Feb 06, 2007, 08:00 PM // 20:00
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#21
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Krytan Explorer
Join Date: Jul 2006
Guild: Eternal Deliverance
Profession: R/
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If there is an alliance hall, then I would see guild halls pretty much pointless. I honestly don't think it would fly over too well and it will just become another unused thing in GW.
However, if ANet actually introduced REAL alliance battles, where 12 members from an alliance battle another 12 members from another alliance in a PvP style thing (and not the Kurick-Luxon AB stuff), then I could see it as being possibly used as the entering point to the match and useful. With a GvG feel to it with a totally different twist (get rid of the Guild Lord crap and make it a deathmatch or some rules/format that are NON GAY). Do GvG - win glory for your guild. Do HA - win glory for your country. Do RA/TA/HB/AB - win glory for yourself. Do new AvA- win glory for your alliance. Like I said, with that idea, I could see your alliance hall being used as a sort of "war room" and starting point. Other than that, I think it will go unused. Your thinking, but I in the wrong direction.
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Feb 13, 2007, 10:29 PM // 22:29
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#22
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Ascalonian Squire
Join Date: Feb 2007
Location: Holland
Guild: The Afterlife Warriors
Profession: W/
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/signed like the idea, as for those arena's and stuff. Why not make those upgrades like storrages nd priest of balth?
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Feb 13, 2007, 11:13 PM // 23:13
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#23
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Forge Runner
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/signed
Just building onto Sientir's layout of the hall, I kind of made my own too. See the attachment.
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Feb 16, 2007, 08:09 PM // 20:09
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#24
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Ascalonian Squire
Join Date: Dec 2006
Location: USA
Guild: Fading Twilight [dusk]
Profession: Mo/Me
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This is an interesting idea, and I like it, but I don't see much use for it unless ANet implements an Alliance vs. Alliance mode.
So, /halfsigned.
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Mar 20, 2008, 06:23 PM // 18:23
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#25
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Frost Gate Guardian
Join Date: Sep 2007
Location: Aalborg, Denmark
Guild: Ragnarok Of Primordus [RoP]
Profession: D/
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This would be great
I really think they should improve some of the alliance features.
/signed
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Mar 20, 2008, 06:56 PM // 18:56
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#26
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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Quote:
Originally Posted by Curse You
Just all go the lead guild's hall.
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Ya thats what we do. All alliance activities usually start in LOD GH, unless there is more than one activity planned at the same time.
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Mar 20, 2008, 08:22 PM // 20:22
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#27
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Desert Nomad
Join Date: Aug 2007
Location: www.godtguild.com
Guild: Blades Of Burning Shadows [GoDT]-leader
Profession: Mo/
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/signed
just one problem - Anet either wont ever see this thread/will say they are busy with GW2(HEY! GW is still a game, if you made it, actively work on it)/will ignore it like 99% of other ideas
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Mar 20, 2008, 10:36 PM // 22:36
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#28
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Academy Page
Join Date: Dec 2006
Location: NY
Guild: The Nefarious Coterie
Profession: E/A
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While I love the idea, we're talking about a change that would be very involved and have serious ramifications on how Alliance members interact. Currently, each guild has a defined leader, the alliance has a "Lead guild" but for most that doesn't make the leader of the top alliance the leader of the alliance as a whole. When it comes to managing such a hall, I think a lot of responsability would fall on just a few people in the alliance. This could be a good thing for many people (myself included), but could have a negative impact on how others manage their guilds.
As I see it, "If it ain't broken, don't fix it". I would love this in GW2 where we are already looking at a redefinition of what guilds and alliances are, but it's a lot of work for the developers to implement this in GW1, and would only be a true benefit for a small portion of the community. A smaller section of the community would hate it (because they hate every update), and most would be indifferent to it's addition.
/Not Signed, but I like the way you're thinking.
