Jul 14, 2008, 12:45 PM // 12:45
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#21
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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If it's an option then why not.
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Jul 14, 2008, 01:08 PM // 13:08
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#22
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Okays, scrap that. Thanks for informing DarkNecrid.
Last edited by Arduin; Jul 14, 2008 at 06:48 PM // 18:48..
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Jul 14, 2008, 01:32 PM // 13:32
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#23
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Furnace Stoker
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That's actually incorrect. You download the low res and high res textures separately. This is why if you don't -image your gw.dat, your game will hang if you encounter a high res texture you haven't downloaded when using KSMod. When you enter a town or someone joins, the game is currently programmed to download their low res textures only, it only downloads yours when you equip it, and when you go outside of an outpost with someone (in which case their high res armor textures is downloaded and used.)
But if they made this an option, they would obviously make it so that when someone uses an armor it is programmed to download the high res ones when the option is checked.
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Jul 14, 2008, 06:25 PM // 18:25
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#24
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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If people have system enough to deal with more than 50 character models with maximum textures they have the right to.
Just add a 'Superior' option following the 'High' option and let people choose by themselves.
If the problem is texture downloads in cities, then under the 'Superior' option the medium res textures would be used if the high ones aren't downloaded yet, and download the High ones when not in towns or when using /image as is done right now when you select High textures.
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Jul 14, 2008, 06:33 PM // 18:33
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#25
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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Regular GW makes me want to gouge my eyes out, I love KSmod. I'ld much prefer there be an ingame option to force HR textures.
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Jul 14, 2008, 06:38 PM // 18:38
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#26
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Furnace Stoker
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Quote:
Originally Posted by FlamingMetroid
Regular GW makes me want to gouge my eyes out, I love KSmod. I'ld much prefer there be an ingame option to force HR textures.
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man.
it isn't even that bad.
You realize all it does is make people's stuff in towns high right. It does nothing else. That's it.
You're in towns for how long?
I mean...it's good and all but gouge your eyes out because o noes you see some textures in Medium?
~_~
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Jul 14, 2008, 06:49 PM // 18:49
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#27
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Furnace Stoker
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I don't want any mods but I would love to have this option ingame, it should be VERY easy to implement.
Just make it off by default and add a warning saying that this option may heavily reduce your game's performance.
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Aug 05, 2008, 05:28 PM // 17:28
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#28
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Jungle Guide
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can i bump this? i still realy want to see it in game...
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Aug 05, 2008, 06:30 PM // 18:30
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#29
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Lion's Arch Merchant
Join Date: Jan 2007
Guild: Club Of A Thousand Pandas [LOD大]
Profession: Me/
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I dont see any reason why people would not want this... jelousy having crap computers maybe :P
But seriously, most armor looks apalling in towns.. well most armor does anyway IMO but when e-peeners walk round with there FoW armor it just looks horrible and blotchy.. Maybe making Higher res textures the closer people are to you would be nice, but that could use an engine re-work and i doubt we are getting that anytime soon.
You shouldn't have to download 3rd party programs just to get the full potential out of a games graphics, Guild Wars is beuatifully made in most areas (some exceptions like Kamadans clipping is to be desired)
I do often wonder how they made such good graphics, yet it still runs on relatively low end machines
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Aug 05, 2008, 06:55 PM // 18:55
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#30
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Lion's Arch Merchant
Join Date: Aug 2007
Guild: Modified Soul Society
Profession: Mo/R
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It is pretty ridiculous since Guild Wars is no longer new that there's actually code in place to limit how much graphics you can display in town. There should be a switch to allow people to set the graphics automatically to a higher setting if they want. It's one of the things that Guild Wars should use as a selling point since the graphics look better than many of its competitors.
I don't understand the nay-sayers. I use KSMod explicitly for this purpose and I appreciate it a 100%.
I've found it a lot easier to look at actual armor styles via somebody's actual in-game model rather than look at static pictures on any web page. With the high-resolution textures, you get an exact idea how it'll look without any guessing, and you can walk around and see it from as many angles as you like. Stand around any major city like LA or Kamadan long enough, and somebody will eventually show up with an outfit that you're interested in seeing.
Also, whoever says that you don't stand around town very long must not have been trying to sell things in town. If you're selling stuff, then you're going to be in town for no less than five minutes, unless you're intentionally lowballing your sell price and then everybody PMs you. Conversely, when I'm shopping for stuff, then I have to wait in town for quite some time since there's no Auction House and I have to wait for a seller to show up.
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Aug 05, 2008, 07:48 PM // 19:48
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#31
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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FWIW... It'd be very easy for ANet to add KSMod functionality, as it's already in the game and all that's needed is a switch to enable it. I'd say less than a days job for one programmer.
It'd take a bit more work but be perfectly feasible for ANet to flag high-res textures for armors as a download when you enable KSMod functionality, so that the user only needed to download the armor textures, not the whole 3.6 GB installation.
So yeah, it's possible; yeah, it wouldn't require much effort on ANets part; yeah, it COULD be done so that it didn't kill server bandwidth; yeah, it does make the game look quite a lot better; no, it does not slow down the game noticeably except that it takes longer to load a new town when you enter.
