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Old Mar 19, 2008, 02:48 PM // 14:48   #21
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Claw Mastery and Sound Wave are too Generic.
You'r saying it's easier cause it's too Generic.
I am suggesting mixing these Attributes to one Attribute.

And Assassin Combine Ranged and Melee Combat, You can go from Pure Melee or Pure Range or even Both.

Hmm, I can't think of any more Unique Weaponry.
Cause, Multi-Hitting is Taken, Double Striking is taken for a Melee Weapon.
Except a Defensive Weaponry, Like a Large Shield, a Tonfa, or anything.
Or a Weapon which can both Strike in Range and Melee.
But that'll be hard, 2 Things, Gauntelts(which when hit shoouts out a Sonic Wave, Like the guy from your pic) or Musical Instruments(Check my Minstrel).
The Way is to hit a Foe in Melee but also albe to hit other Foes in Ranged.
In other words AoE Weaponry, Some skills can also attack through Range Directly while wielding these weapons.

It's either Defensive or AoE, I suggest AoE better.
It's the Mechanics of the weapon which makes it Unique not looks nor Special Effects.

Attributes:
  • Resonance
    -..................................
  • Instrument Mastery(either Musical Instruments or Sonical(Gaunlets))
    -Specializes on Musical/Sonical Instruments(the Weapon Mastery is based on Interupting, Dazing and Weakening Foes).
  • Sound Magic
    -Specializes on Manipulating Sound, Through Weakening Foes or Strengthening Allies(Pitch).
  • Conversion Magic
    -Specializes on Converting Physical, Magical or Sound Energies(skills like you'r Sonic Hex/Enchant).

I was also able to watch something in Discovery Channel, bout the Human Abilities, like this man was able to resist Cold, Think fast and See and Taste Sound.
I suggest for you to search for the See and Taste Sound parts, or in other words "Synesthesia".

http://en.wikipedia.org/wiki/Synesthesia

Hope it helps^^!

Last edited by [M]agna_[C]arta; Mar 19, 2008 at 02:56 PM // 14:56..
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Old Mar 19, 2008, 03:35 PM // 15:35   #22
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Quote:
Originally Posted by [M]agna_[C]arta

Attributes:
  • Resonance
    -..................................
  • Instrument Mastery(either Musical Instruments or Sonical(Gaunlets))
    -Specializes on Musical/Sonical Instruments(the Weapon Mastery is based on Interupting, Dazing and Weakening Foes).
  • Sound Magic
    -Specializes on Manipulating Sound, Through Weakening Foes or Strengthening Allies(Pitch).
  • Conversion Magic
    -Specializes on Converting Physical, Magical or Sound Energies(skills like you'r Sonic Hex/Enchant).
Where did I knew, that it will end to this, making out of my CC only a Wannabe-Bard/Minstrel with an other Profession Name

When I would want to create a CC around Intruments as Weapons, i would have called my Thread "The Minstrel" or "The Bard", because those are the professions I see personally using Music instruments as hybrid weapons, because Music Instruments can be used (abused) in different ways either as Melee or as Ranged Weapon.

Harps can be for example abused like a Bow, while Guitars are better to slash enemies like Hammer Warriors. Cellos can be uses like Daggers (and work like bladed Fans), while Flutes could be theoritical like Magic Wands.
----

i knew also, that you would make out of Sound and Sonic just only a stereotypical "Magic", by naming the Attributes so..

see "Sound Magic"


Imo this looks to me far more to a generic Caster Class, than anything else, misses only, that Instrument Mastery gets renamed to Instrument Magic
and et voila, we have just again a concept for a staff weilding generic Caster Class oO.

About Sonic Gauntlets, I've written, that Gauntlets should be the Focus Item to the Claw... I made the Claw a 1H weapon.. not 2H based, like Daggers...
My intention was not to clone there the mechanics of the Assassin >.> I hope you've seen that?!

