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Old Jul 17, 2008, 02:10 AM // 02:10   #1
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Default Increase rewards for EotN dungeons to make them worth redoing

Currently, most people do the EotN dungeons once, maybe twice (one per each mode), per character. Then they just become a relic of the past, basically forgotten.
Is this really how it's meant to be?

Look at FoW, UW, DoA; they are redone constantly because the reward is actually worth more than a one-time +20 points on a title.

EotN dungeons need better rewards. Give each dungeon a unique drop, have a weapon and armor set for each race that requires the unique drops in its respective regions, and have one master weapon and armor set that encompasses all 18 dungeons.

Reskin some of the dungeons; so many of them use the same exact levels that it's really quite pathetic and gets stale really quickly. Maybe one room reused is fine, but an entire level??

Also, farming the whole dungeon needs to be prevented. Put counters to all farming builds on the last few mobs before the final boss. That way you can farm some of the dungeon to get drops, but you can't run the whole thing, similar to UW/FoW.
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Old Jul 17, 2008, 02:17 AM // 02:17   #2
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are you joking me?

you not notice the end dungeon chests, they work the exact same as UW, FoW, Deep chests.

they all have certain items that have a rare chance of dropping. each dungeon other then vloxen has at least 1 unique item that only drops in that chest.

to the other points i am not starting other wise i will have a essay.
GL to you in your GW adventures and well dont pug my way, i run atleats 3-4 HM dungeons a day and have a blast i love GW:EN, even if it was rushed when they decided to make GW2 instead of a few different expansions.
i rather agree with the way they did this. hopefully GW2 lives up to what everyone is waiting for. keep up the work.

cheers
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Old Jul 17, 2008, 02:18 AM // 02:18   #3
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good idea!

and make all the monsters resistant to Kd's and carry energy denial.


if you don't understand it, you probably use it.
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Old Jul 17, 2008, 02:19 AM // 02:19   #4
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Chest drops, and Master Dungeon Guide

That's all I need to keep redoing dungeons
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Old Jul 17, 2008, 02:27 AM // 02:27   #5
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Quote:
Originally Posted by Marverick
EotN dungeons need better rewards. Give each dungeon a unique drop, have a weapon and armor set for each race that requires the unique drops in its respective regions, and have one master weapon and armor set that encompasses all 18 dungeons.
There are unique drops. For example, the Dryad Bow is only located in Rragar's Menagerie. The Frog Scepter in Bogroot. Then there are all the Green items that are specific to the chests at the dungeon end.
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Old Jul 17, 2008, 02:32 AM // 02:32   #6
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Quote:
Originally Posted by Alex the Great
good idea!

and make all the monsters resistant to Kd's and carry energy denial.


if you don't understand it, you probably use it.
Yes, because nerfing other things such as [[earth shaker] and the entire KD mechanic in general for the entirety of that part is a good idea. I'd rather see Ursan get nerfed instead. Easier and doesn't affect everything else majorly.

/Notsigned. The end chest is enough, although I do think that they can increase the rep reward for multiple completions.
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Old Jul 17, 2008, 03:18 AM // 03:18   #7
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I don't think it is the reward that is the main reason people don't do some dungeons. Catherdral of Flames is a popular dungeon and shares one similarity with UW, FoW, and DoA, they all have a starting locations. I believe it is about location and extra time it takes to get to the dungeon.

I don't see a need to increase the reward for dungeons since several of the dungeons that are hard to get to have some good end chest rewards. As for increasing rep points, I don't care about titles so knock yourself out.

It is just like the z-chest (except it takes 5 seconds to get to the end chest), most of the time you lose but sometime you win.

Quote:
Originally Posted by Kumu Honua
The Frog Scepter in Bogroot.
Two little things about Bogroot.
  • Starting and Gadd's camp you can run there and never agro anything.
  • With help a 600 / Smite can complete the dungeon, they will need a little help with the Stormcloud Incubus

Last edited by R.Shayne; Jul 17, 2008 at 03:28 AM // 03:28..
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Old Jul 17, 2008, 03:37 AM // 03:37   #8
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Quote:
Originally Posted by Kumu Honua
There are unique drops. For example, the Dryad Bow is only located in Rragar's Menagerie. The Frog Scepter in Bogroot. Then there are all the Green items that are specific to the chests at the dungeon end.
Unfortunately, the drop rate is so low that I've never seen a single one of them.... and I've been doing Ragnar's repeatedly for that bow.

I daresay that the droprate is so bad that, if it's the unique skins you're after, you're better off farming and just buying one.

That leaves the master dungeon guide as the only incentive. For me that's enough to get me to do all the dungeons ONCE in NM on most characters and ONCE in HM for my main.
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Old Jul 17, 2008, 03:43 AM // 03:43   #9
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Quote:
Originally Posted by Chthon
Unfortunately, the drop rate is so low that I've never seen a single one of them.... and I've been doing Ragnar's repeatedly for that bow.

I daresay that the droprate is so bad that, if it's the unique skins you're after, you're better off farming and just buying one.

That leaves the master dungeon guide as the only incentive. For me that's enough to get me to do all the dungeons ONCE in NM on most characters and ONCE in HM for my main.
Oh, your asking for 1 unique item per player? 1 allways drops from end chest, but if you have heros and henchis you will not see it drop
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Old Jul 17, 2008, 03:49 AM // 03:49   #10
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Quote:
Originally Posted by Chthon
Unfortunately, the drop rate is so low that I've never seen a single one of them.... and I've been doing Ragnar's repeatedly for that bow.

