Jul 17, 2008, 03:35 PM // 15:35
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#81
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Tyla
You know, you don't have to play this mode. It's for people who want more of a challenge in terms of PvE. Oh, and if it's annoying why are you doing it?
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Theres this mindset among some players that states:
A) I paid for the game
B) I should have access to everything because I paid for it
so
C) If something is too hard for me, it needs to be easier because I paid for it and I want access to it
This mindset is what has been destroying the game for a while now.
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Jul 17, 2008, 04:01 PM // 16:01
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#82
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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Quote:
Originally Posted by lyra_song
Theres this mindset among some players that states:
A) I paid for the game
B) I should have access to everything because I paid for it
so
C) If something is too hard for me, it needs to be easier because I paid for it and I want access to it
This mindset is what has been destroying the game for a while now.
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Yeap and that mindset was PvP based.
/notsigned
check out Skyes thread. Sorry lyra but your idea wouldnt work and the concept is a mismatched patchwork of ideas.
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Jul 17, 2008, 04:04 PM // 16:04
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#83
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Emo Goth Italics
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Quote:
Originally Posted by Manitoba
Yeap and that mindset was PvP based.
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How does the common PvP mindset have a correlation to:
Quote:
Originally Posted by Lyra
C) If something is too hard for me, it needs to be easier because I paid for it and I want access to it
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?
As for B...
Quote:
B) I should have access to everything because I paid for it
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People already do.
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Jul 17, 2008, 04:09 PM // 16:09
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#84
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by manitoba1073
Yeap and that mindset was PvP based.
/notsigned
check out Skyes thread. Sorry lyra but your idea wouldnt work and the concept is a mismatched patchwork of ideas.
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Skye's idea is a subtraction (remove things to make it harder). Mine is an addition (add something new to make it harder)
We both want a challenge, both go different ways doing it.
My concept is designed to combat what plagues me the most in Guild Wars.
Boredom and staticity.
Its more dynamic and changing, based on player. It is more difficult, yes. But i think far more interesting.
Skye's idea is certainly more implementable, since it is less work.
but even if the skills were based on PvP versions, the monsters are still the same monsters and will still use the same builds and be eventually exploited.
Last edited by lyra_song; Jul 17, 2008 at 04:12 PM // 16:12..
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Jul 17, 2008, 05:22 PM // 17:22
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#85
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Banned
Join Date: Nov 2006
Location: New York City
Guild: Phantom Flux (FLUX)
Profession: A/
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/unsigned which means more ursan drama!
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Jul 17, 2008, 05:55 PM // 17:55
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#86
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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We have Protector and Guardian titles, we need a harder mode yet for more? Why? I see no point...
And I realize we don't have to play in HM but if you want certain titles you're forced to. What's the big deal with me saying HM is too hard and they should be focusing on GW2 instead? What's with the "I can't believe you said that, you can't be serious" comments? Excuse me for stating MY opinion.
Not like I'm the only one that disagrees...
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Jul 17, 2008, 05:59 PM // 17:59
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#87
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Emo Goth Italics
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Quote:
Originally Posted by Tender Wolf
We have Protector and Guardian titles, we need a harder mode yet for more? Why? I see no point...
And I realize we don't have to play in HM but if you want certain titles you're forced to. What's the big deal with me saying HM is too hard and they should be focusing on GW2 instead? What's with the "I can't believe you said that, you can't be serious" comments? Excuse me for stating MY opinion.
Not like I'm the only one that disagrees...
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Because harder is better, more challenging and gives you more to do. As for the "focusing on GWII instead" comment, this is a suggestion forum. If that was the case this forum would be locked and a forum named something like "GWII Suggestions Forum" would be opened up. Just because hard mode is considered hard by some people isn't why it shouldn't be implimented. It is that mindset that is bad. Hard mode isn't supposed to be easy, and if you want an easy / mediocre difficulty you should stay in normal mode.
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Jul 17, 2008, 06:17 PM // 18:17
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#88
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Krytan Explorer
Join Date: Apr 2007
Guild: Tryst of Vengenance [ToV]
Profession: Mo/Me
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Extreme mode = HM enemies and each mob has a ranger with the following skills
[skill]famine[/skill][skill]nature's renewal[/skill][skill]tranquility[/skill][skill]roaring winds[/skill][skill]predatory season[/skill][skill]primal echoes[/skill][skill]quickening zephyr[/skill][skill]frozen soil[/skill] and it only effects you.
Last edited by cgruber; Jul 17, 2008 at 06:41 PM // 18:41..
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Jul 18, 2008, 01:52 AM // 01:52
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#89
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Canada
Guild: Guildless QQ
Profession: W/
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Quote:
Originally Posted by Tyla
Because harder is better, more challenging and gives you more to do.
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I agree for the challenge part, but for most of the players, harder=frustration and frustration leads to massive whining and in the end, a nerf happens.
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Jul 18, 2008, 02:08 AM // 02:08
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#90
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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Quote:
Originally Posted by doudou steve
I agree for the challenge part, but for most of the players, harder=frustration and frustration leads to massive whining and in the end, a nerf happens.
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QFT. It's amazing the things that QQ accomplishes.
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