Quote:
just one problem - Anet either wont ever see this thread/will say they are busy with GW2(HEY! GW is still a game, if you made it, actively work on it)/will ignore it like 99% of other ideas
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I would add that AreaNet is very good at listening to the community. When devs pander to every person who can post on a forum, it makes for a shitty game. That destroyed UO, EQ, and countless other MMOs. They do indeed read these posts, but they have to sort out many factors. The logistics of implementing a new feature are insane. They need the staff, specific programmers and designers who's skills are suited to the paticular task to be avilable and not have a more important project in the works. They need to evaluate the cost of resources in time against the prospective pay-offs of other ventures, they need to consider the legal (yes, I said LEGAL) ramifications of an update that may seem harmless to you but be frowned upon for financial or social reasons by another country they serve with the game. Then they have to test it, deploy it, and FOREVER support it as a game feature. Once they give something, taking it away is not an option. It's a huge job and often a worthwhile effort, but not everyone can have what they want. There are 6 major GW fansites with forums similar to this, and thousands of smaller sites, each serving a section of their millions of customers. For them to attempt to read these is a testament to their quality as a game studio, but issuing a response to every one of these thousands of threads is simply impossible, and implementing even a handful costs a ton. Think of it this way, would you rather have this update if it meant delaying several others? If it pushed back the GW2 release date? If it hindered their support efforts on existing bugs? Is this the most important thing to you? If not, don't criticize. If it is, you have a few hundred thousand fans to convince your right before they would look seriously at the suggestion.
Last edited by Vlatro; Mar 20, 2008 at 10:51 PM // 22:51..
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Mar 21, 2008, 01:52 AM // 01:52
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#29
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I suggest the Alliance Halls be smaller maps with larger rooms, sorta like the Eye of the North kind of area. It might be best to have an EotN themed setting for the new halls, to make reason to put Asura Gates from there to the other Guild Halls.
/signed
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Mar 21, 2008, 01:57 AM // 01:57
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#30
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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/signed
nice idea
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Jul 05, 2008, 05:19 PM // 17:19
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#31
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Pre-Searing Cadet
Join Date: May 2008
Guild: Gamesters of Tryscilion
Profession: R/E
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Quote:
Originally Posted by Esprit
I like this idea, considering it act as a common meeting place for people to gather. You certainly could meet in your Alliance's leader Guild but then you are visiting and it does not feel like home.
For #2, having portals like instances would be nice, especially if you could have on in your own Guild Hall, so it would be like you are actually travelling there.
(+) An added feature to the Alliance hall would be an Alliance Roster. Where you could actually see who in the Alliance is actually online. I cannot keep track of which character a player is on so I do not know if I am actually talking to that same person in Alliance Chat and vice versa.
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Great Idea!!! I often wonder who on my friends list is in which guild in the alliance, LOL.
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Jul 05, 2008, 06:17 PM // 18:17
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#32
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by lightblade
How many active members are in your guild? How many active members are in your alliance? Why would you even need an alliance hall?
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I've been in an alliance with over 800 members before.
Just because you are in a small guild/alliance that can't keep members doesn't mean everybody is.
Anyway /notsigned Just use the lead guild's hall. It's way to much work to do this.
And Vlatro... GREAT post. I wish more of guru thought the way you do.
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Jul 05, 2008, 07:08 PM // 19:08
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#33
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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/Signed
Tis an old suggestion, but I think it's a pretty good one. Though at this point I think it's more of a GW2 suggestion then a GW1 suggestion; this would be a very large update for the original game.
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Jul 05, 2008, 07:24 PM // 19:24
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#34
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Isn't the Alliance Leader's Hall the Alliance Hall?
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Jul 06, 2008, 01:24 AM // 01:24
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#35
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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I love the concept, don't like the "walking to guild halls" though, just add a NPC that can transport you to those halls. Would love the explorable area concept, but thats more of a persistence setting then what we have, unless the whole hall is explorable, which would only cause a problem with not being able to change builds .
I would love to see this idea implemented, however it is probably not going to happen due to complexity. /halfsigned
I'll throw in suggestions I have as well:
1. Add in the NPCs that are usually at main towns (the ones that are already in the guild hall and some random NPCs like Horace). The skills NPC should have either all unlocked skills or all skills from the port cities in each campaign and all EN skills.
2. Should be much bigger then the Guild Hall.
3. Should cost a pretty penny (maybe make it 400k - unlike the guild hall, this price should be set in stone - and have all the NPCs come with it?) to make having an Alliance Hall a little more uncommon (to help bring in guilds and keep the amount of new tiny guilds low)
4. Should have banners of all guilds in the alliance (instead of just plain tapestries, have the actual capes on them). Possibly making an "Alliance Cape" would be nice, but it would only show in the Alliance Hall and the Alliance Window.
That's all the ideas to improve this I have for now. Again, I doubt this will go into GW1 due to the concept of the explorable + non-explorable is a persistence concept and it may be hard to implement.
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