The game has also yet no Melee-Class, that weilds not Shields, but instead a Focus Item with splitted stats like giving

+ 8 Defense and + 6 Energy instead of +16 Defense (Shield) or +12 Energy (Normal Caster Focus item)


AoE Weaponry would be overpowered, thats why the Dervish's Scythe ability is also limited only to adjacent foes.

and even if you would give a cluss such Weapons, the weapon types are very strongly limited - there exists not much weapons, which could provide such special aoe damage effects. The only one I can think of beneath Instruments would be the Whip or the similar Chain Sickle.

Those would be the only possible weapons with aoe effects greater than "adjacent ", but those weapons fit not to a CC, that should be based on a hybrid battlemage, that should be based on Melee, because Whip/Chainsickle, nor instruments deal direct Melee Damage.

Instruments would deal non physical damage (Sound Damage), when they should deal AoE damage, while Whips/Chain Sickles are Semi-Ranged Weapons, like the Spear, you go with such weapons not into direct melee, like with a Sword or an Axe ect. - you keep to your foe a certain distance due to your bigger range that you have with your Whip/Chain Sickle
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Old Mar 19, 2008, 10:51 PM // 22:51   #23
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No no, You have an Option, Musical Instruments or an Instrument which Amplifies Sonic Waves, like that guy in you'r pic.
Forgot his name, Though, Put he the thing on his Arm Can Amplify Sonic Waves dealing both a Strong Physcal attack and Iternally Damaging Foes cause of the Soun Waves.
Also I thought of something.

Weapon which can Damage Foes Iternally, a.k.a Energy Damaging Weapon.
The Gauntlet has a 15% Chance of Damaging the Enemy's Energy.
So you can choose AoE Damage, Defensive or Internal Damaging.

The Focus Item Idea you'r thinking is quite Unique.
Like my Templar, I wanted to have a Melee Fighter which used Focus Items(Bracers) as a Medium to there Arts.
Also my Avatar, but that CC failed.
Actually, I was thinking of a Off-Hand from the start, but it made me stir, "What will the weapon be?".
I think were having same problem, Great Idea, No Weapon.
So I suggest turning that Off-Hand of you'rs as a Real Weapon^^.
3 Options, Make the Gauntlets a Off-Hand and Continue with Claws, Make the Gauntlets the first Off-Hand which can punch alone(assistance with Weaponry, would make you'r 1hnd a Off-Hand, If you'r wielding Vampiric Weapon, the effects would go to the Gauntlets instead^^) or Turn Gauntlets to 1hnd Weapons.

Also I judge by the CC's Mechanics not Lore or Background.
I want to deliver something new in Gameplay not in Looks or Story.

I had a CC once, who was able to Ht foes and had a Chance of dealing AoE damage.
But the Spread Damage would be lessened, Well cause it's just the Sound Wave not the Real Thing.
Like the Nrmal Attack is 100, to Adjacent Foes the Damage would just be like 25 damage.
In other words, 100% to Target : 25% to Adjacent Foes.

Then let's Remove Magic, it's just a small thing^^.
Now i understand you'r CC better, It's like my Artificer or my Sage.
They want to rely on Gadjets and Instruments, Also don't think of Instruments as Musical Instruments kay^^.
If you check the real defnition, It's not just Musical, a Instrument could be anything which helps in Amplifying, Magic, Sound, Force, Music or Arts.

So, you can change Sound Magic to "Sound Mastery"^^.
Or Conversion Magic to "Amplification", "Conversion Mastery", "Amplifying Mastery", or etc.

Last edited by [M]agna_[C]arta; Mar 20, 2008 at 02:04 AM // 02:04..
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Old Mar 20, 2008, 08:32 AM // 08:32   #24
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Opposed to sound waves I'd put the correct name for creating sounds: Synthesis/Synthesizing.

