Jun 14, 2006, 03:09 PM // 15:09
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#21
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Banned
Join Date: Jun 2006
Guild: Aeser Mages [AM]
Profession: W/Mo
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/notsigned
think of balance in the game dude omfg a lvl 2 would then be ablke to get ne skill he wanted
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Jun 15, 2006, 11:27 PM // 23:27
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#22
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Clan Chasm
Profession: Mo/W
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Guild Skill Trainer Awesome Suggestion
I was thinking how great it would be to spend 100k for a skill trainer and than I got one for my guild hall to find it only has base skills.
What would be awesome is to be able to access skills depending on your advancement in the game. For example, if you were to get all the way to amnoon oasis, you would get access to all of the skills from all of the cities with skill trainers you have visited up until then!
This way, 100k is definitely worth it! Same idea in factions too. Basically if you explore the whole game, you get access to every skill from every skill trainer available. That sounds fair right?
Who says /signed?
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Jun 15, 2006, 11:32 PM // 23:32
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#23
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Shouldn't he sell any skill that you've unlocked on your acount?
Or is he bugged?
All the skill trainers now (haven't tested the guild hall one...) sell skills that have either been unlocked on another character on that account. So, he, in a way, shuold progress with you as you go through the game : )
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Jun 15, 2006, 11:42 PM // 23:42
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#24
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Academy Page
Join Date: Nov 2005
Location: Friedberg, Germany
Guild: We Came, We Saw, We Drank [Tea]
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you are right that skill trainers everywhere will sell you already unlocked skills for your account. however those skill trainers are all tied to a particular campaign. i'm thinking that the guild hall one only has core skills because it isn't tied to either campaign. you did however get your money's worth because it does say core skills only before you buy it, however sad that might be for 100k. i'd like to see this get implimented, but not at the cost of pulling programmers away from working on the larger issues.
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Jun 16, 2006, 12:23 AM // 00:23
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#25
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Clan Chasm
Profession: Mo/W
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It shouldnt be too hard to install the system and the benefits will be greater with increased pvp and gvg I imagine.
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Jun 16, 2006, 05:53 AM // 05:53
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#26
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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It actually kind of annoyed me how useless the guild hall trainer is. He is indisputably the worst skill trainer in the game.
I don't understand why they don't simply make him show all the skills you have unlocked. After all, if you don't have Prophecies then obviously you haven't unlocked any Prophecies skills. There is no point in restricting it to just the core skills. Then he would be at least a bit more useful. All he's good for not is Signet of Capture.
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Jun 16, 2006, 12:03 PM // 12:03
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#27
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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eh, maybe theyll do something about it in 6 months time.... wait it out...
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Jun 16, 2006, 12:08 PM // 12:08
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#28
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Wilds Pathfinder
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this really miffed me too, as i forked out the 100k for my guild.. im still trying to figure out what for
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Jun 16, 2006, 01:26 PM // 13:26
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#29
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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Add a secondary profession changer npc too =[
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Jun 16, 2006, 02:54 PM // 14:54
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#30
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Banned
Join Date: Jun 2006
Guild: Aeser Mages [AM]
Profession: W/Mo
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Quote:
Originally Posted by Draygonia_Advanced
I was thinking how great it would be to spend 100k for a skill trainer and than I got one for my guild hall to find it only has base skills.
What would be awesome is to be able to access skills depending on your advancement in the game. For example, if you were to get all the way to amnoon oasis, you would get access to all of the skills from all of the cities with skill trainers you have visited up until then!
This way, 100k is definitely worth it! Same idea in factions too. Basically if you explore the whole game, you get access to every skill from every skill trainer available. That sounds fair right?
Who says /signed?
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A lot of work for Areanet BUT I PAYED 50 BUCKS FOR THE GAME SO GUESSS WHAT!
/signed
one of the very few ideas i sign! i have signed
3/26 ideas! lol!
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Jun 16, 2006, 03:42 PM // 15:42
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#31
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Clan Chasm
Profession: Mo/W
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/signed!
WOOT! I GOT A PERSON THAT DOESNT USUALLY SIGN TO SIGN! See? Please ANET, do this for us fans! Even it it costs thousands of dollars to implement!
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Jun 16, 2006, 03:55 PM // 15:55
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#32
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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everything unlocked except for few elites.... 100k on skill trainer in base is a bad idea unless you have spare skill points in your pvp charecters from using them over and over.
/unsigned
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Jul 27, 2006, 02:50 PM // 14:50
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#34
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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This issue has been brought up and discuss before, and yes, I would very much like the Skill Trainer to be able to teach both Tyrian and Canthan skills.
/Signed for an improved Guild Hall Skill Trainer
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Jul 27, 2006, 03:11 PM // 15:11
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#35
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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the suggestion isnt to have the trainer teach both Tyrian and Canthan skills, only core skills and skills that the player has previously unlocked
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Jul 27, 2006, 05:56 PM // 17:56
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#36
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Perfectly Elocuted
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Quote:
Originally Posted by Terra Xin
... only core skills and skills that the player has previously unlocked
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Exactly.
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Jul 27, 2006, 11:30 PM // 23:30
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#37
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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SnipiousMax:
"My simple suggestion is to make all of the skills you've unlocked on your account (barring elites) on both continents availible to your Guild Hall skill trainer."
Please explain the underlined and bolded line of text.
========================================
Terra Xin:
"the suggestion isnt to have the trainer teach both Tyrian and Canthan skills, only core skills and skills that the player has previously unlocked"
The Guild Hall Trainer already trains you all the skills that you have unlocked for your account.
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Aug 03, 2006, 04:27 PM // 16:27
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#38
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Perfectly Elocuted
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Quote:
Originally Posted by Tuoba Hturt Eht
Please explain the underlined and bolded line of text.
The Guild Hall Trainer already trains you all the skills that you have unlocked for your account.
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Currently, if you unlock a prophecies skill, it can be purchased at ANY skill trainer in TYRIA by any new characters you roll. If you unlock a skill in cantha, it can be purchased at ANY skill trainer in CANTHA by any new characters you roll. Unlocked Prophecies skills cannot be purchased by skill trainers in cantha, and unlocked Factions skills cannot be purchased by skill trainers in tyria. My suggestion, was simply to make the skill trainer in the guild hall have all of the skills unlocked in Prophecies and Factions listed to purchase. As it stands currently you can only purchase CORE skills from the guild hall skill trainer, and is next to worthless, because you can purchase all of the CORE skills from either tyria or cantha. Granted, it only requires a few more clicks to warp to Lion's Arch and buy skills there... but really, it's not that much of a stretch to make this currently worthless guild hall upgrade much much much better.
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Aug 04, 2006, 05:36 AM // 05:36
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#39
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Frost Gate Guardian
Join Date: Feb 2006
Guild: Order of the Soulflame
Profession: W/Rt
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/signed
At present, the only people who use the trainer in my hall are newbies I recruit.
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Aug 04, 2006, 05:47 AM // 05:47
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#40
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Wilds Pathfinder
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This would be nice, be able to get your good skills and build before having to go through hell (zen daijun) and back again (mayhem in the market).
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