So enabling it seems like a good idea to me.
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Aug 05, 2008, 10:41 PM // 22:41
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#32
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Lion's Arch Merchant
Join Date: Jun 2008
Location: Oklahoma City
Guild: Noble Order Of Valiant Angels
Profession: Me/
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Quote:
Originally Posted by tumatae
doable(<--is that how its spelled?)
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Yes, that is the correct spelling.
Quote:
Originally Posted by DarkNecrid
man.
it isn't even that bad.
You realize all it does is make people's stuff in towns high right. It does nothing else. That's it.
You're in towns for how long?
I mean...it's good and all but gouge your eyes out because o noes you see some textures in Medium?
~_~
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I laughed and agree; the "low res" graphics and armor doens't look terrible.
As for for implementing this, I don't really care, but I won't hinder anyone else from getting and using it as long as it doesn't hinder my game play.
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Aug 06, 2008, 05:12 AM // 05:12
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#33
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Jungle Guide
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Quote:
Originally Posted by JupiterStarWarrior
I laughed and agree; the "low res" graphics and armor doens't look terrible.
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yes it does. go take a look around town with KSmod off. its hideous.
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Aug 06, 2008, 07:57 AM // 07:57
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#34
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Frost Gate Guardian
Join Date: Aug 2007
Location: America
Guild: [SBP]
Profession: Mo/
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Lovely idea. It would be nice to have this option directly in GW.
I am too wary of user-made mods to download a KSMod from the Community Works section.
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Aug 06, 2008, 09:15 AM // 09:15
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#35
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by -Lotus-
yes it does. go take a look around town with KSmod off. its hideous.
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This is true. The difference in the look of armors is huge.
Last edited by Numa Pompilius; Aug 06, 2008 at 09:18 AM // 09:18..
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Aug 06, 2008, 04:36 PM // 16:36
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#36
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Lion's Arch Merchant
Join Date: Jun 2008
Location: Oklahoma City
Guild: Noble Order Of Valiant Angels
Profession: Me/
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Quote:
Originally Posted by -Lotus-
yes it does. go take a look around town with KSmod off. its hideous.
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Quote:
Originally Posted by Noel Hope
I am too wary of user-made mods to download a KSMod from the Community Works section.
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I agree with Noel. Sure, the author said it's safe, but I don't know that. And besides, it's something that should have been implemented from the start. Although the only problem I have is that there are people out there that don't know how to implement any switches in the command line, much less know how to effectively use the command line, or know what it is.
Other than that, it's not a bad idea.
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Aug 06, 2008, 05:33 PM // 17:33
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#37
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Jungle Guide
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Quote:
Originally Posted by JupiterStarWarrior
I agree with Noel. Sure, the author said it's safe, but I don't know that. And besides, it's something that should have been implemented from the start. Although the only problem I have is that there are people out there that don't know how to implement any switches in the command line, much less know how to effectively use the command line, or know what it is.
Other than that, it's not a bad idea.
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no one is talking about the command line. this would be a check box in the graphics tab of the options. why would it be in the command line?
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Aug 06, 2008, 05:53 PM // 17:53
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#38
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Somewhere you can't see
Guild: Limburgse Jagers [LJ]
Profession: N/
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Well why not, the only difference is a view larger textures shown on ur screen, which will not causing any lag at all. As for the downloading of the high res textures, won't take that long me thinks. So the only thing that gets a little lower is the fps (but even that is not a big difference) so, why not
EDIT: with larger i mean higher file size off-course
Last edited by Smurf Minions; Aug 06, 2008 at 06:04 PM // 18:04..
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Aug 06, 2008, 08:36 PM // 20:36
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#39
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Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
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After the mod was made, I requested this mod be official:
http://guildwarsguru.com/forum/showt...php?t=10261154
I was the person who originally suggested the idea:
http://guildwarsguru.com/forum/showt...php?t=10165250
http://guildwarsguru.com/forum/showt...php?t=10197614
http://guildwarsguru.com/forum/showt...php?t=10221559
People back then were debating whether it would cause lag, slowdowns, increased loading times etc and nothing was done. Then I requested it in the mod section of the forum and Kunt0r came to the rescue! As I read these comments, I am still wondering why people would be against it. 8 votes against? Why?! If it's an option, everyone should say yes.
I gave the mod to my friend who has an abysmal computer (Celeron 1.8GHz, ATI 9200SE, 256mb ram) and he noticed no slowdowns with the mod on. It really doesn't cause any noticeable slowdowns, even on very old computers from what I can see.
To be honest, the high resolution armor aspect of the KSmod fulfills all my graphical needs but it would be much better if it was an option in the graphics window. I'm sure there are people who play Guild Wars who would appreciate better looking armors but are not aware of the existence of the KSmod. I am also sure there are people playing Guild Wars who think the blurry armor they see is how the armor always looks.
Last edited by deadman_uk; Aug 06, 2008 at 08:38 PM // 20:38..
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Aug 07, 2008, 08:16 PM // 20:16
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#40
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Jungle Guide
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I really want to know why Anet hasn't at lease made a comment on this. they usually at lease tell us they wont fix things. they have totally ignored this...
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