Aug 09, 2008, 09:41 PM // 21:41
|
#21
|
Academy Page
Join Date: May 2008
Guild: Ex Yugoslavia [ExYu]
Profession: R/
|
As people before me stated , the point of those fort maps that the attacker has a hard time.
/not signed
|
|
|
Aug 09, 2008, 09:56 PM // 21:56
|
#22
|
Desert Nomad
Join Date: Jan 2007
Profession: R/
|
If you are in their base why aren't you capping and holding the juicy shrines in there? Its one of the most desirable spots in the map and you want to throw it away? One balanced team in there + shrine advantage can easily hold out against another 4 person team, and more likely you won't face a real team but 1-2 players constantly zerging you and giving points. If the other team actually groups together to take the shrines from you then you can die with the satisfaction that they were forced to mob just to take their own base back while the rest of the map is left relatively undefended. Either way you should be winning if you can make them fight for their own shrines.
|
|
|
Aug 10, 2008, 12:49 AM // 00:49
|
#23
|
Frost Gate Guardian
Join Date: Jan 2006
Location: Bay Area
Guild: none
Profession: R/
|
After some more research and what has been posted in this thread canyon is bugged so teleports dont work there for the attacking team but they do work for the attacking team on ancestral. Its clearly stupid to give luxons an advantage like that, no reason not to fix the bug. The defending team has a huge advantage with or with out the opposing team to be able to get out.
|
|
|
Aug 10, 2008, 01:11 AM // 01:11
|
#24
|
Wilds Pathfinder
Join Date: May 2008
Location: Volterra, Italy
Profession: A/
|
...Today I was playing(im kurz) and we were winning at first(probably due to mob kills...) Then a minute later we were suddenly down by 70+...some luxon blurted out "lulz i love trapping kurz inside fortress"...
So yea, fix this shit b/c it sux monkey balls.
|
|
|
Aug 10, 2008, 11:38 AM // 11:38
|
#25
|
Academy Page
Join Date: May 2008
Guild: Ex Yugoslavia [ExYu]
Profession: R/
|
Quote:
Originally Posted by illidan009
...Today I was playing(im kurz) and we were winning at first(probably due to mob kills...) Then a minute later we were suddenly down by 70+...some luxon blurted out "lulz i love trapping kurz inside fortress"...
So yea, fix this shit b/c it sux monkey balls.
|
Probably only 1 group ( or only 2-3 players ) entered the fortress and got smoked , they had it coming . It's a fort map , their last stronghold , do you expect it to be a walk in the park . I got trapped once , but luckilly we were 2 full groups so the luxons were those who were trapped ( well those who weren't smart enough to use teleporters ) in their own fortress.
But the teleporters need to be fixed.
|
|
|
Aug 17, 2008, 11:11 AM // 11:11
|
#26
|
Lion's Arch Merchant
Join Date: Mar 2008
Location: New England
Guild: Warriors of Wynd [WoW]
Profession: W/
|
Two thoughts: Enemy teleporters should NOT work for bad guys inside the good guys fort. Going into the enemy base should have it's risks: getting locked in is a big one. If there is a Bug, it's based on the teleporters letting the bad guys out, and if this is the case on AL, then it should be addressed.
Now, the failure of the gates to open for the bad guys from the inside is NOT a bug, it's the way they were designed. Getting inside and not getting trapped is a matter of tactics: Either you accept that you can get locked in with one door blown, or you take precautions and blow two or more doors before you go in.
My team got locked in a fort once. We're smarter now.
|
|
|
Aug 17, 2008, 12:38 PM // 12:38
|
#27
|
Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
|
I was at the Luxon fort map the other day and I got stuck IN the door. (It closed in the moment I was in the passing through.)
I had to wait for my team to open the door again so that I could move forward.
So, I'd say to fix the bugs first BEFORE thinking of changing the rules.
Edit:
Getting stuck "into" the door doesn't make sense.
"In" the door makes more.
Last edited by upier; Aug 17, 2008 at 06:25 PM // 18:25..
|
|
|
Aug 17, 2008, 05:54 PM // 17:54
|
#28
|
Grotto Attendant
Join Date: Aug 2007
Location: Canada
|
Bad enough player to not figure out suicide = bad player.
We shouldn't be giving bad players free tickets out, we should let them figure it out.
/notsigned
|
|
|
Aug 18, 2008, 01:47 PM // 13:47
|
#29
|
Lion's Arch Merchant
|
Quote:
Originally Posted by Charlotte the Harlot
Currently on the deep luxon and kurzick maps if the attacking team is in the base and the gates get repaired while their inside theres no way to get out aside from waiting for the enemy to open the gate or waiting for a team mate to blow it open. My suggestion is to let the attacking team either operate the gate lock from inside or be able to use the teleporers on the walls, the other 2 teams are not normally reliable enough to break you out.
|
Every time I attack Kurzicks' fort (I'm playing Luxon side) I escape from fort by using Kurzicks' teleports - they ALWAYS worked for me. So I see no point in this post.
|
|
|
Aug 18, 2008, 01:52 PM // 13:52
|
#30
|
Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
|
If they simply fix the teleporter in Kanaai, I think that the forts work fine. If you get trapped inside, you should expect some deaths (it's part of the risk/reward)...but at least a mad dash to the teleporter should be able to save your butt.
|
|
|
Aug 18, 2008, 02:06 PM // 14:06
|
#31
|
Emo Goth Italics
|
Quote:
Originally Posted by Rafal
Every time I attack Kurzicks' fort (I'm playing Luxon side) I escape from fort by using Kurzicks' teleports - they ALWAYS worked for me. So I see no point in this post.
|
I believe that that teleporter is bugged, and the other teleporter operates as normal. Either that or vice versa, but since it's a bug on that side I'm not going to sign.
|
|
|
Aug 18, 2008, 02:42 PM // 14:42
|
#32
|
The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
|
If you get locked in the base just take your anger out on the Base Defender. He'll set you free.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 02:25 PM // 14:25.
|