Jul 29, 2008, 08:33 PM // 20:33
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#21
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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1) - Better Drops - Those greens aren't any better/worse than any other green, so /notsigned
2) - Better Drop Mechanic - Would get my vote, with an ecto, a key, and a gold/green for everyone. Mind you still could end up without getting a green. Double the amount on HM.
3) - Random Spawns - Would make it a hell of a lot tougher, yet nowhere in GW Anet used random spawns...so this suggestion is a bit itchy.
So all in all, you want to attract more players to those Tombs, yet as it is at the moment, the Drops are okay (greens are on par with other chest rewards).
Another drop mechanic wouldn't motivate me to wade through those 4 levels again, cause all you would get is some stuff you could get at the UW-chest too, minus the rare Eternal Blades and stuff because they should stay exclusive to the tougher UW.
And random spawns....it would make your average PUG-visit a nightmare.
Euhm...yeah, Tombs are dead and will stay dead.
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Jul 29, 2008, 09:02 PM // 21:02
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#22
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Banned
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i would like to see a revamp of a few places tombs being one of them but the uw and fow need a over hall along with the deep/Urgoz and the jade quary. is this going to happen no. did i vote yes to show my support yes.
Last edited by Dr.Jones; Jul 30, 2008 at 07:18 PM // 19:18..
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Jul 30, 2008, 03:22 AM // 03:22
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#23
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Interested in finding one.
Profession: Mo/
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I would simply like there to be a chest at the end thats similar to the ones in the Fissure, Underworld, and dungeons. Spending hours of your time to get to the end and then watching as your teammates pick up some greens, while none dropped for you is quite the slap in the face. (Even though many of these greens are mediocre) A HoM trophy would be nice, too.
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Jul 30, 2008, 07:03 AM // 07:03
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#24
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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It would surely be nice if this one gets some more love.
An end chest and a HoM monument would probably help a lot.
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Jul 30, 2008, 07:21 AM // 07:21
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#25
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Forge Runner
Join Date: Jan 2007
Location: Belgium
Guild: Legion Of Sacred Light [LSL]
Profession: Mo/
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Quote:
Originally Posted by MithranArkanere
- Add a repeatable quest given by the "Commander Kuro": "Cleanse the Halls".
- Move the drops from the last bosses to a single chest that is opened separately by each character once all of them are dead.
- Remove the henchmen from the outpost.
- Complete the 'eternal/ghostly' and 'chaos' sets of weapons and make all of the items drop there.
For example:
* Eternal Sword (already in-game)
* Eternal Axe (eternal version of the White Reaver)
* Eternal Maul (eternal version of the Magmas Arm)
* Eternal Shield (already in-game)
* Ghostly Shield (eternal version of Turais Shield/Shield of the Lion)
* Eternal Bow (already in-game for Recurve bows, make also long and simple bows with this skin)
* Ghostly Bow (skin for Short and Hornbows, ghostly version of Half Moon)
* Ghostly Staff (already in-game, Ghostly version of Smitting staff)
* Ghostly Wand (ghostly versio of Smiting Rod)
* Ghostly Focus (ghostly version of the Protective Icon)
* Ghostly Daggers (Vizu's ghostly daggers: ghostly version of Sai)
* Eternal Spear (Eternal version of the Forked spear)
* Ghostly Scythe (Ghostly version of Suntouched Scythe)
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Signed to this, maybe have the end chest drop, 1 weapon, 1 lockpick and one ecto in NM and 2 of each in HM ( like the end chest in UW and FoW )?
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