Jul 26, 2008, 07:43 AM // 07:43
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#1
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Ascalonian Squire
Join Date: Oct 2007
Guild: Knights Castle
Profession: W/Mo
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Role Playing Mode/Area
I know the Role Playing District has already been shown, but im just expanding the idea, suggesting some form of working mechanism
Area
1. Have a role playing district thats accessible to all campaign characters excluding pvp characters (much like temple of balthazar except without pvp characters)
2. Make a Guild Hall upgrade that can turn the guild hall into a similar district at the leader's command
Functions:
1. Maximum 100 or manageable people allowed in district(if overflow, make new 1)
2. Gives player a toggle button much like HM/NM in party formation to Accept Fights
3. Have a button that allows others to manually attack other players
4. When one player is slain in the district, does not count as actual death, and have a button of (resurrect) to manually resurrect.
5. Allow show weapons
6. No Henchmen/Heros in district
7. Assign buttons to Walk/Run/Jump that ONLY work in this district
Thankyou.
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Jul 26, 2008, 08:57 AM // 08:57
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#2
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Academy Page
Join Date: Dec 2007
Location: Las Vegas, NV, USA
Guild: Death Design Cult [DDC]
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I've totally seen that district before!!! It was called Neverwinter Nights...
All sarcasm aside, I dig some intense role playing every now and then, but GW is not that kind of game. If you're looking for role-playing opportunities, go check out 4th edition D&D. They have an online system to connect RP-ers worldwide.
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Jul 26, 2008, 11:27 AM // 11:27
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#3
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Frost Gate Guardian
Join Date: Apr 2007
Profession: E/
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I like RP too, but yeah, not only is GW not really geared towards that, you also don't seem to be suggesting that.
1) I think that is the limit anyway, but I could be wrong
2)You can accept fights now, do a scrimmage
3)I thought this *wasn't* for PvP characters, yet you want to PvP?
4) Ok...res shrine. Also in your scrimmage
5)Any explorable or even...scrimmage?
6)Just don't use them
7)A *huge* coding project (because GW2 stuff I'm certain won't just plop into GW1 real well)
So, unless I'm missing something major here, you can already "RP" in any district you like, and if you want combat, go scrimmage in your GH. Not perfect, but until GW comes out with an editor like NWN to create your own environment (I can dream), the suggestions really don't change much.
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Jul 27, 2008, 04:49 PM // 16:49
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#5
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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If someone hat is nor roleplaying bothers you, just ignore them.
So a change to the Buddy list would be better.
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Jul 27, 2008, 07:51 PM // 19:51
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#6
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Lion's Arch Merchant
Join Date: Oct 2006
Profession: W/
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/notsigned
This is just a bad idea that won't add anything to the game.
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Jul 27, 2008, 09:01 PM // 21:01
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#7
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Furnace Stoker
Join Date: Jan 2007
Location: Ohio
Guild: I Will Never Join Your Guild (NTY)
Profession: R/
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other than the adding of jump (which is not possible with the current game engine and coding) everything you mentioned can already be done - hence no need for any changes
cheers
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Jul 27, 2008, 09:10 PM // 21:10
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#8
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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/notsigned
GW was made to be a PvP oriented game anyway, wait for GW2
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Jul 28, 2008, 01:22 PM // 13:22
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#9
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Elf Merchant
Area
1. Have a role playing district thats accessible to all campaign characters excluding pvp characters (much like temple of balthazar except without pvp characters)
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So you want a town that PvE characters can go to?
http://guildwars.wikia.com/wiki/Lion%27s_Arch
http://guildwars.wikia.com/wiki/Henge_of_Denravi
http://guildwars.wikia.com/wiki/Durheim_Archives
http://guildwars.wikia.com/wiki/Boreal_Station
http://guildwars.wikia.com/wiki/Yahnur_Market
http://guildwars.wikia.com/wiki/Gate...htfallen_Lands
...to name but a few.
Quote:
Originally Posted by Elf Merchant
2. Make a Guild Hall upgrade that can turn the guild hall into a similar district at the leader's command
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So make the guild hall like a town? Huh?
It...it's sort of just like a town as it is now.
Quote:
Originally Posted by Elf Merchant
Functions:
1. Maximum 100 or manageable people allowed in district(if overflow, make new 1)
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We can already have multiple people in a town thus this suggestion is invalid.
Quote:
Originally Posted by Elf Merchant
2. Gives player a toggle button much like HM/NM in party formation to Accept Fights
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Huh?
Quote:
Originally Posted by Elf Merchant
3. Have a button that allows others to manually attack other players
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I'm pretty sure that's been suggested before... Because other MMOs have it doesn't necessarily make it a good thing.
Quote:
Originally Posted by Elf Merchant
4. When one player is slain in the district, does not count as actual death, and have a button of (resurrect) to manually resurrect.
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What's the point in it then?
Player 1: "Oh X Necro X I just killed you lololol"
Player 2: "lolol but I can use ma res skill"
Player 2: "lul I'm alive!!!!!"
Being killed should count for something. Having it not even count a death would be completely, utterly pointless.
Quote:
Originally Posted by Elf Merchant
5. Allow show weapons
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Idea Previously Suggested.
Quote:
Originally Posted by Elf Merchant
6. No Henchmen/Heros in district
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Only thing so far that either I've understood or has been a vaguely acceptable idea.
Quote:
Originally Posted by Elf Merchant
7. Assign buttons to Walk/Run/Jump that ONLY work in this district
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More emotes?
Existing Thread 1
Existing Thread 2
I honestly don't know whether to close this thread or not. It just seems like an excuse to suggest things that have previously been suggested, but then there is some merit in a "non-hero/henchman" mode...
Quote:
Originally Posted by Elf Merchant
Thankyou.
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You're Welcome.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Last edited by Cebe; Jul 28, 2008 at 01:25 PM // 13:25..
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Jul 28, 2008, 03:55 PM // 15:55
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#10
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Frost Gate Guardian
Join Date: May 2007
Guild: [lion]
Profession: N/Mo
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it is just not the game, your are suggesting to change the whole game mechanics alltogether
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