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Old Jul 22, 2008, 02:21 PM // 14:21   #21
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its not a bad idea as long as the maps are not randomly generated but the mob composition lies within certain fixed lists.

mob positioning and patrol routes remain the same.

Bosses would remain the same.

unlocks only once you have completed the game, ties in with the randomized quests suggestion.


no change to game engine, just a new script loaded for individual instances.
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Old Jul 23, 2008, 02:33 AM // 02:33   #22
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Quote:
Originally Posted by Proff
Ya... brilliant.....
Ya i hope you picked up on the sarcasm there -_-
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Old Jul 23, 2008, 05:46 AM // 05:46   #23
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Everytime I see the word economy in a game forum, I want to laugh. Economy ROFLMAO hahahahhaha.... come on. its a game, be happy when things are cheap! gods. whats wrong with you people wanting to make things expensive? then on the other side people are gonna cry omg stuffs are so hard to get, and armors are so expensive, I have to grind xx months and still no FoW... blah blah blah ... CHEAP ECTOS ARE GOOD. CHEAP ECTOS ARE GOOD. CHEAP ECTOS ARE GOOD...
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Old Jul 23, 2008, 04:14 PM // 16:14   #24
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Originally Posted by Hyper.nl
Hehe, best solution ever. All mini pandas, ghostlys, ecto's crystallines and tormenteds are now STATE PROPERTY. It will take a few souls but fix the economy forever. Everyone gets FREE armor of the maximum level.
I wouldn't mind. It would give little PvE noobs like me a fighting chance.
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Old Aug 18, 2008, 02:21 PM // 14:21   #25
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This idea is madness. Why cant people understand that HIGH PRICES ARE NOT NECESSARILY GOOD ECONOMY.

(In Africa, somewhere a bread costs a million dollar. Good economy? NOPE!)
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Old Aug 18, 2008, 03:58 PM // 15:58   #26
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It is not hard to earn gold. Poor people need to spend less time whining and more time in the game and then you'll see how truly balanced it is.
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