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Poll: Should Anet work on Obstruction?
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Should Anet work on Obstruction?

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Old Aug 04, 2008, 05:27 PM // 17:27   #21
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Quote:
Originally Posted by JupiterStarWarrior
Yeah, looks like you got yourself a clear line of sight. Hm. Maybe they (the Titans) have an Invisible Wall ability... Hm.
when i started wanding the other one it was obstructed as well
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Old Aug 04, 2008, 05:30 PM // 17:30   #22
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I agree that it's totally stupid when you're right there in the enemy's face and it says your view is obstructed. They should remove it, but I'm guessing to do that they'd have to remove it altogether. And that wouldn't make sense, like how can arrows and spears (and all other weapons) shoot through walls? "Ow my head! Build a stronger wall!"
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Old Aug 04, 2008, 05:40 PM // 17:40   #23
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Originally Posted by TheodenKing
So: quite a bit means grand part of it? Brilliant!
Yes, there is a difference. Quite a bit means a substantial chunk. Grand part means a majority of it.
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Old Aug 04, 2008, 08:51 PM // 20:51   #24
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Quote:
Originally Posted by Tender Wolf
I agree that it's totally stupid when you're right there in the enemy's face and it says your view is obstructed. They should remove it, but I'm guessing to do that they'd have to remove it altogether. And that wouldn't make sense, like how can arrows and spears (and all other weapons) shoot through walls? "Ow my head! Build a stronger wall!"
Probably the problem comes from GW not having Z axis.

If a bridge is something you can go under, the game may consider it as an environment placeable like trees, and obstruct.

But there are bridges that do work correctly, even if you can go under them.

So what they must do is check both that work correctly and do not, compare them, and make the ones that do not work work like the ones that do work.
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Old Aug 04, 2008, 10:05 PM // 22:05   #25
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Quote:
Originally Posted by MithranArkanere
Probably the problem comes from GW not having Z axis.
We have a winner. It's the same crap as why you can lay a trap under a bridge and have it rape the enemies on top. Or why you can get in a sword fight where you're under the bridge and he's on top.

GW2 has to have a Z-axis for them to implement the jumping and crap they seem to think is required for a good game. We'll see by then whether they fixed it or ruined it even more.

/signed for a fix but it's not coming.
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Old Aug 04, 2008, 10:26 PM // 22:26   #26
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Yeah, it's terrible and happens all the time, it's like rubberbanding, but without a /stuck.

/sign


Off-topic:
Quote:
Originally Posted by gigahertz205
Im pretty sure thats a female warrior with obsidian armor.
Do you know what adrenaline is?
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Old Aug 05, 2008, 12:30 AM // 00:30   #27
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Quote:
Originally Posted by Rainbow Ftw
my tip would be load up ur adrenaline with daggers next time; it's faster.
Wow. You're a dumbass. He's not complaining that building adrenaline with a spear is slow, he's complaining that there's a problem with the game engine.

Can't you read? Are you new here? Are you a non-native English speaker?

I'm not being condescending, I'm honestly wondering if you actually read or understood the OP.
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Old Aug 05, 2008, 01:01 AM // 01:01   #28
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Quote:
Originally Posted by N1ghtstalker
when i started wanding the other one it was obstructed as well
Yeah. Probably do. *cough* Especially an invisible skill or something... >_>

Bah. I hope it's IMPROVED in Guild Wars 2.

Still, I wonder why the two people said "no" to this... o_O;
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Old Aug 05, 2008, 02:07 AM // 02:07   #29
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Quote:
Originally Posted by Kanyatta
Do you know what adrenaline is?
Yea and if u read the quote that i quoted, then you would know why i said its a warrior. Why the hell would u use daggers to build up ad on warrior? Do you know any competent wars who builds adrenaline with daggers? Cause i dont.
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Old Aug 05, 2008, 02:09 AM // 02:09   #30
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Quote:
Originally Posted by gigahertz205
Yea and if u read the quote that i quoted, then you would know why i said its a warrior. Why the hell would u use daggers to build up ad on warrior? Do you know any competent wars who builds adrenaline with daggers? Cause i dont.
I do, in the uber-tacular mega trebbegga weapon swapping 4 weapon build of 0wn4g3.
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Old Aug 05, 2008, 01:04 PM // 13:04   #31
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/signed, it's rather annoying at times.
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Old Aug 05, 2008, 01:33 PM // 13:33   #32
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/signed

Go outside Gate of Pain and onto the bridge with a group of Margonites and Monoliths. It happens every single time there.
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Old Aug 05, 2008, 01:46 PM // 13:46   #33
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this problem often occurs when you're on one side of an ARCHED bridge, and your target is on the other side. often if you change your camera view, you'll find that your target really IS obstructed by the curvature of the bridge surface.

however, this same obstruction code seems to affect bridges that are flat, which makes no sense.
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Old Aug 05, 2008, 01:56 PM // 13:56   #34
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F'es up my Ranger and Paragon.

/signed
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Old Aug 05, 2008, 05:01 PM // 17:01   #35
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Quote:
Originally Posted by seut
Anet is working on a fix for this... it's called Guild Wars 2.
I'm fairly certain this is correct. They would probably need to completely redesign the game engine to fix this. As for other bugs with the engine, witness me attacking with an axe at just inside earshot range.
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Old Aug 05, 2008, 06:19 PM // 18:19   #36
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Quote:
Originally Posted by MisterB
I'm fairly certain this is correct. They would probably need to completely redesign the game engine to fix this. As for other bugs with the engine, witness me attacking with an axe at just inside earshot range.
[IMG]
That's happens due to incoherency between data in client and server.
Lag causes it. /stuck fixes it.
That's the problem with asynchronous parts in game mechanics.
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Old Aug 05, 2008, 06:23 PM // 18:23   #37
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Quote:
Originally Posted by MithranArkanere
That's happens due to incoherency between data in client and server.
Lag causes it. /stuck fixes it.
That's the problem with asynchronous parts in game mechanics.
It was a terrain glitch, not lag, but /stuck might correct it. That screen was before they added the /stuck command to the live server.
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