I daresay that the droprate is so bad that, if it's the unique skins you're after, you're better off farming and just buying one.
This is the only thing about dungeons that needs to be corrected. The drop rates.
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Old Jul 17, 2008, 04:38 AM // 04:38   #11
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Do you like... not even play the game and just post on forums?
Dungeons are about the only thing my guild does. You get about 5k every time you do one if u pick up and sell all your drops.

/notsigned
Lots of people do dungeons. Its the fact that there are so many of them and they are so repeatitive (using reskined areas) that they aren't that great, not the rewards from them. UW and FoW are timeless, full of unique monsters and lore. Raven's Point and most of the other dungeons just kinda blurr together.
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Old Jul 17, 2008, 04:49 AM // 04:49   #12
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Quote:
Originally Posted by Chthon
Unfortunately, the drop rate is so low that I've never seen a single one of them.... and I've been doing Ragnar's repeatedly for that bow.

I daresay that the droprate is so bad that, if it's the unique skins you're after, you're better off farming and just buying one.

That leaves the master dungeon guide as the only incentive. For me that's enough to get me to do all the dungeons ONCE in NM on most characters and ONCE in HM for my main.
Yes, the drop rates are low, but not infinitesimal. It took me about a month of 2 or so runs a day to get the bow for myself. I did that only in Normal Mode.

Master dungeon guide is valuable at a bare minimum of 4 times. 1 for each reputation path.

So already you are looking at 4 runs per dungeon, and quite a few if you want an item and are unwilling to pay exorbitant prices to buy one and find pride in obtaining something for yourself.
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Old Jul 17, 2008, 05:54 AM // 05:54   #13
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Quote:
Originally Posted by HawkofStorms
Do you like... not even play the game and just post on forums?
Dungeons are about the only thing my guild does. You get about 5k every time you do one if u pick up and sell all your drops.
First off, im not talking about general drop rates. I'm talking about the drop rates for "rare" skinned items. Look at the clockwork scythe for example. It's fairly expensive because its so rare, yet its so unbearably ugly compared to other scythe skins that it makes no sense to simply farm the dungeon over and over to get it. Especially when theres a new perma sin build...

Since we're on the topic, 5k every time you do a dungeon?! At what? A minimum of half an hour with cons and an elite ursan/HB team?! LOL I can make at least 4x that amount (assuming I'm unlucky) using the perma sin in UW. That is rediculous and pathetic, and one reason I shy away from dungeons and areas that offer little more than a possibility at a rare skin, of which the likelyhood of dropping is slim to none.
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Old Jul 17, 2008, 09:44 AM // 09:44   #14
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/signed
I still wouldn't do them though.

Well, to clarify - on that once in a blue moon occasion when I would do them - I wouldn't mind better rewards. Free money is free money.
But all in all they wouldn't be a initiative to do those crapholes.
Shit still stinks despite you putting a rose in it.
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Old Jul 17, 2008, 09:57 AM // 09:57   #15
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dungeon drops are crap now
since the drop of the onyx gemstone you're shit outta luck if you get one
and most items that drop aren't perfect
/signed
want some decent stuff from end chests
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Old Jul 17, 2008, 11:26 AM // 11:26   #16
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what I want is for them to be closer to town, some of them are just a pain in the where ever to get to that by the time you get there, you have to stop playing :P~
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Old Jul 17, 2008, 01:56 PM // 13:56   #17
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Either up the reward or come up with a quicker way to get to the dungeon.

I ran Ooze Pit, Bogroot, Kathandrax, Rragar, and Oola’s lab one day. At each end chest I got the exact same reward, 1 Onyx Gemstone and 1 Diamond. Since I was after the design-a-weapon equipment I really felt like I had just wasted the entire day. I agree if you want something it is quicker to get the gold and just buy it, but then you lose the thrill of finding it yourself.

If they increase the drop rate of rare gold skins that can only be found in that dungeon, those with e-peen attached to a certain spear are really going to be upset (sounds great to me).
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Old Jul 17, 2008, 02:45 PM // 14:45   #18
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The major issue with dungeon is not really the rewards, it is the system it was implemented in. Instead of giving us a hardcore dungeon experience like Urgoz was back in the day, that had a 1 in 12 chance of getting you a decent drop that sold for 100+xx ectos for over a year... instead we were given a bunch of remapped dungeons that everyone and their dog can finish with an astonomically minute chance of getting a decent drop.

If this does not encourage grinding I dont know what does.

Face it, EotN was one of the worst things to ever happen to GW. The currrent dugeon system is beyond fixing.
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Old Jul 17, 2008, 04:52 PM // 16:52   #19
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You have books for that.
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Old Jul 18, 2008, 05:01 AM // 05:01   #20
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Quote:
Originally Posted by shoyon456

Since we're on the topic, 5k every time you do a dungeon?! At what? A minimum of half an hour with cons and an elite ursan/HB team?! LOL I can make at least 4x that amount (assuming I'm unlucky) using the perma sin in UW. That is rediculous and pathetic, and one reason I shy away from dungeons and areas that offer little more than a possibility at a rare skin, of which the likelyhood of dropping is slim to none.
Oh wow. You can abuse an incrediably overpowered cookie cutter farming build too?

Big deal.
A) The game is about having fun, not maximizing profit. And most of the GW players agree with me. Otherwise, EVERYBODY would be doing Solo UW nonstop, and no one would play any other area of the game. Since there aren't 150 some districts in ToA (like there were for holiday events), obviously many people are playing to have fun, not maximize profit.

B) I know you were talking about the super rare drops. I wasn't addressing your points. But since you brought it up, if those items weren't super rare, then they'd have no value and would be merchant food (which many of those drops, especially the caster weapons, already are).
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