Jul 08, 2008, 12:54 PM // 12:54
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#21
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Krytan Explorer
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
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[SARCASM]
/signed.
At least, it would add a meta to 12.
[Cacophony].[Shatter Enchantment], [Vocal Minority]
[/SARCASM]
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Jul 08, 2008, 01:26 PM // 13:26
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#22
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Frost Gate Guardian
Join Date: May 2008
Profession: R/
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Quote:
Originally Posted by BlackSephir
"Logical", too bad we're talking about a game here and it seems like you have no idea what balance or pve ONLY skills mean.
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Yes, i have NO IDEA about balancing...That might be the reason I said "I understand non-balancing here..." lol...and if I didnt know they were PvE only skills, why would I post in this thread to change those specific PvE only skills to AB allowed skills?
You just saw "/signed" and felt like flaming someone...
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Jul 08, 2008, 01:31 PM // 13:31
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#23
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by KoleAurow 23
You just saw "/signed" and felt like flaming someone...
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Not just someone, a clueless guy who think he knows better.
And people wonder why damned PvPers say that AB is Pve. Anyway, arguing with people who shit on balance is pointless.
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Jul 08, 2008, 01:39 PM // 13:39
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#24
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Putting PvE skills in any sort of PvP setting is simply a horrible idea. There is absolutely no justification for it, unless you give them to the NPC's.
Changing the Kurzick and Luxon skills to allow them in those types of PvP will simply cheapen AB and FA even further...which is something that I'm wholeheartedly against.
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Jul 08, 2008, 01:43 PM // 13:43
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#25
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Frost Gate Guardian
Join Date: May 2008
Profession: R/
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All i'm saying is that these skills are part of your allegience, why not use them against the opposing allegiance? It's been said before, it is RP "logical." Dont say that its not. What isnt logical about it is the balance, which I also said in MY OP.
What someone else said about this (I dont feel like quoting) is that Kurzick have a MUCH better HFFF, then Luxon do, maybe Anet could MAKE a better Luxon HFFF.
tbh my biggest concern is those ppl that say "LFG - r7+ only"
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Jul 08, 2008, 01:47 PM // 13:47
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#26
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Emo Goth Italics
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RPWise it makes sense.
Balancewise and logic-wise it doesn't.
PvE-only skills belong in PvE. Simple as, no questions asked.
Last edited by Tyla; Jul 08, 2008 at 01:51 PM // 13:51..
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Jul 08, 2008, 01:51 PM // 13:51
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#27
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Forge Runner
Join Date: Dec 2007
Profession: E/
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Quote:
Originally Posted by Steps_Descending
I don't know why but I get a feeling SY wouldnt be the most troublesome skill we'd get, compared to some more offensive skills (Aura of Holy Might, triple shot spike and well...)Still... adren denial ftw? hehehe that would at least make mesmer aven more fun and create a use for Visions of regret.
Still, balance issues is worth the /notsigned. Maybe as a weekend event that might be... interesting.
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yea adren denial ftw but it's still AB
75% of the people there are retards
and you're right aura of holy might would also be quite imba there
crit scythe sin anyone?
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Jul 08, 2008, 05:10 PM // 17:10
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#28
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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If this were done, it would require PvP versions of the skills. And they would be weak that you won't use them.
So why to bother about making the change?
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Jul 08, 2008, 05:22 PM // 17:22
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#29
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Ascalonian Squire
Join Date: Jan 2007
Location: US
Guild: Lost Guardians of Vormis
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I suppose the majority of the argument, even if pvp versions were necessary, is that it's more purist to the rp sense of factions. Should alliance battles truly be considered pvp? They're about the control of pve territory and the enacting of pve disputes.
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Jul 08, 2008, 05:26 PM // 17:26
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#30
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: AFO
Profession: E/
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/notsigned 3/4th of pvp is allready full enough with broken gimmicks no need to add even more, let anet fix some disturbing bugs in pvp first.(chilling victory comes to my mind the second attack is added even if you're target has more health than the condition states)
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Jul 08, 2008, 05:39 PM // 17:39
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#31
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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I don't even think RP-wise it makes sense.
