Jul 08, 2008, 09:07 PM // 21:07
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#1
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Wilds Pathfinder
Join Date: Dec 2006
Profession: E/Me
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Have minions follow your calls!
Id really like anet to make it so minions would follow your calls, it would make things much easier, i mean if theres a boss i need to take down, the minions are attacking the other people, so im asking for anet to make it if you call, have minions follow your call!
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Jul 08, 2008, 09:10 PM // 21:10
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#2
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Wilds Pathfinder
Join Date: Oct 2006
Location: England
Profession: Mo/Me
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i herd bip saccer + minion bommer + curses Mark of Pain and Barbs necro would rape PvP in teh face.
/notsigned for pvp update
/signed for pve
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Jul 08, 2008, 09:14 PM // 21:14
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#3
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Frost Gate Guardian
Join Date: Apr 2007
Location: Englandshire, England.
Guild: The International Association of Mending Wammos
Profession: R/
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You don't think minion masters are powerful enough already? Personally I think the rampaging unpredictability of these rotting sacks of meat adds to their charm.
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Jul 08, 2008, 09:20 PM // 21:20
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#4
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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I thought minions (mostly) followed which target you were attacking, like wanding?
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Jul 08, 2008, 09:29 PM // 21:29
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#5
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Krytan Explorer
Join Date: Nov 2007
Guild: Fuzzies Anonymous [Fuzy]
Profession: Mo/
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minions will attack what ever you attack but will attack the closes thing first least thats how i seen it
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Jul 08, 2008, 09:31 PM // 21:31
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#6
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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Minions are borderline too powerful as it stands.
/notsigned
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Jul 08, 2008, 09:35 PM // 21:35
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#7
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Frost Gate Guardian
Join Date: Mar 2007
Guild: Duckboy
Profession: E/Me
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minions are meant to be cannon fodder for the close combat/dmg dealers in pve, so they don't need to follow calls, and imo do a damn gd job at keeping everythin busy. I think, if anythin, they should'nt attack a group unless u attack that group first. Very annoying to have minions pull another group cos a minion got too closs to them
so:
/notsigned
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Jul 08, 2008, 09:37 PM // 21:37
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#8
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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They don't need directions. They target quite better than the average PUG member. Specially the Flesh Golems, those guys always go for the best target.
On top of that, Animals have brains, but minions are just a bunch of bones and flesh. They can barely sense things and just attack them.
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Jul 08, 2008, 11:26 PM // 23:26
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#9
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare] | [Rare] Alliance
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If minions follwed calls, the max number allowed would be capped at 5. There's a reason they're a bit haphazard. Ten minions target following would make the master's job easier than it already is.
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Jul 08, 2008, 11:29 PM // 23:29
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#10
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Krytan Explorer
Join Date: Jan 2006
Profession: W/
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/signed for PvE, however they are still fine the way they are. I would prefer it so they won't attack on sight.
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Jul 08, 2008, 11:35 PM // 23:35
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#11
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Academy Page
Join Date: Apr 2008
Location: Canada
Guild: Necropolis Warlords [NW]
Profession: P/W
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/notsigned
Minions are already beasts alone, they don't need more upgrading.
Imo, they are only meant to be meat shields as stated above, and they deal enough dmg as is.
PvE isn't all that hard in the first place, no need to make it a cake walk :3
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Jul 09, 2008, 03:18 AM // 03:18
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#12
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Krytan Explorer
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/not signed
I do agree this would make MM easier, it doesn't need to be any easier.
More importantly, aNet should create more diverse minions for GW2 (including, but not limited to, appearance and function)! And improve upon the Necromancer concepts in oGW (if, indeed, Necro is included in GW2).
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Jul 09, 2008, 06:29 AM // 06:29
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#13
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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OMG so totally /signed. My minions don't even attack if i'm casting other things. They just hang out until I actually hit something.
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Jul 09, 2008, 08:58 AM // 08:58
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#14
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Krytan Explorer
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Quote:
Originally Posted by pamelf
OMG so totally /signed. My minions don't even attack if i'm casting other things. They just hang out until I actually hit something.
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Hint: Call-Attack that enemy from a distance and run towards it and the minions will eventually catch on right before you aggro it yourself (then you can retreat). They're dumb. They're minions. They take some convincing but it makes sense.
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Jul 09, 2008, 09:21 AM // 09:21
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#15
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Minions smarter than the Master? Never.
/not signed.
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Jul 09, 2008, 09:33 AM // 09:33
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#16
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Minions DO follow your lead if you wand a target and they are NOT already aggroed. Which is why you:
1) run into battle ahead of them and wand a target
2) KEEP wanding the target even if they are aggroed to other baddies. (When their baddie dies, for a split second they have no target and will follow your wand)
Following a 'called' target would make them too powerful. However it would be nice to have a hex that forces minions to attack that target. It would take a skill-slot and some energy and cast time but you COULD force them to a target occasionally. That would indeed be nice.
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Jul 09, 2008, 10:32 AM // 10:32
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#17
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Frost Gate Guardian
Join Date: Mar 2007
Profession: W/
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Quote:
Originally Posted by Carinae Dragonblood
Following a 'called' target would make them too powerful. However it would be nice to have a hex that forces minions to attack that target. It would take a skill-slot and some energy and cast time but you COULD force them to a target occasionally. That would indeed be nice.
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I would sign that idea.
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Jul 09, 2008, 10:56 AM // 10:56
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#18
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Forge Runner
Join Date: Dec 2007
Profession: E/
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i'd like it if they would avoid enemies in their aggro
just a small example: you want to slip by a patrol but one of their rangers left a [favorable winds] behind, all the minions would go kill it and thus aggro the group
if this option is added to put them on avoid combat
/signed
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Jul 09, 2008, 11:31 AM // 11:31
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#19
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Nothing, tra la la?
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For the most part, I think it's fine as is with the exception of them aggroing a group you don't want to (as already mentioned. That can be annoying).
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Jul 09, 2008, 03:07 PM // 15:07
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#20
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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/notsigned
Way too powerful in PvP.
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