As for a weapon, I'm edging towards a tube...
Put a tube over the arm of a Acoustician, to channel a low frequency sound burst, and you have a somewhat weak weapon, with a really cool attack sound.
Dump some small metal objects in the tube and you have a effective weapon with a really cool sound.
That way you battlemage uses a weapon combining magic and martial skills(aiming and producing a low frequency sound blast) which is exactly what a battlemage's weapon should combine.

The problem is though, no matter how simple you make that look, people will go "OOOOhhh technological."

As for the function of mass debuffing, balancing it by limiting it to shouts, chants and echoes it might work, though I'd say you need a little more... as not to falter when the foes are not using a lot of shouts.
Maybe they should be able to debuff forms
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Old Mar 20, 2008, 10:53 PM // 22:53   #25
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i believe this profession is called the paragon
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Old Mar 20, 2008, 11:20 PM // 23:20   #26
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Quote:
Originally Posted by Stella/Shin
i believe this profession is called the paragon
Take your tomates from your eyes
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Old Mar 21, 2008, 12:18 AM // 00:18   #27
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That's new, Never heard of the Quote XD.
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Old Mar 21, 2008, 02:22 PM // 14:22   #28
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what i was meant to say was that i think this new profession isn't original enough, it's just a paragon with a melee weapon (well I think by the claw you mean melee or I'm a loonatic...) but I do think that a profession that uses a claw for a melee weapon would be good... just not this one...

Last edited by Stella/Shin; Mar 21, 2008 at 02:25 PM // 14:25..
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Old Mar 24, 2008, 10:17 PM // 22:17   #29
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Quote:
Originally Posted by Phoenix Tears
the Acoustician should be able to manupulate Air and Sound

Sorry to burst your sound bubble, but sound IS vibrated air
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Old Mar 24, 2008, 10:41 PM // 22:41   #30
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Pheonis Tears means, the Acoustician can Manipulate Sound Waves and Air Waves.
You'r Statement doesn't have to do a thing for the Acoustician.

And PT, sorry, but the Paragon is more sensible than this CC, I never wanted to tell you that until now^ ^.
A Paragon is a Commander.
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Old Mar 25, 2008, 10:17 PM // 22:17   #31
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Why in the world would anyone want to use a class that plays music. It would be as annoyingly painful as a root canal. The idea of somebody prancing around carrying musical claws that kills things by using sound is really dumb. Sounds like someone is REALLY bored. Btw "Organ Shredderer" if thats not funny enough. The one shinning light out of this abyss is the claws. The claws would make a cool dagger skin for a Sin, They would not need a whole new class to use them.
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Old Mar 25, 2008, 11:33 PM // 23:33   #32
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Music is NOT = Sonic Waves >.>

The Acoustician attacks its foes with SONIC WAVES to deal not outer physical damage, but INNER physical damage. Sonic Waves should not hurt your Body, like your Arms, Legs or your Head - it should damage your inner organs and should make you unable to fight further combats through making the foes dazed and confused. THATS goes goal of this Profession.

Stop comparing my CC here with Bards that play music or those dumb 3 in 1-Wannabe Bards with their angelic touch and their Clone Warrior-Appearance.

The Acoustician's concept is something totally different, even when Shouts and Chants are part of this CC and he uses also Echoes, but Echoes are nothing else, than reflected Sound Waves!!
http://en.wikipedia.org/wiki/Echo_%28phenomenon%29

The Feature of the Acoustician is, that he manipulates the Air and the Sound to create through this increadible strong Sonic Waves, which are able to destroy things through pure Sound Pressure.

Has anyone a clue, what happens, when a Sonic Blast would be created right next to someone ? I will tell ya: The Sonic Blast will destroy your Ears, you become unable forever to hear anymore and the Blood, that will flow into your Head through your destroyed Ears will make you in short time after the Sonic Blast unconscious!! A mechanic, that could be handled in GW similar to a direct interrupt or as a knock down effect, that lasts longer, than normal.

