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Old Feb 06, 2006, 01:37 AM // 01:37   #21
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Yes, we can definitely hope. I don’t see it happening either. But it would definitely be nice to be able to change our existing characters once we get all these options.

Even with Chapter 2: Factions coming out, it was mentioned there will be new faces and hair styles for the core professions. I really hope Anet will provide us some method of allowing us to change our faces/hair to try the new ones out.

Maybe for every chapter/instalment we buy and add to our account, we get 1 chance to edit our character appearance to see some of the new things they put in.

So if they do decide to implement body types into the game, they can release it along with an upcoming instalment.
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Old Feb 06, 2006, 07:24 AM // 07:24   #22
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A one time edit for existing characters would solve it I would think. Hopefully if this gets enough support it WILL get into the installment.
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Old Feb 11, 2006, 07:40 PM // 19:40   #23
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/signed

i would love to see this kind of thing.

id also like to see the ability to change breast size i hate my ele's big breasts.
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Old Feb 11, 2006, 10:03 PM // 22:03   #24
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Quote:
Originally Posted by Fallen_Angel_Crimson
/signed


id also like to see the ability to change breast size

And this is why I'm totally /not signed. Skill sets and weapons concern me just a bit more than body size and face appearance. This is GuildWars, not My Little Pony.
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Old Feb 12, 2006, 12:15 AM // 00:15   #25
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Quote:
Originally Posted by Edge Martinez
And this is why I'm totally /not signed. Skill sets and weapons concern me just a bit more than body size and face appearance. This is GuildWars, not My Little Pony.
Visual appearance makes up a part of a game as much as quality weapons and balanced skills. Otherwise, why don't we just run around with stickmen on grid-like terrain?

However, ideas like this aren't considered top priority for me. I still would like to see it some time down the road.

Being unique and creating an identity for one's character is apparent throughout all online RPGs. Guild Wars isn't any different.

Why would someone spend twice or even tens time the amount of gold to buy a weapon that's skinned differently? Why do some players pay 15k for armor when 1.5k can get the same thing? It's all for looks. So don't say, "looks don't matter", because on some level, it does!

For some players, the visual experience of the game can even far outweigh anything else.

Furthermore, Anet prides themselves upon the variety of characters in Guild Wars. "Male and female", "large and small", "36 combinations of six professions", "more than 150 unique skills", "combined for any number of effects".

Why not reinforce that statement with more diverse looking characters?

Last edited by toramiko; Feb 12, 2006 at 04:51 AM // 04:51..
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Old Feb 13, 2006, 03:38 AM // 03:38   #26
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Quote:
Originally Posted by toramiko
For some players, the visual experience of the game can even far outweigh anything else.
Oh I know. I always end up in a group with these folks. They look real good getting owned by a spider. But hey, maybe bigger breasts will add armor, right?
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Old Feb 13, 2006, 04:03 AM // 04:03   #27
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Quote:
Originally Posted by Edge Martinez
Oh I know. I always end up in a group with these folks. They look real good getting owned by a spider. But hey, maybe bigger breasts will add armor, right?
The only way to choose breast size would be to choose the monk like body.. there wouldn't be any scale like thing for just breasts because I know that if they did that this wouldn't be implemented until about chapter 8.

Also it is true that people enjoy making there character look just as they want and people always say that they would want somthing else yet when I go in game and talk to people they are always saving up to buy 15k armors and expensive dyes even when they need a better weapon.
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Old Feb 13, 2006, 04:51 AM // 04:51   #28
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This is my attempt at slimming down my character. Its not much but it would add another difference between characters.


This is my fat character, another option.


This is for all the people who would increase their breasts. lol (I honestly would on my warrior...this is pathetic.)
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Old Feb 13, 2006, 07:59 AM // 07:59   #29
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Incidentally many games already have very detailed ways to alter body shape. (yes, even breasts So it's not like it's difficult or anything. I get the feeling it's not high on ANets priority list tho.

Check out Phantasy Star Online, Phantasy Star Universe, I think Star Wars: Galaxies, and City of Heroes also has a very detailed character creation, although I havent seen them. And for the adventurous, try Oppai Slider 2 :P
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Old Feb 13, 2006, 08:12 AM // 08:12   #30
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Quote:
Originally Posted by Rieselle
Incidentally many games already have very detailed ways to alter body shape. (yes, even breasts So it's not like it's difficult or anything. I get the feeling it's not high on ANets priority list tho.

Check out Phantasy Star Online, Phantasy Star Universe, I think Star Wars: Galaxies, and City of Heroes also has a very detailed character creation, although I havent seen them. And for the adventurous, try Oppai Slider 2 :P
The thing is those games were made for that from the start so their meshes and textures were set up for that. This game is not and it would take even more work to add scales then it would to just change the size of armor to fit a new body.

