Jul 29, 2008, 04:36 PM // 16:36
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#21
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by Arkantos
Everyone who's disagreeing with this, tell me, what negative effect would this change have? The way I see it, there's only a positive outcome to this suggestion.
If someone can give me a good reason why it shouldn't be changed (lolnoob just dun forget!!11 isn't a good reason), then I'll say /notsigned. But until then, /signed.
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1) Teaches people to be observent
2) Teaches people how to use the Jujundu skills
3) Offers a different form of environment interaction
4) It is easy.... EASY
5) Provides challenge in reaching a quest
I'm sure there are others, but those are the obvious ones.
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Jul 29, 2008, 05:33 PM // 17:33
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#22
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by MagmaRed
2) Teaches people how to use the Jujundu skills
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For those who do not know how to use the Junundu skills, here's a little 2 step guide I created for you.
1) Click the skill you want to use.
2) If it is an adrenal-based skill, hit some stuff, then click it.
Quote:
Originally Posted by MagmaRed
4) It is easy.... EASY
5) Provides challenge in reaching a quest
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These 2 seem quite... contradictory?
There is absolutely no downside to the OP's suggestion.
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Jul 29, 2008, 05:35 PM // 17:35
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#23
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Emo Goth Italics
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Quote:
Originally Posted by MagmaRed
1) Teaches people to be observent
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The movement controls should already cover this. Minimal observation is required, but you still need to observe everything you do.
Quote:
2) Teaches people how to use the Jujundu skills
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It does that already.
Quote:
3) Offers a different form of environment interaction
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The only one in the game? Next to the required pillar to be wurm blasted, but that's a mandatory requirement.
PvE is easy too. This shouldn't take away time due to a small mistake or misinformation. Especially when this vanquish takes around 2 hours on average.
Quote:
5) Provides challenge in reaching a quest
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It isn't necesarily hard, and if it provides challenge how is it easy?
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Jul 29, 2008, 05:44 PM // 17:44
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#24
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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You are facing it from the WRONG side.
What should be changed is the Skill, not the Area. The area is fine, the area is just great.
Increase the skill recharge and make it use 10 energy instead of 4 adrenaline and done, SOLVED.
The skill that should use adrenaline is the first one, and should use 1 hit, not the second.
Last edited by MithranArkanere; Jul 29, 2008 at 05:47 PM // 17:47..
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Jul 29, 2008, 06:22 PM // 18:22
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#25
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Lion's Arch Merchant
Join Date: Oct 2006
Profession: W/
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/signed
I also agree with the idea of changing the skill so that it requires energy instead of adrenaline.
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