They are the same skills for both factions. Its not like the Luxons have a different skill than the Kurzicks. Why don't we just change a couple skills to have different icons depending on what faction you are going for? Because thats all these skills are.
I hardly AB, but I'd rather not see these skills in PvP. They weren't designed with PvP balance in thought. But we now have a split between PvP and PvE, each gets its own skillbalance now, so technically, we could add these to AB but just make PvP versions of it.
__________________
I like pizza.
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Jul 08, 2008, 07:50 PM // 19:50
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#32
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Krytan Explorer
Join Date: May 2005
Location: Canada/Quebec
Guild: Silentum Altum
Profession: E/Mo
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No for most of the reason already stated.
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Jul 08, 2008, 09:02 PM // 21:02
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#33
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Banned
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Quote:
Originally Posted by BlackSephir
Not just someone, a clueless guy who think he knows better.
And people wonder why damned PvPers say that AB is Pve. Anyway, arguing with people who shit on balance is pointless.
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if balance is sooo important for ab then i think we would see balance changes made for it. but we dont we see balance changes for ab but we do see them for gvg and rarely ha. i also see that you agree that most people call ab pve. so what would it matter if they added the skills to ab? lastly if they were to add these skills anet would BALANCE them accordingly.
i like how this "expanding to Fort Aspenwood and the Jade Arena could revitalize their use as well" was tacked on to this tread but no one has talked about it. i think that adding this alone to the very end of the map cycles (when its really "deep" on one side) would make them get 100% more use. and would be worth a try.
EDITED TO MAKE MORE SENSE
Last edited by Dr.Jones; Jul 09, 2008 at 05:25 PM // 17:25..
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Jul 08, 2008, 09:34 PM // 21:34
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#34
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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/not signed
Don't see how that adds anything to the game really.
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Jul 09, 2008, 04:57 AM // 04:57
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#35
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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Seems awfully rhetorical to me.
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Jul 09, 2008, 01:56 PM // 13:56
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#36
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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terribaed suggestions are terribaed
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Jul 09, 2008, 02:06 PM // 14:06
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#37
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Dr.Jones
if balance is sooo important for ab then i think we would see balance changes made for it. but we dont we see balance changes for gvg and rarely ha. lastly if they were to add these skills anet would BALANCE them accordingly.
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1. Your first two sentences make no sense. So, you don't see changes to skills to balance them solely for AB. But you don't see changes to skills to balance them for GvG and HA. So...balance is meaningless for all of PvP? Whut?
2. Introducing PvE-only skills into AB and then balancing them would basically make them into PvP skills. Wouldn't that piss off more people that like PvE-only skills than make people happy about AB? Or are you talking about introducing PvP-only versions of PvE-only skills? Man, that's confusing.
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Jul 09, 2008, 03:10 PM // 15:10
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#38
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Wilds Pathfinder
Join Date: Jul 2007
Guild: [IG]
Profession: R/
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I've always found the allegiance skills terribly stupid.
PVP grind to get stronger PVE skills was a bad concept in my opinion and the skills as they currently stand could not be added to any form of PVP without getting a massive thwack with the nerfbat.
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Jul 09, 2008, 03:25 PM // 15:25
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#39
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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/Notsigned
Why? Two words [save yourselves]
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Jul 09, 2008, 05:23 PM // 17:23
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#40
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Banned
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Quote:
Originally Posted by Jetdoc
1. Your first two sentences make no sense. So, you don't see changes to skills to balance them solely for AB. But you don't see changes to skills to balance them for GvG and HA. So...balance is meaningless for all of PvP? Whut?
2. Introducing PvE-only skills into AB and then balancing them would basically make them into PvP skills. Wouldn't that piss off more people that like PvE-only skills than make people happy about AB? Or are you talking about introducing PvP-only versions of PvE-only skills? Man, that's confusing.
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lol i wrote that wrong i meant to say "if balance is sooo important for ab then i think we would see balance changes made for it. but we dont we see balance changes for ab but we do see them for is gvg and rarely ha. lastly if they were to add these skills anet would BALANCE them accordingly."
and i think they would be AB skills if they were changed.
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