Aug 14, 2008, 09:04 PM // 21:04
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#1
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Tweaking Stout-Hearted
Just a simple suggestion to modify Stout-Hearted's blessing to let every profession benefit from it. Currently, only damage dealing professions receive any bonus, leaving Monks and Resto Ritualists in the cold. Also, if we believe the term stout can be used as a synonym for resilient, the blessing's title is somewhat misleading.
Here is Stout-Hearted's current bonus:
Stout-Hearted:
Whenever you use a skill against a Destroyer, it takes x damage and you gain x health.
For comparison, let's look at the other titles that have a gameplay effect:
Lightbringer: Global damage reduction + additional damage VS Abbadon's creatures. This still affects healers.
Norn: Increased maximum health in Norn territory. No-brainer.
Asuran: Increase maximum energy in Asuran territory. Another no-brainer.
Ebon Vanguard: + AR against Charr, + adrenal bonus VS Charr, minor soul-reaping-like effect when a Charr dies.
All of the above mentioned title blessings have a global benefit to everyone. Why should Stout-Hearted be any different?
My proposal is simple; merely swap the blessing's conditional trigger or add a universal bonus while dungeon-crawling:
Stout-Hearted:
Whenever a Destroyer uses a skill against you, that foe takes x damage and you are healed for x health
This would be simple to do and wouldn't have any drastic impact; it would merely allow Monks and Resto Ritualists to reap the same benefits as offensive classes.
-OR-
Stout-Hearted:
You have 10..40 additional health, 1...5 additional energy and 1...5 additional armor while in Depths of Tyria regions.
Just a combination of the other blessings, but with reduced results.
Opinions? Concerns? I can't see how either idea would harm the game.
Last edited by -Makai-; Aug 15, 2008 at 07:37 AM // 07:37..
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Aug 14, 2008, 09:21 PM // 21:21
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#2
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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It's useless for healers overall as they typically won't be staffing Destroyers. Since only one dungeon has Destroyers at all, I'd say change it to have a minimal bonus armor effect, additional health based on rank, and perhaps +1 health regeneration. Whatever it may be,
/signed
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Aug 14, 2008, 09:28 PM // 21:28
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#3
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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I don't really think it's that big of a deal, but it is a good idea nonetheless.
/signed
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Aug 14, 2008, 09:51 PM // 21:51
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#4
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Lion's Arch Merchant
Join Date: Mar 2008
Guild: We Bought Plan C On [Ebay]
Profession: W/E
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yeah i play my monk mainly.. and i hate going to dungeons or fighting destroyers because the bonus doesnt help at all.
good ideas.
/signed
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Aug 14, 2008, 10:06 PM // 22:06
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#5
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Quote:
Originally Posted by Lady Raenef
It's useless for healers overall as they typically won't be staffing Destroyers. Since only one dungeon has Destroyers at all, I'd say change it to have a minimal bonus armor effect, additional health based on rank, and perhaps +1 health regeneration. Whatever it may be,
/signed
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I'm a little confused by your wording. Do you mean the title's current inception or my first proposal? Regardless, wanding wouldn't do anything, because the blessing only affects skills.
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Aug 14, 2008, 10:22 PM // 22:22
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#6
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Academy Page
Join Date: Apr 2008
Guild: The Fathers of Faith
Profession: D/
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Quote:
Originally Posted by Sante_Kelm
Stout-Hearted:
Whenever a Destroyer uses a skill against you, that foe takes x damage and you are healed for x health
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I personally like this idea more.
/signed
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Aug 14, 2008, 10:37 PM // 22:37
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#7
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Jungle Guide
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I agree, dwarven title is pretty unhelpful unless your doing the eotn campaign. Maybe have 2 versions of the title, having the x damage/x health one for doing missions and the other one for dungeons. Otherwise it's a largely useless title bonus.
/signed
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Aug 14, 2008, 11:25 PM // 23:25
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#8
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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/signed
(filler here because OP already explained it)
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Aug 15, 2008, 12:08 AM // 00:08
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#9
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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How about:
Stout-Hearted
When ever you use a skill within earshot of a Destroyer, one foe loses XX health, and you gain XX health. If your skill is targeting a foe, that foe is effected.
Or to re-word it:
Stout-Hearted
Whenever you use a skill against a Destroyer, it takes x damage and you gain x health. Any other time you use a skill in earshot of a Destroyer, one random foe is effected.
That would give buffs to almost all classes (like, casting a glyph would do a bit of damage now), but support classes would feel the largest benefits.
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Aug 15, 2008, 01:33 AM // 01:33
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#10
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Quote:
Originally Posted by Skye Marin
How about:
Stout-Hearted
When ever you use a skill within earshot of a Destroyer, one foe loses XX health, and you gain XX health. If your skill is targeting a foe, that foe is effected.
Or to re-word it:
Stout-Hearted
Whenever you use a skill against a Destroyer, it takes x damage and you gain x health. Any other time you use a skill in earshot of a Destroyer, one random foe is effected.
That would give buffs to almost all classes (like, casting a glyph would do a bit of damage now), but support classes would feel the largest benefits.
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That's a very good idea, but I believe my first proposal would be easier to implement. Also, I think the range should be increased beyond earshot so it can work against certain situations (Destroyers of Hoardes on elevated platforms come to mind).
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Aug 15, 2008, 01:58 AM // 01:58
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#11
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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First one seems to promote farming, and the second one is somewhat limited to dungeons. In the name of fairness, both would be improvements, but I think your second suggestion needs a little bit higher numbers to be of any real value.
/signed
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Aug 15, 2008, 07:09 AM // 07:09
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#12
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Passive title benefits aren't supposed to be godly. The numbers in the second set are good enough to be better than nothing, which is the important thing.
Maybe, however, it could be rejigged to 5-10 armour against Destroyers, thus retaining some of the anti-Destroyer feel.
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Aug 15, 2008, 10:37 AM // 10:37
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#13
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I could help also against Stone Summit dwarves.
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Aug 15, 2008, 06:55 PM // 18:55
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#14
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Quote:
Originally Posted by MithranArkanere
I could help also against Stone Summit dwarves.
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I was going to add that in the original post, though I didn't think it was relevant. Deldrimor has more foes than Destroyers...perhaps the bonus should extent to Stone Summit and Dredge.
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Aug 15, 2008, 11:13 PM // 23:13
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#15
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Krytan Explorer
Join Date: Jan 2006
Profession: W/
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/signed. I prefer defensive bonuses, as there is no benefit for the Deldrimor title on a Backline Character, except for maybe maxing it to get GWAMM.
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Aug 15, 2008, 11:24 PM // 23:24
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#16
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Sante_Kelm
I was going to add that in the original post, though I didn't think it was relevant. Deldrimor has more foes than Destroyers...perhaps the bonus should extent to Stone Summit and Dredge.
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The Dredge are not enemies of Deldrimor. Are enemies of enslavers.
Deldrimor dwarves are not enslavers. Only stone summit do so.
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Aug 16, 2008, 12:52 AM // 00:52
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#17
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Quote:
Originally Posted by Harvester of Sorrows
I personally like this idea more.
/signed
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That'd be so abused.
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