Aug 21, 2008, 06:49 PM // 18:49
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#1
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Desert Nomad
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
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several AI updates I'd like to see
getting to the point:
A) update the AI so that when you are dying from degen - be it hexes or condition make it so the AI on h/h heals you rather than letting you die very slowly - don't say bring self-heal!!!
B) update the AI so they don't cast offensive weapon spells on targets set to avoid combat : "olias is using warmongers weapon on Melonni" what good is that?
side note: my melonni is on avoid combat due to her bar - first hero I could thank of as I am currently using her!!!
ok they are the things that are mostly bugging me with the AI
thoughts?
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Aug 21, 2008, 06:56 PM // 18:56
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#2
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Academy Page
Join Date: Jan 2008
Location: England
Guild: ...
Profession: A/W
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disable skills and micro.
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Aug 21, 2008, 06:59 PM // 18:59
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#3
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Forge Runner
Join Date: Dec 2007
Profession: E/
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why do enemies get faster out of a [savannah heat] than my heroes and henches?
change plox
/signed
i'm bothering myself on getting crippled and slowly going forward with the heroes following and the damn monk just doesnt heal the crippled but lets me go slow for another 10 seconds
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Aug 21, 2008, 07:02 PM // 19:02
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#4
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Ascalonian Squire
Join Date: Oct 2007
Location: Does my Guild Hall count?
Guild: Dragoon Knights of Fury
Profession: R/
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A) Micro a skill to heal you otherwise learn to deal with the conditions/hexes.
B) You need to understand that they put offensive weapon spells on anyone with a melee weapon or a Bow. Heck my Gwen puts Warmongers on me so I switch to a staff instead of my caster sword.
Dealing with hero and henchie AI has been an issue since the game was first released. Granted the henchies have come a LONG way since the game was released and there are still things that they need to fix, but learning to deal with the AI is a part of Guild Wars.
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Aug 21, 2008, 07:17 PM // 19:17
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#5
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Consistantly moving out of AOE would be a nice touch.
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Aug 21, 2008, 07:38 PM // 19:38
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#6
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Jungle Guide
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
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Quote:
Originally Posted by payne
...update the AI so they don't cast offensive weapon spells on targets set to avoid combat : "olias is using warmongers weapon on Melonni" what good is that?
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I'm guessing you are using Meloni as an orders healer... She doesn't need a scythe. Give her a caster set, and you'll see less idiocracy from Olias.
Regarding conditions, sometimes they are a little slow to respond. The more options they have, the greater chance they choose an action you wouldn't. For heroes, simplify things. Maybe give condition/hex removal to more than one hero.
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Aug 21, 2008, 08:56 PM // 20:56
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#7
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Spread out when standing still rather than right on top of me. Creatures have good spikes toooooooooooo
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Aug 21, 2008, 09:09 PM // 21:09
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#8
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Also I'd like to see better reflexes from AoE damage and better skill use so an elementalist hero don't just rush into the middle of a fight just to cast flamedjinns haste or such.
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Aug 22, 2008, 01:09 AM // 01:09
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#9
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Academy Page
Join Date: Jul 2008
Guild: <none>
Profession: E/
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Quote:
Originally Posted by Sword Hammer Axe
Also I'd like to see better reflexes from AoE damage.
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That's easily the thing that bugs me most. They just can't figure out how to spread out vs. nuker enemies. I wish there was some kind of panic key. Like pressing 'X' would cause them to scatter or something; individually flagging them only takes a few seconds, but some times that's all it takes for it to be too late to not wipe.
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Aug 22, 2008, 11:28 AM // 11:28
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#10
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Lion's Arch Merchant
Join Date: Aug 2007
Guild: Shadow Hunters Of Light [SHOL]
Profession: R/
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stop Rits and Monks healing minions and staying with the MM when the rest of you are in a fight.... that sucks and needs to change.... zero minon healing hero's hench please...... !
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Aug 22, 2008, 11:54 AM // 11:54
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#11
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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I think now heroes don't heal from degen... I mean, it's good they dont use Prot Spirit against it or Spirit Bond (although hasn't tested PS yet - I didn't use monk heroes since yesterday), but I'm pretty sure my D/N order derv isn't maintaining Faithful Intervention and is worse at healing, even with full energy all the time.
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Aug 22, 2008, 03:06 PM // 15:06
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#12
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Somewhere you can't see
Guild: Limburgse Jagers [LJ]
Profession: N/
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Revert the Ai back to what it was before the last update, they're so bad now that i just cant do anything without microing everything.
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Aug 22, 2008, 03:42 PM // 15:42
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#13
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Desert Nomad
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
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Quote:
Originally Posted by TheodenKing
I'm guessing you are using Meloni as an orders healer... She doesn't need a scythe. Give her a caster set, and you'll see less idiocracy from Olias.
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you know the funny thing?
I forgot a add a weapon to melonni so she only had an off-hand item and was still subject to warmongers - gg AI :
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Aug 22, 2008, 03:47 PM // 15:47
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#14
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Smurf Minions
Revert the Ai back to what it was before the last update, they're so bad now that i just cant do anything without microing everything.
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Lol I think you mean update before the last. I mean, it was FINE. Why did they change it...
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