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Old Jul 28, 2008, 08:08 PM // 20:08   #201
Underworld Spelunker
 
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Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Life Explosion
Enchantment Spell. For 10 seconds, you are Enchanted with Life Explosion.
When this enchantment ends, you lose all Enchantments and all but 5...41...50 Health and
deal 50% of the Health you lost as Dark damage to all adjacent enemies,
deal 25% of the Health you lost as Dark damage to all nearby enemies,
deal 15% of the Health you lost as Dark damage to all enemies in the area,
deal 10% of the Health you lost as Dark damage to all enemies in half casting range.
Deal 5% of the Health you lost as Dark damage to all enemies withing earshot.
For each enemy that attacked you or casted a spell upon you while you where under the effects of Life Explosion, you recover 1..2% health.
You cannot shadow step while you are under the effects of this Enchantment.
(Deadly Arts)

Mwa-ha-ha-ha-ha!
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Old Jul 29, 2008, 12:18 AM // 00:18   #202
Wilds Pathfinder
 
Join Date: Dec 2006
Profession: E/Me
Default The Elemental State

The Elemental State [E]- 100 energy, 120 recharge, 2 sec cast- For 1..15 seconds, you enter the elemental state, you move 25% faster and all elemental spells you cast cost no energy and have 50% less recharge time, all elemental spells cast 50% faster ,you can not lose energy or regain energy while in this state. All elemental spells do 100% more damage. When this enchantment ends, you lose your remaining energy and your full energy bar is filled with exhaustion and you lose half of your remaining health. You may not cast any other enchantments while under this one, all current enchantments are removed and you cannot be the target of any enchantments under this enchantment.
-Energy Storage


Overpowered? The after effects are harsh

Elemental Comet 25e 30r 2c [E]- Summon an elemental comet, all elementalists and their attributes are increased by 4(Includes foe elementalists also). For every elemental spell that ally/foe casts they lose 30 health. The comet goes away after 1..15 seconds. Energy Storage.

idk if this one is such a good idea.

Defender of the Elements [E]-50e 25r 1c- Target foe takes 10..50 fire damage, 10..50 water damage, 10..50 earth damage, and 10..50 air damage. Target foe begins burning for 1..10 seconds, moves slower by 66% for 1..10 seconds, is weakened for 1..10 seconds, and blinded for 1..10 seconds. Energy storage


Elementalists' Revenge [E] 25e 15r 1c- For 1..10 seconds, every time you get hurt by target foe, they suffer either 10..50 fire damage and burning for 1..10 seconds, 10..50 water damage, and 1..10 seconds 66% slower movement, 10..50 air damage and are blinded for 1..10 seconds, or 10..50 earth damage and are knocked down for 2..3 seconds. Energy Storage


Fire Dance [E] 25e 10r 1c-You initiate the fire dance, for every successful movement target foe takes 10..40 damage. There are a total of 1..3 movements. (This next description is diffrent every time you enter a zone, or activate this skill) Up down down left.(He wouldn't be dancing, but like ddaaancing...get my meaning?" Fire magic.

Circle of Fire [E] 25e 15r 2c-Surround target foe and all near target foe with a circle of fire surrounding target foes aggro area for 30 seconds. If target foe attempts to leave the area through the fire, target will take 40...150 damage and burn for 1..10 seconds. Fire damage

Thought it would be unique

Water Rider [E] 25e 10r 1c-Summon water and ride on it for 10 seconds.(You control it yourself), as you move the water will turn to ice. After this stance is over, the ice will shoot out in spikes in deal 10..100 damage to all foes near the ice. You move 25% faster during this.

Fun huh?