The Job of the Acoustician should be, to bring BALANCE to the Skill System around Shouts and Chants. This Profession should become the one, that should be able to debuff foes, that are under the effects of Shouts and Chants, by stripping the effects of, preventing foes to become affected through these skills and totally punishign the usage of Shouts and Chants for the foe with the goal to shut down shouters and chanters, like a mesmer is able to shut down all caster classes.
But ITS NOT the job of the Mesmer to also shut down with their Skills Shouts and chants (ok, its mainly only chants, but chants are no magical skills, it are physical skills, so they totally belong not to the job field of the mesmer to be shut down by them!!!)

Skills that are unstrippable by any class are unbalanced, each skill type of a buff spells needs at least 1 Counter Profession, that is able to debuff/strip off these skills.

Claws are not Daggers !!! A Claw deals different damage than Daggers do, Daggers deal Slash-Damage, while you do with Claws 2 different types of Damage, you can deal with them also too Piercing Damage, bebecause their Blades can pierce through armors like Needles. The secondary difference is, that claws would deal more damage, because with eavy hit you get pierced by 3 to 5 little blades, while a dagger is only 1 blade ...

Means simple, the Claw is worth it to be an own kind of Weapon and not just a retarded Reskin for a dumb boring dagger that isn't even the real choice of weapon of true assassins, because true assassins fight with katars, which is a far more deadlier weapon, than normal daggers are.

But to answer your first question:

There are enough people, hwich like to play professions, which are concepted around Music, or how please would you explain yourself, that there are so much people out there, which are in crazy love about those stupid Wannabe-Bards being called Paragons lol.

The "P"aragon is only the perfect paragon for the way, how developers of other games, can perfectly fail on Professions, because Anet showed the best example and thats really sorrowful about this whole profession. >.<

@Magna. If the paragon would be really just only a commander, then would have Anet really just only this out of this profession. Then would the Paragon not be called Paragon, but COMMANDER or SOLDIER and whatever else could be used as a real name for a profession, but Paragon is no name for a profession, because its no job at all. Being a paragon to others has only somethign to do each persons behaviour in the near of other people, which are younger than yourself and look up to you perhaps to learn from you.

but what anet made out of this class is not anymore only just a commander. The whole concept of this class stinks only after beign the biggest Wannabe of all.

If Anet would really intend to create a real unquie commander, that doesn#t look after a wannabe bard with an idiotic touch of an angel, then the profession would not be based on skilsl like shouts and chants - skills which are named like songs of a bard could be named, but instead the class would be based on FORMATION Skills or FIELD Skills similar to ragnarok Onlines Sage/Scholar Skills for environmental buffs,which affect the ground you move on, while Formation Skills would be similar like Stances, but count for the whole party and which effects will trigger, when the whole party stands in the fitting formation. With this the class would encourange then far more correct moving and also some kind of interactive teamplay. That are true commanders I personally imagine. paragons are only laughable garbage compared to that and totally fail concepted.
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Old Mar 26, 2008, 12:16 PM // 12:16   #33
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Quote:
then why would have Anet really just only this out of this profession.
Doesn't make sense, it doesn't even have a Question mark.

True, dunno with them ask them, Though I find it, them naming it a Paragon, quite Smart and Artistic^^.
Well I am a positive thinker, I think all of the classes in GW are quite Innovative and Nice^^.
Though a "Paragon" sounds better for a Insignia instead of a Profession.
I still find naming it Paragon as Viable and Nice^ ^.

Paragons are Motivators and Leaders, You don't Choreogitice your Party in "Everyone Defense Position!" then now "Let's do the Howdown!".
They would sing Angelic Hymns, to Defend Allies and increase there Defensive Abilities.

Sages in Ragna don't have Formation nor Field Skills -_-".

Though I made a CC inspired by Sages in RO, naming it a Scholar and a Strategist with State of the Arts of War(State of the Arts + Arts of War) Weaponry and TechniqeuismXD.

