titles and I'm not in a minority in this regard. Titles aren't enough to keep me interested and willing until GW2, and there are many other players who need something extra to keep them motivated to make future purchases. I also know a great many people who are already NOT buying GW2 because of Anet's past decisions.

Cosmetic changes may seem relatively minor to a lot of players, but to some they make or break a game. Especially one that comes under the RPG umbrella. The first thing that turned me off HG:L for example was it's utterly attrocious character customization and creation. (That among many other factors after purchasing it of course). While I didn't agree 100% with the OP's idea, I do believe that cosmetic changes are important. People who don't grind for titles do other things in game...some collect armour, other's weapons etc. Anet needs to keep us ALL interested, not just the people who you assumer are already going to buy GW2.
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Old Jun 30, 2008, 06:02 PM // 18:02   #35
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yes please fix the dye thing...if adding 2 more will help I am for it....my monk is not capable of getting a good deeeeeep ANY color on most of the armor (just try getting dark orange on woven go ahead---its turns a very light flesh color bleh).

and yes 2 blacks make-----blue? had to search for the screenshot I took a while back, but its horrendous the way they 'fixed' the dye system.

so
1 bring back dye remover
2 bring back the pre-dye nerf colors, ahem pre-nightfall
3 allow for more slots for mixing colors
4 fix the dang thing so black actually makes things DARKER!!!
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Last edited by cosyfiep; Mar 28, 2016 at 10:45 AM // 10:45..
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