Jul 10, 2007, 04:36 PM // 16:36
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#1
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Pet accesory slot, runes and insignia. (Sorry of the icon, my hand slipped)
First of all, sorry for the icon. I wanted another and when I made the suggestion this one was there. It seems my hand slipped. Now for the Issue:
The issue:- PvP players can't get dire or hearty and PvE player can.
- Considering that pets are not widely used, (rangers are currently used mainly for conditions and interruptions) pets need some love
The Suggestion:- My suggestion is to add an accessory slot to the animal companion panel, with its own set of runes and insignia.
Acquisition:- All animal companion panels gains one equipment item slot located on its right side.
- In that slot, there will be an collar with tho empty slots. Just like with Heroes. You could say that the 'enchant animal' spell magically creates the collar... hey! That sounds great!
Appearance:- Item icon: The icon seen in the slot could have some different appearances, depending on animal type:
- Collar: Wolves, cats and walking birds.
- Harness: Bears, lizards and rats.
- Ribbon: Spiders, crabs and pigs.
- Leg Mount: Flying birds.
- Model appearance: Those accessories may not be visible when equipped, since that would require a lot of extra work, but I think that would be a nice addition and would also warn players that the damage type of the animal may be changed. For example, turning the pet skin darker or brighter depending on applied insignia.
Mechanics:- Those accessories won't affect animal level, growth or evolution. Only override evolution and damage type while equipped. Animals will level up normally regardless of what they have equipped.
- Those accessories won't be armor. Animal armor would stay by level: 23..80. Just like paragon armor, armor pet has will be shown in the item description.
- The accessories will accept insignia and runes.
- Insignias could be:
- Soft: Turns level 15 or higher animals 'Hearty'. Turns level 11 or higher animals 'Playful'. Do not affect level 10 or less.
- Plain : Turns animals under level 15 'normal' and level 15 or more 'elder'.
- Spiked: Turns level 15 or higher animals 'Dire'. Turns level 11 or higher animals 'Aggressive'. Do not affect level 10 or less.
- Runes could be:
- of Slashing: Animal deals 'slashing damage'. (Like most animals)
- of Piercing: Animal deals 'piercing damage' (Like lizards, crocodiles and spiders)
- of Pounding: Animal deals 'blunt damage'. (Or whichever damage the rest of the animals deal, if they give only piercing and slashing, this rune won't exist)
- There could be other runes or insignia, but I would limit them to the previous ones. There's no need to change basic mechanics, let's stay withing the ones we have.
- A collar without runes or insignia will be plain useless. Like festival masks and empty hero armor: Just filling the slot.
PvE specifics:- Animal runes and insignia would be sold under the Ranger tab by rune traders.
- The runes and insignia would drop either from pets charmed by enemies (Yeti Tigers, Boss pets) or just like any other runes: attached to dropped armors by any enemy.
- When you give away your animal, any applied upgrades stay in that slot. When you charm another animal, the upgrades will still be there.
PvP specifics:- Runes and Insignia would be unlockable in Priest of Balthazar under the Ranger tab.
- They would be listed under 'head' armor in the PvP Item Creation Panel, after the other headpieces.
Pets with collars:- Changes made with the runes and insignia would be temporary. Remove the upgrades and the pet goes back to it usual evolution.
- Animal evolution would work normally, but it would just be overridden by the properties of the collar.
- They will evolve normally with the usual rules, even wearing dire or hearty insignia. That is, a pet wearing a dire collar may turn hearty, and if you remove the upgrades from the collar and use /petname you could see that.
- Using /petname will work normally. Even if the pet has a Hearty collar, if the pet evolved Dire it will change the name to dire. This is not a problem, since people can already fake pet evolution names with /namepet.
- Size will follow normal evolution too.
Benefits of this system:- An animal without the accessory would be as affective as one without it.
- PvP players would be able to get Dire Piercing dealing animals or Hearty Slashing ones with this system.
- PvE players that loves his animal but wants it to be dire or hearty would be able to do so.
Edit: Slight reworks of descriptions and poll added.
Last edited by MithranArkanere; Aug 06, 2008 at 07:50 PM // 19:50..
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Jul 10, 2007, 05:01 PM // 17:01
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#2
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Frost Gate Guardian
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I would definitely welcome more options for pets, so I support this idea.
/signed
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Jul 10, 2007, 05:33 PM // 17:33
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#3
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Ascalonian Squire
Join Date: Feb 2006
Guild: Order of Zero [OZ]
Profession: W/Mo
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I like the Idea also, now that we have a control panal for pets it would be nice to add some more features to it, even the ability to have more than one pet insted of giving them all back to a trainer after raiseing them up.