Let it be known some of these words written here are made up^ ^.

Hmm, I have written a Post about Suggesting creating more Weaponry Skins for Dagger: like giving a Dagger some Claw Skins or Katar Skins.
Also giving Scythes: Lance Skins, Galive Skins also Spear Skins.
I really think Claws aren't a right choice to create a New Weapon.

PT, this Idea may be Unique but it ain't appealing.
Sorry to tell I find the Paragon more apealling than this Class.

In Naruto alot of things are made, You created a CC who specializes on using Sound as a Invisible way of Killing Foes.
You made a Character not a Profession, and this character of yours has a very Unique way of fighting, making it both Impossible Character also unapealling.

I would have to compair this CC, with my Emissary, it doesn't have a Unifying Role.
Quote:
Seems like just some guy who runs around, Killing people with there Claws but they have this Ability to dash out Strong Air Waves which can obliterate foes. Yet they would rather prefer using their Claws XD.
And they love to play with music, as in Testing Sound and Manipulating it but never giving a Harmonious Melody for battle. Just Manipulate Sound for what so dunno reason.
Compared to my Emissary is a:
Quote:
A Cray woman who Flies around on top of People. Hitting them with their Magical Feathers. Also Manipualting Time, while sadisticaly Laughing while killing and taking down Poor Monks.

Last edited by [M]agna_[C]arta; Mar 26, 2008 at 12:18 PM // 12:18..
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Old Mar 26, 2008, 05:24 PM // 17:24   #34
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Quote:
Originally Posted by of myself
then why would have Anet really just only this out of this profession.
Uhm..I've just typed to quick and have missed the question mark and 1 word, let me correct this:

"Then why would have Anet really just made only this out of this profession ?"

My CC is not just only a Character.. its a Concept for a new unique profession. When you don't see its unique features then sorry, then you must be imo as blind as Stella and must have Tomatoes on your Eyes.

A true Commander would give as Leader to his Group real commands, this you can only bring into a Game like GW with Formation Skills and Field Skills and not only Shouts and Chants ...

also you can't compare Dagger with katar, because Katars have a special feature, that only those weapons have and NOT daggers. Katars have a special mechanic, with that you can split the blades of the weapon, when it sticks in the foe, to deal with it deadly inner wounds, when you turn the weapon around in 360°, while pulling it with all your power out of the wound of your foe, because the splitting of the blades will work then like barbs in the wound and I'm sure, that you are aware of it, what this means then ...

Stupid Daggers are unable to do such deadly wounds simple

Would this be so, than could have Anet name the dumb paragon ASAP also "Cheerleader" >.<, Cheerleaders do also nothign else, than to motivate and chant others -_- oh man ... just accept, that the paragon is 1 signle FAIL.
Seeing ever everythign only positive makes ill and is also not ever possible.
Live is no Peace & Happiness- Egg Cake *uhm, I hope now this metaph is correct so on English lol*

Making for every shit just only Reskins in kind of Weapons is just retarded, you can't compare simple the properties of a Scythe with a Lance, because both weapons deal different kinds of Damage... with a lance you deal not Slash Damage for example >.> Nor would have Lances simple the special effect of what Scythes have - even wehen, it would be just unlogical and boring.

Paragons are imo niot appealing, they are a demonstration of idiocy and show best, how desperate ANet has tried to create something "unique" around the QQ of some people in certain forums. The Paragon and the Dervish are NO professions being created out of ANets own concepts, they are just profession ,that were created out of the massive amount of childish wishes from the community which whiched to have shapeshifters and this and that and everything and anet had only to pick up the ideas and to mix them up with concepts of themself, what they did then I the end with the result of 2 totally fail concepted professions, that could have been better, would have anet heard not only those childish wishes of the QQ'ers that went around shapeshifters, angels ect. all thsoe Kiddies, that have no clue about, what the difference is between what a Profession is, and what a Race is...

