Jul 10, 2008, 08:31 PM // 20:31
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#21
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Frost Gate Guardian
Join Date: Jun 2008
Profession: Mo/
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I think it's dead because it's not very fun
As for things that could be changed, I agree with more faction
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Jul 10, 2008, 10:53 PM // 22:53
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#22
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Lion's Arch Merchant
Join Date: May 2005
Location: Florida
Profession: E/
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Allow the formation of an 8 player team in Jade Quarry. Make it distinct from Fort Aspenwood in that regard. Because frankly the type of mission Jade Quarry is, I'd expect teams instead of randomly being put with a bunch of other players.
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Jul 11, 2008, 07:16 PM // 19:16
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#23
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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There should be 'spacial' occasions for Challenge Missions and Challenges, probably randomly once a day.
The Host NPC that explains about the Mission would warn the characers about it with a Fast-rotating Yellow Diamond icon instead of the typical slow Green one.
Enter the mission, and prices double or triple, or new prices appear and such.
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Jul 11, 2008, 11:22 PM // 23:22
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#24
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Ascalonian Squire
Join Date: Mar 2008
Location: UK
Guild: Oi Fatty No More [CAKE]
Profession: W/
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Quote:
Originally Posted by doudou_steve
yessss please!!! I want my cartographer title!!!!!
/signed x 100
EDIT: And to try it of course....pvp is more important than exploring!
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You can get your cartographer title without the Jade Quarry. I know I did as there was no one ever there.
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Jul 12, 2008, 06:24 AM // 06:24
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#25
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Banned
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Quote:
Originally Posted by Enix
All faction rewards need to be boosted. You can FFF and earn 10k in like an hour. You should be able to do the same with PvE missions, Co-ops, and AB.
Then I may actually AB, and other people may actually particpate in missions again.
/Not really signed ^
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Yes and no, the jade quarry needs to get a faction boost and hfff neffed or at least make it as hard as the luxon side or make the luxon side the same as the kurzick side.
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Jul 12, 2008, 08:27 AM // 08:27
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#26
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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JQ: should impliment professions as a key element to specific roles in stealing the mines. Skills you can get, to make the game more PvE than PvP since it already is in a way. Juggernauts be controllable by players. Random party member gets the option by talking to a leader at the spawn. When this juggernaut dies, a new one is spawned. Slow movement, a flip skill for the siege turtles, an AoE skill, one heavy hitter melee skill, 20 second recharge slowdown hex.
FA: Luxon should be able to hire classes of their choosing, not useless Luxon hammer warriors. Kurzicks should be able to build a single siege weapon to fire against Luxons every 30 seconds. Allowing for a defense of some sort. This shouldn't affect turtles due to their large protective shelling, but hurts surrounding players for -150 damage, which cannot be decreased by AL. The siege is controlled by a single player, has the option to get out, the siege is vulnerable to attacks and easy to repair, cannot be healed by player skills, and has long range extending far out in the front of the fort. Unable to attack areas in between the doors, but can hit within the fort as well. Doesn't harm allies.
Just some suggestions.
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Jul 12, 2008, 10:19 PM // 22:19
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#27
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Krytan Explorer
Join Date: Apr 2007
Profession: A/
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I always wanted to do Jade Quarry, so yes.
/signed
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Jul 13, 2008, 04:57 AM // 04:57
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#28
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Banned
Join Date: Jan 2008
Guild: Team Apathy [aFk]
Profession: W/P
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Jade Quarry is definitely more fun than Fort Aspenwood.
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Jul 13, 2008, 10:07 AM // 10:07
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#29
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Academy Page
Join Date: Jul 2008
Profession: Mo/
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maybe ill actually be able to finish canthan cartography
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Jul 13, 2008, 10:20 AM // 10:20
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#30
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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I reckon it should be changed to give it a purpose apart from cartography. Thats all it amounts to, people go in cart it and never go back.
Make it so that there is a greater purpose is a great idea, although in its current state it would need either insane faction or a complete rework to be worth it.
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Jul 14, 2008, 07:34 AM // 07:34
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#31
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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I like to play Jade Quarry. With the last double faction weekend there were many players and we could finally play the JQ mission. But not is is usually deserted as always. I suggest that all double AB faction weekends are converted to double Luxon/Kurzick faction weekends instead to promote JQ and Aspenwood.
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Jul 14, 2008, 04:07 PM // 16:07
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#32
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by Hyper.nl
I like to play Jade Quarry. With the last double faction weekend there were many players and we could finally play the JQ mission. But not is is usually deserted as always. I suggest that all double AB faction weekends are converted to double Luxon/Kurzick faction weekends instead to promote JQ and Aspenwood.
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Increasing faction rewards across the board for a weekend won't solve anything. In fact, it'll make HFFFing even worse.
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Jul 15, 2008, 04:33 PM // 16:33
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#33
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Shayne Hawke
Increasing faction rewards across the board for a weekend won't solve anything. In fact, it'll make HFFFing even worse.
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I agree...it would be nice to see a weekend dedicated solely to Jade Quarry (instead of the FA/JQ combo) to get people to actually play it instead of just mapping it.
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Jul 15, 2008, 05:24 PM // 17:24
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#34
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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Jade quarry is no fun which is why its been a ghost town since Factions began. Just delete it so people won't have to bother mapping the joint anymore.
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Jul 15, 2008, 06:39 PM // 18:39
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#35
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Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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I think someone earlier in the thread suggested something similiar, but why not scale FA/JQ/AB/Challenges like the trader prices scale. If a lot of players are playing the battles then faction rewards are lower. If fewer players are playing then faction rewards rise. If no one is playing faction rewards continue to rise until it attracts many players. Just like material prices do and just like jobs in real life work.
The Luxon Recruiter has lots of workers (players) willing to gather Jade for him then he pays minimum wage to the workers (faction). If he has very few workers willing to do the job then he issues a wage increase until he attracts enough workers.
Ecto works the same way. If no one sold ecto to the trader for a month, you'd see a tremendous price increase.
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Jul 15, 2008, 06:42 PM // 18:42
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#36
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Wilds Pathfinder
Join Date: Aug 2006
Location: On Welfare
Guild: Jelly of the Month [Club]
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sorry ,but this is a dumb question, what type of farming is FFF?
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Jul 15, 2008, 06:50 PM // 18:50
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#37
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Puddin Cheeks
sorry ,but this is a dumb question, what type of farming is FFF?
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Fast Faction Farming. There's a whole guide on it on wiki (at least for Kurzick faction farming) using the repeatable Kurzick quests. I believe someone has it posted here as well...I can't remember where it is, though.
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Jul 15, 2008, 07:43 PM // 19:43
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#38
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Make the rewards equal, on average, to those of Alliance Battles.
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Jul 18, 2008, 06:26 AM // 06:26
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#39
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Krytan Explorer
Join Date: Jun 2007
Location: New Zealand
Guild: Impus Jaenellus (Imp)
Profession: R/Mo
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I've never been able to get into jade quarry to map it. With aspenwood i spent like 2 minutes mapping and the rest of the night meaning to go somewhere else but never quite making it out.
The chance to try it would be good
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Jul 18, 2008, 07:04 AM // 07:04
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#40
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Frost Gate Guardian
Join Date: Aug 2005
Profession: N/
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they should just link both aspenwood and quarry together. one minute, you may play jade. the next, you may play fort. but the map rotation should be random, just like your team with jade still retaining the higher faction reward because of its more level playing field.
Jayce Of Underworld
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