Jul 25, 2008, 04:57 PM // 16:57
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#21
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Emo Goth Italics
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Please can we remove imbalance from the game instead of impliment it?
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Jul 25, 2008, 05:04 PM // 17:04
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#22
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Decent damage, massive interrupts and no recharge? Yes please... Seriously that skill would be imba as hell. It is basically [[maelstrom] but actually useful.
/notsigned...
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Jul 25, 2008, 05:04 PM // 17:04
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#23
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Jungle Guide
Join Date: Apr 2008
Location: Serbia
Profession: Me/
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If they actually balance the skill before they add it , why not? Otherwise no.
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Jul 25, 2008, 05:06 PM // 17:06
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#24
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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Whoa, I had no idea skills were removed from the game at all, let alone so many. I can see why some were removed, but perhaps they could bring back a few at a time considering they work right. Spontaneous Combustion sounds awesome and funny. lol
But please don't bring back any of the elites, it took me forever to get Legendary Skill Hunter and my storage is still hurting due to lack of platinum.
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Jul 25, 2008, 05:15 PM // 17:15
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#25
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Forge Runner
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They should consider balancing these skills and adding them them to eye of the north.
After all, EoTN IS lacking non-PvE skills xP
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Jul 25, 2008, 05:35 PM // 17:35
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#26
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Krytan Explorer
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Quote:
Originally Posted by Koudelka
Spell. You invoke a Lightning Storm at target foe's location. Each second for next 10 seconds, one foe in the area is interrupted and stuck for 14...61...73 lightning damage.
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Looks to me like it's still a one target skill.
I'm curious how this skill would be considered "imbalanced" when [maelstrom] is apparently still deemed ok by the almighty coalition of whiners....crap now they are going to start bitching about [maelstrom]
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Jul 25, 2008, 05:36 PM // 17:36
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#27
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Krytan Explorer
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
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No no no, please do not add anymore skills into the game.
The game has already become very imbalanced compared to when only prophecies was out and even the developers have said that adding so many skills into the game was a bad idea on the basis of balance (Don't have a link but I know it was said) so yeah, clearly adding even more skills to the game is the worse thing that could currently be done.
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Jul 25, 2008, 05:41 PM // 17:41
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#28
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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/signed
It will give air eles basis for a build that is similar in dmg output to GoR->MS.
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Jul 25, 2008, 05:49 PM // 17:49
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#29
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Frost Gate Guardian
Join Date: Apr 2007
Location: England
Guild: The Khaotic Empire (TKE)
Profession: Me/Mo
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Quote:
Originally Posted by Tatile
I'd like the old removed skills, but how would a function like 'dissapear' work?
/signed, though I think ANet would screw up royally if the implemented some of these (dissapear function!)
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Thanks for the feedback, keep it up! About Dissapear... it was a skill before beta, before they even printed the Prophecies Guide. It does, however, have a skill icon which I procured a long time ago from a long lost fan site. This is my guess on how Disspear could work and be balanced:
Dissapear
Attribute: Illusion
Energy Cost: 5
Recharge: 30 seconds
Stance
For 1 - 15 seconds, + 1 second for every point of Fast Casting you have, you are untargetable by skills or attacks. This ends if you use a skill, attack, or take damage. This skill causes exhaustion.
Last edited by Koudelka; Jul 25, 2008 at 05:58 PM // 17:58..
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Jul 25, 2008, 06:00 PM // 18:00
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#30
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Krytan Explorer
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Quote:
Originally Posted by romeus petrus
/signed
It will give air eles basis for a build that is similar in dmg output to GoR->MS.
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Im assuming you are talking about [glyph of renewal][meteor shower] in which case the kiting response added in PvE made this already limited build obsolete. Slow interupts, 25en, exhaustion, and 5sec casting ft big time l
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Jul 25, 2008, 06:03 PM // 18:03
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#31
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Oh, I checked the Wiki, the skill was not exactly AoE, it struck a random enemy in the area every second, but not all enemies at the same time.
Being random, it was a bit pointless, dealing damage here and there and you not being able to choose the target.
I'll change the area of effect from 'in the area' to 'nearby' and make the spell hit target enemy and 0..3 random enemies nearby target enemy.
It could be changed to hex.
Last edited by MithranArkanere; Jul 25, 2008 at 06:15 PM // 18:15..
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Jul 25, 2008, 06:07 PM // 18:07
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#32
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Frost Gate Guardian
Join Date: Jun 2008
Profession: Mo/
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Quote:
Originally Posted by kostolomac
If they actually balance the skill before they add it , why not? Otherwise no.
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If they balance it no one would use it because it's not OP.
edit: this is speaking if it were only implemented in pve, none of these should be added to pvp under any circumstance.
