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Old Jun 09, 2006, 04:33 AM // 04:33   #41
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Personally, I think Factions gameplay sucks. I have Factions, but the only use I've really had for it is the new skills and the ability to play with other people I know that have Factions. Most of my time is spent in Tyria and will continue to be spent in Tyria. I have never bought in to the 'oriental = omgwhoasweet!' and I don't particularly care for that about Factions either. Medieval is more my thing.

Sure, I'd like to have a new quest once in a while in Prophecies. I don't expect massive things like Sorrow's Furnace (which was also incredibly dull, IMO), but just item updates and such would be nice.
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Old Jun 09, 2006, 04:58 AM // 04:58   #42
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Originally Posted by lyra_song
*cough Catacombs cough*
Yes, and Kingdom Of Orr.
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Old Jun 09, 2006, 05:18 AM // 05:18   #43
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I loved Tyria as an environment. I am frustrated with how there is so much left to explore, where as Factions (which I honestly have to say I enjoyed more) was a FINISHED product.

I agree that it would be NICE if Anet came back and visited this landscape again, to add more content to it, however I see no reason why they should do this, outside of adding a campaign to, let's say bring back the druids to the Maguuma.

As a number of people have already pointed out in this thread, we pay for content. You say Prophecies is not finish, Anet disagrees with you. I take the view that it was a slight design flaw on the behalf of Anet, but that doesn't make Anet WRONG. You can't expect something for nothing, you paid for the Prophecies content that currently exists, therefore it only makes sense that if you want new content you will have to pay again.

This game is NOT WoW, as many of you know. We don't pay monthly fees. Anet has set out of create new STANDALONE games, rather than the "expansion packs" which WoW offers. Those of you who don't understand the basic differences between expansion packs and new chapters should note that the fundemental difference is that an expansion pack requires that you own the original game, and (most often) consists ONLY of high level content, so you need to have (practically) finished the game too. Given Anet's position on this matter, I cannot forsee that expansion packs are going to be introduced at anytime in the near future.

Having said all of that of course, you should all note that Anet has been most attentive to the wishes of its fanbase. If enough people say they will pay for expansions, then Anet might decided to do something about it.
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Old Jun 09, 2006, 05:43 AM // 05:43   #44
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Originally Posted by jackie
Kingdom Of Orr.
I seriously wanted to go there.
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Old Jun 09, 2006, 01:16 PM // 13:16   #45
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/signed i own both.. but there is still enough going on in Tyria + the fact i love the map that keeps me going back.. in factsince factions has come out, ive speant more time playing Prophecies than i have factions...
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Old Jun 09, 2006, 02:32 PM // 14:32   #46
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Originally Posted by Lady Lozza
I agree that it would be NICE if Anet came back and visited this landscape again, to add more content to it, however I see no reason why they should do this,
If they sell the content, it would make sense. I agree that, at this point, there's no reason for them to add more FREE content to Tyria, given their business model.

Quote:
Those of you who don't understand the basic differences between expansion packs and new chapters should note that the fundemental difference is that an expansion pack requires that you own the original game, and (most often) consists ONLY of high level content
Well, in Factions, most of the content is for level 20, which is why new Canthan characters are rushed to that level. I understand the difference between expansions and standalones. Given the choice, and having seen Factions, I'd prefer expansions. Between Prophecies and Factions, I've now created and played more characters than I need. Giving me more professions would mean creating more characters, and there's only so many times I want to do that. I'd rather continue playing with my existing characters in environments that matter to them. Yeah, I probably won't get it, but that just means Anet probably won't be getting any more of my money (unless they do an absolutely superb job on chapter three).
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Old Jun 09, 2006, 04:00 PM // 16:00   #47
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Edited the original post to reflect some of the suggestions.

Appears most players would like to return to Tyria with either some small additions to content and possibly pay for an expansion to the Prophecies Campaign for some major additions to content.
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Old Jun 09, 2006, 04:04 PM // 16:04   #48
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/signed

I have both, but still really love Prophecies. I'd really like to see a story arc back there.
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Old Jun 09, 2006, 04:37 PM // 16:37   #49
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I'm not sure why A-NET would want to spent time and effort working with tyria for people that aren't putting money back into the game. Personally, I like tyria as a place i can go back to and do stuff with the new classes and selling the new items over there. Yeah it would be great if A-NET would continue improvements to Tyria along with the latter releases of the new chapters, but the dev time needed to enforce those changes just doesn't justify the dollars that are now being used to maintain tyria after the player base has moved on as well.

