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Old Jul 18, 2008, 05:12 AM // 05:12   #21
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It does get annoying having to go through dungeons over and over and sometimes getting a crappy reward from the end chest. And so many dungeons, as was mentioned, are so far away from an outpost that it's a pain to even get to them and sometimes it's not worth it.

So yes they should definately put a town next to all dungeons (like Cathedral of Flames), and I totally agree that every time you do a dungeon you should get more points for that particular rep instead of getting like 100 after the first time. I've never had problems with the drops, I got a green in Vloxen and Arachni's Longbow dropped for me, and I also got an onyx gemstone from a treasure chest. Golds are fine even if they aren't perfect because at least they add to your wisdom title. Now purples on the other hand that drop from end chests are annoying unless they're perfect.

But really, the biggest thing they should fix is adding towns next to all dungeons and giving you so many more points every time you redo a dungeon. The drops to me are okay as they are.

Oh, and please don't nerf any farming/running builds, some people enjoy doing those things and it's easier on others to get a run through a dungeon instead of having to fight their way through what's a very annoying location.
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Old Jul 18, 2008, 11:26 AM // 11:26   #22
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While I don't think the OP's post was well done, I agree with the sentiment.

There just isn't a good enough reason to keep people coming back for more. I have never even seen one of these supposedly unique items come from the end chests and I have done every dungeon in HM at least a half-dozen times with all human players.

I do think they should up the cash reward, increase the reputation points rewarded and maybe drop 3 items instead of two. Honestly, I've gone in to dungeons and lost money because I bought two lockpicks beforehand.
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Old Jul 18, 2008, 11:53 AM // 11:53   #23
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I like the drop rates but then I've had good luck I guess.

I've never been into lowering drop rates on greens as long as I see the gear around every so often.They are rare for a reason and thats what makes them desirable in the first place.If it's too low thats counter productive to making the area more desirable to repeat as you either get the green you want and never return, farm it merely for profit, or buy it at a reduced price due to it being more common and over-farmed.

I'd rather leave it as is than have over-farmed items appear on the market for 1-3k.

In saying I do sympathize with those that have had bad luck.
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Old Jul 19, 2008, 05:37 PM // 17:37   #24
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Im surprised more dungeons arent "run" tbh...
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Old Jul 19, 2008, 09:03 PM // 21:03   #25
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More rare drops?
Well, they would not be ''rare drops'' anymore wouldnt they?

/notsigned
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Old Jul 20, 2008, 05:55 AM // 05:55   #26
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Quote:
Originally Posted by Stockholm
Oh, your asking for 1 unique item per player? 1 allways drops from end chest, but if you have heros and henchis you will not see it drop
i've had full groups of players and have never seen a super-rare item from a dungeon end chest. If what you say is true, you'd always see a voltaic, pyroclastic, draconic, amethyst from the Heirophant's chest every single time it's run. Obviously that doesn't happen. I wish it did, I'd have an R9 draconic now for a lot less than what they're going for.
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Old Jul 20, 2008, 07:42 PM // 19:42   #27
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I don't think you should get better itemm rewards at the end of dungeons.
However the concept disappointed me because I was expecting it to be more zelda-like with puzzles. Instead it was just like a plain old mission. Too late to change anything now though...

I think Dungeons could be re-skinned a bit and dungeon books should give better rewards. More reputation at the end of a dungeon would also be good and would give players variety, therefor lowering the grind of stuff like ursan farming.


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Last edited by Lishy; Jul 20, 2008 at 07:44 PM // 19:44..
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