Humans are No angels, neither Wannabe-Gods... shapeshifting is nice yeah, but why in hell had Anet to take for the Dervishs God Avatars -.- it could be anything, but only not god avaters ...
Would it have been Animal Avatars, Elemental Spirits or maybe even shapeshifts into Halfdemons or so, this would have been everything a much better concept, than being Wannabe-Gods.

And as said, the paragon would also look much more unique and trustworthy as profession, without the Wannabe-Angel Image and the Wannabe-Bard Skills.
Anet has show, that they were short before with Utopia to give us Chronomancers and a REAL Bard as profession, what would have been the Paragon then in the end, when Utopia would have been really relased huh ???

Maybe this should have been really happened, than would people maybe finally realize, what a shit fail concept the paragon is. But the fact is sorrowfully, that Utopia was cutted down for a half version of it beign called EotN >.>, because Anet must have realized, that the implemention of a real bard would mean too much afterwork around the Paragon and the whole lore of the NF campaign, to correct their failed and flawed concepts of this campaign, so they decided to go the easier way which means no work and kicked Utopia and the 2 new professions - this is the only really worthy believeable reason, why GW Utopia imo diddn't get released and we got isntead for it the cheap half version of it in form of EotN ...


About the Field Skills of the Sage7Scholer of RO, you seem to forget the Skills like "Volcano", "Deluge", "Seismic Field" ect. ..

That are Field Skills, because they affect the evinronment around you and give to a certain area elemental buffs for example. Think of field Skills like of the necromancers Well Skills, just with the differences, that for the effect is no corpse needed and that everyone gets buffed by the effect of th skil, hwich stands in the area of effect of the buffed "Field"


Uhm, have i said, that Sages/Scholars in Ro had Formation Skills ? I think not

A Formation skill is a command, that tells the party members, in which formation they should go, or what kind of formation they should use in battle to have better tactical advantages over the foes.
This can you reach in GW only with a skill mechanic, that triggers their effects only, when the party members also cooperate with their Commander. Such a skill mechanic exists yet not in GW, so it would be unique to a commander, uhm, the paragon, if Anet would really make out of them good commanders and woudl correct their big wannabe-image, this profession will ever have, unless anet changes somethign on this professions gameplay concept
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Old Mar 26, 2008, 11:32 PM // 23:32   #35
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Who said the Bard was supposed to be in EotN^^.
Your wrong, The Bard was supposd to be a Class in Factions.
Also with the Dervish, If you don't know that, at that time the Dervish was supposed to be a Martial Artist^^.
1 Class was only shown for the Upcoming yet Closed Utopia, The Chronomancer.

And 1 more thing why are you against my Opinion^^.
So what if I find the Paeagon nice^^, Gonna brainwash me to be like you :P.

My Point was there was nothing wrong, with the Paragon why would you Flame bout it.
And all your so-call Facts are obviously Semi-Fictional or Unbelievable.
Same as North Koreans, thinking Americans are Evil people, There belief was cause by Negative Thoughts by that they Brainwashed their Children.

I can see it's Unique Features, but it lacks Appeal and it's too Unique to be Implemented.
It's just a Class which can Manipulate Wind and Sound, no biggy.
Let's just get some Elementalist with some Tuning for and Amplifier done.
Also give them Dager-Skinned Claws.

K, then why don't we Order Weaponry by Types.
Theres the:
Quote:
One-Handed Weapons
  • Sword
    • Katanas(.....)
    • Sabers(Thin/Light Swords)
    • Blades(Broad Swords)
  • Axe
    • Maces
    • Axe
  • Light Weapons(Fast Attacking Weapons)
    • Daggers(....)
    • Gauntlets(Martial Artist Fans XD)
    • Katar(Any fans^^?)
    • Tonfa
    • Sickles

Two-Handed Weapons
  • Heavy Weapons
    • 2hnd Swords
    • 2hnd Axe
    • Hammer
  • Polearms
    • Poles(Battle-Staff)
    • Scythes
    • Spears
    • Lances
    • Glaves