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Jul 25, 2008, 06:15 PM // 18:15
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#33
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Damian979
Looks to me like it's still a one target skill.
I'm curious how this skill would be considered "imbalanced" when [maelstrom] is apparently still deemed ok by the almighty coalition of whiners....crap now they are going to start bitching about [maelstrom]
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In Area vs. Adjacent
Damage in High 70's vs. Damage in high 20's
0 recharge vs. 30 second recharge.
In Air vs. In Water.
Mindbender/ER ele can have half a dozen of those running simultaneoulsy at all times. Dealing 420 DPS. If there is single target he is interupted *6 times per second with 420 dsp*. Freaking autotargeting DPS.
Tell me it ain't imba now.
Also, whining about whiners much?
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Jul 25, 2008, 06:17 PM // 18:17
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#34
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by zwei2stein
In Area vs. Adjacent
Damage in High 70's vs. Damage in high 20's
0 recharge vs. 30 second recharge.
In Air vs. In Water.
Mindbender/ER ele can have half a dozen of those running simultaneoulsy at all times. Dealing 420 DPS. If there is single target he is interupted *6 times per second with 420 dsp*. Freaking autotargeting DPS.
Tell me it ain't imba now.
Also, whining about whiners much?
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I must remind you that lightning storm hits ONE enemy in the area every second.
ONE, not all. Its effect works in the area, but hits only one enemy. And there's no way to choose the exact target, thus making it impossible to really spike.
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Jul 25, 2008, 06:31 PM // 18:31
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#35
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Krytan Explorer
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Quote:
Originally Posted by zwei2stein
In Area vs. Adjacent
Damage in High 70's vs. Damage in high 20's
0 recharge vs. 30 second recharge.
In Air vs. In Water.
Mindbender/ER ele can have half a dozen of those running simultaneoulsy at all times. Dealing 420 DPS. If there is single target he is interupted *6 times per second with 420 dsp*. Freaking autotargeting DPS.
Tell me it ain't imba now.
Also, whining about whiners much?
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Obviously the skill wouldn't be implemented with 0 recharge, common sense would tell you that.
A half a dozen ele's running just about anything simultaneously is going to destroy just about anything.
When it comes to having to listen to constant "this is too strong" "this is imba" "I'm getting owned" it gets pretty damned old. Quit whining about making skills worse and GET BETTER.
Last edited by Damian979; Jul 25, 2008 at 07:11 PM // 19:11..
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Jul 25, 2008, 06:34 PM // 18:34
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#36
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by MithranArkanere
I must remind you that lightning storm hits ONE enemy in the area every second.
ONE, not all. Its effect works in the area, but hits only one enemy. And there's no way to choose the exact target, thus making it impossible to really spike.
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I am well aware of that. It is still that amount dps and still that amount of interupts.
I amust also remind you that this spell autotargets - as you kill of foes it concentrates firepower more and more.
Most of anoying bosses don't really come surrounded by tons of foes - and this skill does perfectly in prunning weaker foes and focusing fire on powerfull ones that are still alive.
It eventually does end up spiking last few foes or powerfull boss, really fast.
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Jul 25, 2008, 06:45 PM // 18:45
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#37
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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You forget about monks.
When damage is spread, unevenly, it's easier for enemy monk to heal, because there's no spikes, they have plenty of time to heal here and there.
Anyways, there is no need to bring the skill exactly a it is.
As I've said, it could perfectly be changed in order to add it again, like with the other historical skills.
And there are also Snow, Fire, Sand, Celestial and Chaos storms. It only makes sense to add the lightning one.
Last edited by MithranArkanere; Jul 25, 2008 at 07:30 PM // 19:30..
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Jul 25, 2008, 07:07 PM // 19:07
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#38
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Koudelka
Perfectly balanced, of course.
Lightning Storm
Energy Cost: 25
Casting Time: 3 seconds
Recharge: 0 seconds
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I agree with this besides the bolded part. Maybe 10 seconds?
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Jul 25, 2008, 07:11 PM // 19:11
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#39
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Frost Gate Guardian
Join Date: Apr 2007
Location: England
Guild: The Khaotic Empire (TKE)
Profession: Me/Mo
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Quote:
Originally Posted by Kanyatta
I agree with this besides the bolded part. Maybe 10 seconds?
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Yeah, when I said pefectly balanced, I meant we would have to balance them, :P. The current spell stats are what the skill would have been if it was implemented.
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Jul 25, 2008, 08:49 PM // 20:49
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#40
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Krytan Explorer
Join Date: Oct 2005
Location: Los Angeles
Guild: none
Profession: E/Mo
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/signed if you don't want them in PvP at least give them back to PvE.
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