By the way, I love CoX's customization options.
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Old Feb 13, 2006, 09:22 AM // 09:22   #31
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I don't want my female Assassin to look anarexic ;_;
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Old Feb 13, 2006, 03:06 PM // 15:06   #32
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Quote:
Originally Posted by BigTru
I don't want my female Assassin to look anarexic ;_;
Then lets hope this gets enough support to be added to this chapter.
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Old Feb 13, 2006, 03:49 PM // 15:49   #33
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I think more customization options for appearance would be welcome.

However, depending on how difficult this is to implement, I'd prefer if ANet spent their resources on more content. Given a choice between giving my warrior more skill choices so she can ACT more unique on the battlefield versus more appearances so she can LOOK more unique on the battlefield, I'd take the skill choices.
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Old Feb 13, 2006, 03:55 PM // 15:55   #34
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Well now that I think about it I have never seen an overweight person in Tyria, not even an NPC in town. My guess is they do not really want to put the fate of their lives in a guy who can not run 3 feet with out huffing and puffing. Either that or the armor they make is not one size fits all.

I like this idea, it would make the characters look diffrent.
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Old Feb 13, 2006, 05:15 PM // 17:15   #35
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I agree wholeheartedly. I would want a bit more placed on good ol' content than this, but looking spiffy is never bad. The hulking Warrior thing hasn't bothered me as much as some people, but I'd like the option.

So, in a word, /signed
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Old Feb 13, 2006, 09:53 PM // 21:53   #36
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Scaling armor would not be a problem, they already do it for height.
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Old Feb 14, 2006, 09:37 AM // 09:37   #37
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Quote:
Well now that I think about it I have never seen an overweight person in Tyria, not even an NPC in town.
Closest I've ever seen is probably Little Thom

I would very much like the ability to change my chars appearances...even just once, after staring at them for SO MANY HOURS, some change would be good. I'd be happy with a "plastic surgeon" in a town that would just change face/hairstyle for a few plat. While we're at it though, wouldn't mind a groomer to pimp my pet too

/signed
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Old Feb 15, 2006, 03:14 AM // 03:14   #38
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considering how many characters the game needs to animate in each outpost this may get a little crazy
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Old Feb 15, 2006, 03:38 AM // 03:38   #39
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Quote:
Originally Posted by toramiko
Visual appearance makes up a part of a game as much as quality weapons and balanced skills. Otherwise, why don't we just run around with stickmen on grid-like terrain?

However, ideas like this aren't considered top priority for me. I still would like to see it some time down the road.

Being unique and creating an identity for one's character is apparent throughout all online RPGs. Guild Wars isn't any different.

Why would someone spend twice or even tens time the amount of gold to buy a weapon that's skinned differently? Why do some players pay 15k for armor when 1.5k can get the same thing? It's all for looks. So don't say, "looks don't matter", because on some level, it does!

For some players, the visual experience of the game can even far outweigh anything else.

Furthermore, Anet prides themselves upon the variety of characters in Guild Wars. "Male and female", "large and small", "36 combinations of six professions", "more than 150 unique skills", "combined for any number of effects".

Why not reinforce that statement with more diverse looking characters?
Quoted for the 100% sensibility of the post, as well as summing up all issues.

I just have a few things to clarify on:

Concerning monk and warrior body types: if they're the same, why do warriors have potbellies and monks don't? Why do male warrior legs look absolutely stupid while wearing chainmail armour, meanwhile tattooed monk legs look defined and not bowed?

Concerning warrior faces: they're all the he-man/conan/barbarian king brouhaha stereotype. I would personally take finess over raw force any day, and I would love to have a character that reflected it.

I have truly become annoyed to see every 7 ft tall bulldozer rush at me when I play caster in CA, and usually I just do a little magic and avoid them. But if several toned fighters (as in people who look like they've been trained) rushed at me I would hit x and r because holy crap they're about to kick my ass!

I don't care if I'm becoming redundant, this rant is making me feel better.



If it isn't too advanced, you could make two bars:
body fat (1% - 50% for the extremes (anything above 50 is just disgusting, not to be discriminatory)) and
body muscle

You can use the height bar to set the height, and then move either indicator of the body fat/body muscle bars, which are opposite (so when you move one to 'more', the other one goes 'less'). In this way, you can have chunky warriors who look like they can pack a few punches -- but that's all they'll be able to do... or you can have lean athletic fighters who look like they could hamstring you, sever the tendons to your wrist, and carve their name in your neck all before you could begin casting your defensive spell.
You could also have necromancers who look like they won't break the moment you touch them... or elementalists who don't look like they've been locked in a closet and starved for the past year.
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Old Feb 15, 2006, 06:09 AM // 06:09   #40
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Another thing I would like to see if more extreme height differences...that slider doesnt move very far...

perhaps you could have:
Height slider(affects height)
Muscle slider(affects appearences of muscle, similar to SanAndreas)
Weight slider(affects "roundness/stickness" of character, again already in SanAndreas)

This stuff has all been done on worse systems than the minimum requirements for GW, so honestly...its not a matter of if it can be done, but if they will.
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