Ranged Weapons
  • One Handed
    • Whips/Rope Darts
    • Javelins
    • Darts(Kunais, Shurikens, Chakrams)
    • Pistol(Cowboy Revolver Style^^)
  • Two Handed
    • Bows(And the other Bows XD)
    • Crossbows
    • Musket(2hnd Guns, or Old-Fashioned Rifles)

Magical Weapons
  • Staff(2hnd)
  • Wand(1hnd)

Off-Hands
  • Offense
    • Focus Item
      • Fans
      • Orbs
      • Foci
      • etc...
    • Secondary Weapon(Dual Wield)
  • Defense
    • Shield(Physical)
    • Armguard(Hybrid)
    • Accessory(Magic)
All of these are Just Skins of Daggers, Swords, Spears and etc.
All of them do the Same Effect but Deal Different Types of Damage and Appearance.
What do you want the Dagger(Ballanced), Katar(Power) and Claw(Speed)?
Well how bout the other Weaponry?
Trash them? Well that'll be Selfish for the other Fans of the Light Weaponry and Polearm.

Last edited by [M]agna_[C]arta; Mar 26, 2008 at 11:36 PM // 23:36..
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Old Mar 27, 2008, 08:28 AM // 08:28   #36
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What is Glave and why is it a polerarm?(can't find glave or glaves on wiki)
Maybe you mean a glaive which would be a thrown weapon.

Also I think you should differ between hard and soft weapons, because that is a major difference.
Whips, nun-chuks, swords on chains, flying-hamers/Stringed dart, flails, three-part-staffs.

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But all the mentioned lacks the magical+martial thing a battlemage's weapon needs.

Hence why my feral used wind and fire wheels and dear antler blades(Bladed knuckles and punch axes) that turned into ghost weapons while under a weapon spell.

Any my Wraith used a Harbringer which was actual martial arts combined with channeling the chaotic energies in Lyssa's realm.

A big part of a battlemage's weapon would be his magic, instead of sound waves and the weapon being separate they should be as intertwined as possible.
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Old Mar 27, 2008, 10:42 AM // 10:42   #37
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Spears are the Sticks with a Dart on the End, Reffering to the Chinese Spear.
Lances are those things the Knights use with Cavalry, and the hitting and running with Horses Stuff, Duel.
Glaives are the Sticks with a Blade Attached to it, Sweeping peoples head-off.

Check Yahoo Image or Google.


Do I really have to add Soft Weapons?
Cause I am just arranging them on how they are wielded.

like Swords are the Ballanced Melee One-Handers.
Daggers are the Fast Type.
Axes are the Slow yet Strong type.

For the Two Handed, they deal much more Damage then the One-Handers but are Slower.
Spears are the Fast Type well the Heavy Types are the Power Types.

And etc, What would Soft and Hard Weapons be?
It'll just be more Generalized.
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Old Mar 27, 2008, 01:20 PM // 13:20   #38
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Quote:
Originally Posted by [M]agna_[C]arta
Do I really have to add Soft Weapons?
Cause I am just arranging them on how they are wielded.
Yea I noticed you where, that Is why I mentioned it, soft weapons are definitely wielded differently from normal weapons.
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Old Mar 27, 2008, 01:41 PM // 13:41   #39
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uhm, when you start here now a discussion around weapons, then please in an own thread... this goes to far OT imo, because it has nothign to do with this CC anymore, other than the point about, what for a weapon the acoustician should receive in the end ...

About Bards/Dervs: The concept drawing of the Bards was a concept drawing for GW Utopia..so simple
Anet would have better done work, if they would have made the Dervs a martial artist Class ...other then to hear on QQ childish Kiddies with no clue about the simple differences between Professions and Races. Kiddies, which believe, its a profession to be an Angel -.- lolz

The Acoustician is not compareable with a simple Elementalist, Elementalists use not the powers of Sonic and they manipulate also not Sound through air, all what Elementalists just do in the Air Line they have, is attacking foes through Lightnings
Lightnings are not Sonic Waves!!