I still gotta think of more xD

Last edited by Lawliet Kira; Jul 29, 2008 at 09:04 PM // 21:04..
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Old Jul 29, 2008, 01:43 AM // 01:43   #203
Furnace Stoker
 
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Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Ritualist Elite

Spirit Guardian : 25energy 3sec 30sec recharge - Summon a lvl 1..11 Spirit Guardian. For 5..75seconds this spirits attacks deals 5..15 damage for each spirit in range and heals each of those spirits for the amount of damage delt to foes. Spawning Power

Ranger Elite

Spirit of the Wild : 15energy 3sec 60sec recharge - Nature Ritual. Sumon the Spirit of your Animal Companion. This spirit has the same lvl and Health and Attack power of your Animal Companion. This spirit lasts from 5..30 seconds and reponds to all of your pet comands. Beast Mastery


Warrior

Chakra Master : 10energy 20sec recharge - Stance. For 0..10seconds, while your are suffering from the Blind condition, your attacks always hit your target and can not be blocked. Tactics.

Elite Shout
"Oh Snap!" : 10adrenaline - For 8..2 seconds all of your skills are disabled. Throw your weapon at target foe in earshot. If the weapon hits it deals +0..10damage and the target is knocked down. Strength.
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Old Jul 29, 2008, 03:14 AM // 03:14   #204
Desert Nomad
 
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Join Date: Nov 2007
Guild: [HAWK]
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Mesmer: Infinite Chaos (pve only) Domination

15e, 3sec cast, 30r
Spell. For each mesmer spell on your skill bar, you deal 5..25 damage to all enemies in the area for 5 seconds.

A sweeping AoE skill, with devastating effects. This skill may seem really strong, but this may be enough to create a better outlook for the mesmer class. CoP, CoF, Infinite, and Esurge ftw! :P


Monk: Divinity (pvp&pve) Divine Favor

5e, 1/4sec cast, 10r
Enchantment. For 1...4 seconds your party will not take any damage. when this enchantment ends, all of the damage that would have been done to the entire team is directed to you.

A very tactical approach to catching spikes, with a double blade effect for balance.

Ranger: Feral Beast (pve only) Beastmastery

5e, 10sec cast, 60r
Skill. Tame wild animal (this skill works as charm animal). Pet will have +20 armor, attack 25% faster, run 25% faster, and deal +1..5 damage with all attacks, but suffers from only having 50...20% as much health as a normal pet.

This could replace Charm in pve, allowing rangers to feel more comfortable taking a pet along for the trip.


Assassin: Shadows Requiem (pvp&pve) Shadow Arts

5e, 1/4sec cast, 20r
Enchantment. For 6 seconds, you take half damage. When this enchantment ends, you gain all of the damage you took as health.

A very different approach to healing possibly?


Dervish: Avatar of Abbadon [e] (pvp&pve) Myst

15e, 3sec cast, 60r
Elite form. for 4..45 seconds take the form of Abbadon, and while in that form, suffer -2 health degeneration, but each of your attacks cause burning and bleeding for 2 seconds, and heal you for 1.. 20 health. this skill is disabled for 120.

Possibly underpowered, but it has a huge synergy with condition/pressure builds. Fragility anyone?



Warrior: "Have at thee!" (pvp&pve) Swordsmanship

7 adren
Sword Attack. Lunge at your opponent, dealing +5..38 damage. If the opponent is casting a spell or using an attack skill, you gain 7.. 80hp.

A new way of healing + a worthy spike assisting skill?
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Old Jul 29, 2008, 05:36 PM // 17:36   #205
Underworld Spelunker
 
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Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Well of Animation
E:10 C:3 R:5
Elite Well spell. Exploit nearest corpse to create a Well of Creation at that location. For 10...26...30 seconds, anytime a Fleshy creature dies within the well, its corpse is automatically exploited to animate a level 1...14...17 random Necromancer Minion. Dead creatures within the Well can't be resurrected by any means.

List of minions and chances of getting them with this skill:
- 40% : Bone Minion
- 20% : Vampiric Horror
- 20% : Bone Fiend
- 15% : Shambling Horror
- 5% : Flesh Golem

Last edited by MithranArkanere; Jul 29, 2008 at 05:38 PM // 17:38..
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