it's nice to have goals, those that haven't bought factions due to time or money restraints have the goal of getting around to trying out factions. Sounds like a win/win to me.
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Old Jun 10, 2006, 09:12 AM // 09:12   #50
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On the map of Tyria there are ALOT of open spaces.... huge open spaces that are locked. Tyria can use alot more improvement. A way to do this and solve the financial problem would be to have new expansions add material to Tyria. For example a new expansion would open a new set of ruins west of amnoon oasis and tie it the to new story the way lions arch was tied to cantha. See easy!
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Old Jun 11, 2006, 06:19 AM // 06:19   #51
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Edited the original post to add a possible explorable area north of Maguuma. And a Maguuma Druid quest/storyline.
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Old Jun 11, 2006, 01:51 PM // 13:51   #52
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Actually, Galie has pretty much said that no new content will be added to Prophecies. For Anet, it would be a money pit. They need for people to move on to make money. Do I want them to add new content? You bet! I still love Prophecies more than Factions and nothing would make me happier than to see new stuff there. Do I think they will? I highly doubt it.
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Old Jun 11, 2006, 04:56 PM // 16:56   #53
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Quote:
Originally Posted by WoodyDotNet
Actually, Galie has pretty much said that no new content will be added to Prophecies.
Don't believe everything you hear. Just look at ANet's promises for bigger storage, armor upgrades, green sundering upgraders, etc, etc, etc. With all of those broken promises, it's hard to believe anything Gaile says. She just says a few things that aren't ever really accurate. And often relays what she hears, if even that. So anything is possible when it comes to new stuff.

Last edited by Tarun; Jun 11, 2006 at 04:59 PM // 16:59..
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Old Jun 11, 2006, 06:13 PM // 18:13   #54
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Quote:
Originally Posted by Lordhelmos
On the map of Tyria there are ALOT of open spaces.... huge open spaces that are locked. Tyria can use alot more improvement. A way to do this and solve the financial problem would be to have new expansions add material to Tyria. For example a new expansion would open a new set of ruins west of amnoon oasis and tie it the to new story the way lions arch was tied to cantha. See easy!
that is what i was saying in my last post, anet should have add ons for rpg. maybe sell it for 10 to 20 dallars some more content.
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Old Jun 11, 2006, 07:06 PM // 19:06   #55
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Originally Posted by Tarun
With all of those broken promises, it's hard to believe anything Gaile says. She just says a few things that aren't ever really accurate. And often relays what she hears, if even that. So anything is possible when it comes to new stuff.
jeff strain also said in an interview that no new content will be added to preceding chapters and mentioned chapter 1 specifically.

is that clear enough for you?

also not a single promise has been broken as no date was given for any of those.

summer for slots has months to go

auction house/improved trading system (remember that an auction house was not promised but improved trading). was a future item

you want it yesterday and if you dont have it now it is a broken promise.

patience little grasshopper
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Old Jun 12, 2006, 07:01 PM // 19:01   #56
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Quote:
Originally Posted by Loviatar
jeff strain also said in an interview that no new content will be added to preceding chapters and mentioned chapter 1 specifically.

is that clear enough for you?

patience little grasshopper
Not to single you out, but if enough players in the Guild War community give voice to where the developers should focus future content, then maybe (with a little luck) something will be done to keep the player base happy and interested.
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Old Jun 12, 2006, 07:24 PM // 19:24   #57
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Quote:
Originally Posted by felinette
If they sell the content, it would make sense. I agree that, at this point, there's no reason for them to add more FREE content to Tyria, given their business model.
Fair enough, but still on the subject of interconnected quests, Anet might invest a bit more in the chapter-to-chapter interplay. They did a pretty weak job in Factions, as a tyrian character hardly feels any different from a canthan character while doing the Factions missions et al. It would be an added incentive for their future customers to buy older chapters, if they knew their new product also came with the possibility to carry on with the adventure in another continent, with more unique, worthwile content waiting for them if they own more than aforementioned recent product. Continent-spanning quests and the like wouldn't be that hard to implement, and besides enlivening two chapters with one stone, it would also be great PR to please both old and new audiences alike. In other words, gotta catch 'em all, and not just for the skills...

Last edited by Viriato; Jun 12, 2006 at 07:26 PM // 19:26..
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Old Jun 14, 2006, 02:51 PM // 14:51   #58
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Since they have "Core" skills, what if they made "Core" types of mods for armour and weapons.

Then had special mods within the campaigns that would greatly throw the balance of the game off.

Example:

Factions introduced, and maybe should be restricted to that campaign, the Health Mod for armour.

Maybe Prophecies could have the Enery Mod to a certain set of armour increased that could be unique to Tyria.
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Old Jun 14, 2006, 04:15 PM // 16:15   #59
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I think this subject should be posted on other fourms to see other people reactions.
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Old Jun 14, 2006, 05:56 PM // 17:56   #60
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Posted a link to the thread and reposted the original post on the following forums:

GWOnline
Guidwars @ Gameamp
Guild Wars OGaming
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