PS: Glaives are nothing else, than a Form of Halberds (had to mention this ) and Halberds again are nothinc else, than 2H Spears with an Axe Blade attached to it.

And take out the Pistol/Musket...those weapons fit not to GW, this is GW and not Granado Espada >.>

Last Note: I'm simple at the opinion, that each Weapon Type should be in GW an own real Weapon with its own unique effects and mechanix and not just a boring Reskin. Reskins can you make with Weapons, that are so extreme similar, deal the same Damage Types and are able to perform the same effects, without having theoretically an own unique effect, then you can make Reskins for different Weapons.

Example: 2H Spears, Glaives and Halberds are reskinable, because all 3 are extreme similar weapons and their differences are so tiny, that the differences can be just shown as other Skins and the damage type difference can be solve through simple giving some weapons ingame, that are skinned with an Axe Blade deal Slash Damage, while those that have not an Axe Blade on the Skinn deal Piercing Damage... but on attack mechanic changes nothic, because with all 3 types do you attack foes on the same way.

Other is it with the Lance, the Lance is different from the 3 above, simple because the Lance is a much heavier Weapon, than a Halberd, Glaive or simple 2H Spear, thus its handling is slower, but its ability to pierce through armor is much stronger, than of the other 3 weapons. Lances can pierce through the strongest armors easily, where the other 3 weapons's don't.

However, I think we don't come further... anyone who know the skills of the 3 Oto-Nins at naruto should have gooted a kind of imagination, how this CC should work and I think I've made clear enough, what the role of this Profession should be - Shout/Chant Stripping & Shutdown as a kind of Battle Mage beign able to attack either in Melee with Claws or attacking from Range with Sonic Spells & Skills to attack the inner organs of foes to make them unconscious or confused, let them bleed ect.

Just watch this, to get a better picture of it maybe, there you see also, how i thought of gauntlets for this CC as Focus Item (Dosu)
http://de.youtube.com/watch?v=9m3q-K...eature=related

Very sad, that those 3 died in the anime so early, would they have been longer i nthe seris, that could have shown maybe more intersting Skills that could be used as inspiration for this CC, thta should show, how this Class should work and how they kill their foes.
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Old Mar 27, 2008, 02:48 PM // 14:48   #40
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@PT
True, True if Zaku would have been Alive maybe will see one of the Best Fight Ever XD!

Zaku vs Temari!
Who will win, The Reaper Wind Weasle or the Sound Tsunami!

Ugly Orochimaru using Kin Tsuchi as a Sacrifice!
Zaku was all fine, his Arms were useless anyway but why her!

You don't even know the Facts! That Concept Art was both Found by me and AJ!
And it was hidden in the Faction Concept Art Archives!
Who are you to say it's from Utopia!

Go back to my post bout Professions trashed by Anet!

Lightning can Produce Thunder, Thunder is Sound!
And I posted create a Wind Elementalist and bring a Tuning Fork and Amplifier.
What are those 2 for?

Firearms fit well, I was in a Forum Debate bout Firearms and we won XD!

That makes no Diff with a Ranger with a Bow which Deals AoE Damage and have a Sword as a 2nd Weapon if they get Near!
Why would someone use Claws if they could just Blast the Hell out of their enemies anyway?

Stripping Shouts and Chants aren't a Role.
It makes no Diff with a Sin who Runs around Shouting at Peoples Ear!
Damaging their Eardrums and Deafening them!

@SC
Hmm, Makes me think which Profession would Mainly use Soft Weapons.
That's the only way I can add Soft Weapon as a Weapon Type.

Last edited by [M]agna_[C]arta; Mar 27, 2008 at 02:55 PM // 14:55..
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