It would be like Hero's Just pick which pet you want to use before you exit out to fight.
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Jul 11, 2007, 12:34 PM // 12:34
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#4
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Nebraska
Guild: The Killer Panda Bears
Profession: W/Mo
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/signed 1,000 times over...very good idea.
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Jul 12, 2007, 12:06 AM // 00:06
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#5
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Jungle Guide
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/signed
If this doesn't make it into GW1, it should be highly considered for GW2.
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Jul 12, 2007, 12:15 AM // 00:15
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#6
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Aw... I didn't mean to use that icon.
One more thing. Collar won't alter names.
A pet named Dire will keep the Dire Prefix.
No problem about faking, since you can already fake those names.
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Jul 12, 2007, 12:22 AM // 00:22
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#7
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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/signed
I think it'd be good to have more options available for pets. As it is now, there aren't a whole lot of uses for the things, and I really only have one because my ranger's also an RP character, and she's an animal lover.
I'd love to see animal companions become more detailed and useful.
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Aug 16, 2007, 03:44 PM // 15:44
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#8
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Ascalonian Squire
Join Date: Aug 2007
Location: Canada
Guild: The Crazy Bast Hordes
Profession: R/E
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I think u can see it coming... Its such a nice idea!!!
/signed
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Aug 17, 2007, 12:43 AM // 00:43
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#9
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Frost Gate Guardian
Join Date: Mar 2007
Location: In the darkest depths of your mind.
Guild: Guilds are for yuppies.
Profession: A/
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Mithran, you always give good ideas and always explain them very well. This is another example of both
So...with that I'll /UBERWTFPWNSIGN this. Seriously, this should really be implemented. It would make your pet type no longer matter. With this, you could get a piercing damage warthog (they normally deal blunt damage), it wouldn't matter what kind of pet you have. And getting a dire pet wont be so hard anymore.
Last edited by The Lurch; Aug 17, 2007 at 12:47 AM // 00:47..
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Aug 17, 2007, 01:12 AM // 01:12
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#10
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The more important point is givin PvP characters options matching the PvE ones, do not forget that!
Ah! And use the thread rating feature (not only in this idea or mine ideas, use them to rate all ideas you like or hate, please!)
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Aug 17, 2007, 06:53 AM // 06:53
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#11
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Academy Page
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This sounds acceptable to me. I can also imagine that it would be an even more interesting mechanic if Arena.net took it even farther with additional rune/insignia types. This is something I wouldn't mind seeing implemented.
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Aug 17, 2007, 12:03 PM // 12:03
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#12
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Desert Nomad
Join Date: May 2005
Location: Belgium
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this is a great idea and would further build on the utilization of pets maybe you'd see more dire in pve instead of hearty
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Aug 29, 2007, 12:54 PM // 12:54
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#13
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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With so many new pets, you could store at last one type in each hero, but never if you save dire or hearty pets.
And you may have found that getting an elder is actually much harder than getting a dire or hearty.
This would fix that.
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Aug 29, 2007, 01:17 PM // 13:17
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#14
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Krytan Explorer
Join Date: Aug 2007
Profession: N/
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/signed Honestly a change like this probably wouldnt ever really be used very much.... because pets are rarely used in pvp as it is but pvp chars should have the same abilities as pve but look ugly doing it.
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Aug 29, 2007, 05:35 PM // 17:35
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#15
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Krytan Explorer
Join Date: Jul 2005
Location: Canada, Ontario
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My spider loves this idea. He's signing it with his own webbing.
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Feb 05, 2008, 02:13 PM // 14:13
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#16
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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/signed
Thanks for telling me about this thread MithranArkanere, did not know it existed, probably read it, but don't remember, its a /signed I think that's a good idea
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Feb 05, 2008, 02:36 PM // 14:36
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#17
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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^^ Thank you, I had to read a lot of other people's thoughts about pets to make this 'final' version.
Although I doubt it even being implemented, it would be a final solution for both PvE and PvP. It would be even great if you could store at least one pet of each type or if you could trade pets with your heroes to be able to save 10..25 pets that way.
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Feb 05, 2008, 03:06 PM // 15:06
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#18
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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it also would be nice to have pets have nice looking like we can get out heroes good armors
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Feb 05, 2008, 05:19 PM // 17:19
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#19
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I though about that, but I discarded it. The current animal models are 'fixed', giing them different armors would require a bit more work.
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Feb 07, 2008, 02:11 AM // 02:11
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#20
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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/signed
awesome idea
all that leveling a pet to dire status is just annoying
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