Aug 09, 2008, 08:30 AM // 08:30
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#1
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Frost Gate Guardian
Join Date: Jan 2006
Location: Bay Area
Guild: none
Profession: R/
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Fix the fort maps in AB
Currently on the deep luxon and kurzick maps if the attacking team is in the base and the gates get repaired while their inside theres no way to get out aside from waiting for the enemy to open the gate or waiting for a team mate to blow it open. My suggestion is to let the attacking team either operate the gate lock from inside or be able to use the teleporers on the walls, the other 2 teams are not normally reliable enough to break you out.
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Aug 09, 2008, 08:51 AM // 08:51
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#3
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Erm... isn't that like... the whole idea? Trapping your enemy inside your own fortress so you can easily kill them off one by one?
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Aug 09, 2008, 09:00 AM // 09:00
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#4
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Frost Gate Guardian
Join Date: Jan 2006
Location: Bay Area
Guild: none
Profession: R/
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Quote:
Originally Posted by Arduinna
Erm... isn't that like... the whole idea? Trapping your enemy inside your own fortress so you can easily kill them off one by one?
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the attacking team is at a big enough disadvantage as it is I don't think they need a somewhat gimmicky extra advantage in order to win.
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Aug 09, 2008, 09:05 AM // 09:05
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#5
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Jungle Guide
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dont the teleporters work for both sides? I thought they did
anyway - just clean up the forts npcs and go suicide
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Aug 09, 2008, 09:14 AM // 09:14
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#6
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Academy Page
Join Date: Oct 2007
Location: South Africa
Guild: [MYST]
Profession: W/
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Just use the teleporters on the walls
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Aug 09, 2008, 09:22 AM // 09:22
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#7
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Emo Goth Italics
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Quote:
Originally Posted by defect
Just use the teleporters on the walls
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They don't work.
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Aug 09, 2008, 09:40 AM // 09:40
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#8
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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If AB wasn't such a complete scrubfest, then it wouldn't matter. But it is.
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Aug 09, 2008, 05:57 PM // 17:57
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#9
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Academy Page
Join Date: Oct 2007
Location: South Africa
Guild: [MYST]
Profession: W/
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Quote:
Originally Posted by Tyla
They don't work.
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Yeah they do.The teleporters in both forts work for both teams
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Aug 09, 2008, 06:55 PM // 18:55
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#10
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Desert Nomad
Join Date: Jun 2006
Location: Look out!
Profession: E/
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There's an easy way out. Run up towards the base defender. In a few seconds you'll res outside. Problem solved.
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Aug 09, 2008, 07:48 PM // 19:48
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#11
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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As others have said, if it's that big of an issue, just go suicide. There's no repercussions for dying besides waiting 9 seconds to respawn.
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Aug 09, 2008, 07:51 PM // 19:51
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#12
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Quote:
Originally Posted by holymasamune
If AB wasn't such a complete scrubfest, then it wouldn't matter. But it is.
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That was pointless and stupid, but thanks for sharing.
I don't want to be be fixed, I love trapping people inside I mean it is pretty obvious you're going to get trapped, if you stay inside you really deserve it...
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Aug 09, 2008, 07:53 PM // 19:53
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#13
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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Quote:
There's no repercussions for dying besides waiting 9 seconds to respawn.
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you mean, no repercussions aside from giving the other side free +3 points?
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Aug 09, 2008, 07:54 PM // 19:54
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#14
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Frost Gate Guardian
-->
Join Date: Sep 2007
Location: Basement
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The idea for the forts is to defend were you are. Trapping them inside helps you defend your base. That and AB really is kinda (no offense) full of scrubs. If you had a "decent group" (haha) you should be able to kill almost everyone in AB. But getting a decent group in AB that's a joke in itself. (no offense)
/notsigned
Last edited by Sigma Onkoron; Aug 09, 2008 at 07:59 PM // 19:59..
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Aug 09, 2008, 07:55 PM // 19:55
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#15
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Krytan Explorer
Join Date: Oct 2006
Profession: R/W
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/notsigned
if you attack the base with only 1 gate bombed, you're clearly brave or suicidal.
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Aug 09, 2008, 07:57 PM // 19:57
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#16
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Frost Gate Guardian
Join Date: Feb 2008
Guild: {Hawk}-->The Aerie Alliance
Profession: N/Me
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Actually...I've been in games where they've both worked and not worked. I don't know if it's a bug or what but when I can't use them...I like to lure sins or warrs up there...makes for a great barrier as they tele out out there, lol.
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Aug 09, 2008, 08:13 PM // 20:13
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#17
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Wilds Pathfinder
Join Date: Aug 2006
Profession: W/
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the point of being deep luxon/kurzick is fighting an uphill battle. you've pushed their forces deep into their territory and are attackign inside their base...and you want it to be a fair fight? cmon...
/notsigned
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Aug 09, 2008, 08:15 PM // 20:15
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#18
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Frost Gate Guardian
-->
Join Date: Sep 2007
Location: Basement
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Quote:
Originally Posted by spyke136
the point of being deep luxon/kurzick is fighting an uphill battle. you've pushed their forces deep into their territory and are attackign inside their base...and you want it to be a fair fight? cmon...
/notsigned
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This is true. Pushing them back means your doing something right. Meaning you should be able to beat them in there base. But watch for the base defender. again.
/notsigned
Don't get trapped inside.
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Aug 09, 2008, 08:28 PM // 20:28
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#19
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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you deserve to be trapped inside if you do not plan carefully
player should not attack the fort without securing the outer perimeter first or a good plan. you are ALWAYS suppose to secure the outer perimeter.
go into the fort for one reason only. to give your foes extra things to worry about, you don't go in there and then can't kill off the 2 x warriors and 2 x rangers and then get out safely.
you are suppose to secure the outer perimeter because then your opponent will have to use the teleport to go outside, and when they do, they will want to capture the closest (usually if they do not look at the U MAP) shrine first, which is the two shrine that will give you the gun powder to blast open the gate. by which time you should be outside of the fort to recapture those shrine again, and guess what? get the gun power and re-enter the fort once more.
strategy :P and above all LOOK AT YOUR U MAP. if the outside is overrun, and you are still inside the fort .... I have nothing more to say. but point and laugh.
LASTLY: have fun if you loose you loose, laugh and FIGHT TO THE DEATHHHHHHHHHH!
Last edited by pumpkin pie; Aug 09, 2008 at 08:36 PM // 20:36..
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Aug 09, 2008, 08:29 PM // 20:29
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#20
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Frost Gate Guardian
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Quote:
Originally Posted by defect
Yeah they do.The teleporters in both forts work for both teams
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thats a negative.
On Ancestral Lands - yes. Kanai is bugged. I reported it long ago, but nobody cares.
on the topic: I think inside gate switches should be usable by either team like in GvG, but teleporters should work only for defending team.
Last edited by Robbert Monga; Aug 09, 2008 at 08:32 PM // 20:32..
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