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Poll: Make Smiter's Boon worthy again?
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Make Smiter's Boon worthy again?

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Old Aug 22, 2008, 04:11 PM // 16:11   #21
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No, go away.
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Old Aug 22, 2008, 04:14 PM // 16:14   #22
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What's funny about smiter's boon is that it's been this way for a long time ( 1 yr?). It isn't until people start throwing 4 of them on a team that everyone starts bitching about it.
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Old Aug 22, 2008, 04:20 PM // 16:20   #23
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Quote:
Originally Posted by cgruber
What's funny about smiter's boon is that it's been this way for a long time ( 1 yr?). It isn't until people start throwing 4 of them on a team that everyone starts bitching about it.
Uhm, that's probably because the meta shifted and mechanics were changed and removed. Get a clue. Smite Monk's weren't extremely OP originally because there was a bunch of balances in place that severly limited their power. These balances were removed, changed, etc, and so they become a lot stronger. With a mAT coming up, I don't think anyone wants to see a ton of Smite monks rolling everything.
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Old Aug 22, 2008, 04:31 PM // 16:31   #24
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What people don't seem to understand is the reason it needed a nerf was because you could bring 4 of the same build without many draw backs. Still had healing, hex removal, condition removal, and damage, as well as being able to split if necessary. Enchant removal of [smiter's boon] is useless because it has a 10 second recharge and only costs 5 energy. Sure it didn't have a way to directly stop a spike, but heroes were able to catch it fast enough that the human players would have enough time to react.

Just because it was beatable doesn't mean it wasn't overpowered.
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Old Aug 22, 2008, 04:36 PM // 16:36   #25
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Quote:
Originally Posted by DarkNecrid
With a mAT coming up, I don't think anyone wants to see a ton of Smite monks rolling everything.
I would love to see a smite group make other groups wet their pants for a change.
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Old Aug 22, 2008, 04:37 PM // 16:37   #26
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Yes, but this skill was definitely NOT overpowered when you only had one of them around.
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Old Aug 22, 2008, 04:38 PM // 16:38   #27
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/notsigned

smiting makes PvP a terrible format
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Old Aug 22, 2008, 04:41 PM // 16:41   #28
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Quote:
Originally Posted by Sniper22
Yes, but this skill was definitely NOT overpowered when you only had one of them around.
Neither are the RaO axes, but that doesn't make them balanced.
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Old Aug 22, 2008, 04:49 PM // 16:49   #29
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Quote:
Originally Posted by Tearz1993
Neither are the RaO axes, but that doesn't make them balanced.
Yes, but anet needs to find better ways of balancing without destroying those builds, like what they did with paragons.
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Old Aug 22, 2008, 04:50 PM // 16:50   #30
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Quote:
Originally Posted by Sniper22
Yes, but anet needs to find better ways of balancing without destroying those builds, like what they did with paragons.
Paragons are an amazing class...what are you talking about?
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Old Aug 22, 2008, 05:06 PM // 17:06   #31
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Quote:
Originally Posted by Tyla
Hi, you are clueless. It heals for 90, mitigates damage / removes a condition or hex and deals damage. Put a couple more on your team, and your melee are unsnarable or can't have any anti-melee because all that happens is you get a shitton of damage, and your Warriors can't properly spike while in Frenzy because he gets hit for 140, with that damage mitigated and healing for 90 at the same time. A heal of 90 directly is slightly 20 less of a heal than a Patient Spirit, although I guess you're more used to powerhealing the shit out of everything and seeing heal numbers of 200?
i think he was referring solely to the +30 bonus that [smiter's boon] provides
not the smiting build as a whole

even still, +40 does make a huge diff tho


but i find it funny how [smiter's boon] has been unchanged since eotn release
but not many ppl ran smiting

then over time, we get buffs to skills like [reversal of damage] and [smite hex]
and all of a sudden more and more ppl start to run smiting

so the answer is to nerf [smiter's boon]?
+40 healing bonus?
instead of nerfing the ability, to as u said deal pressure dmg with [reversal of damage]
and to remove hexes and conditions constantly?

someone could now jus use that free skill slot for more versatility
instead of 12+runes in divine favour... spec a few in healing or prot
not to mention the elite spot is still fairly free to run various things

perhaps not to the same efficiency
but it still works and still leaves smiters a viable option

Last edited by snaek; Aug 22, 2008 at 05:09 PM // 17:09..
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Old Aug 22, 2008, 05:10 PM // 17:10   #32
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Quote:
Originally Posted by DarkNecrid
Uhm, that's probably because the meta shifted and mechanics were changed and removed. Get a clue. Smite Monk's weren't extremely OP originally because there was a bunch of balances in place that severly limited their power. These balances were removed, changed, etc, and so they become a lot stronger. With a mAT coming up, I don't think anyone wants to see a ton of Smite monks rolling everything.
What smiter's boon mechanic changed it's exactly the same as it was 1 year ago? Rank 4000 guilds running 3 axe rao's and 4 smites isn't exactly meta.
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Old Aug 22, 2008, 05:15 PM // 17:15   #33
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They should just rework it. There are enough people giving good suggestions.
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Old Aug 22, 2008, 05:24 PM // 17:24   #34
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Quote:
Originally Posted by Sniper22
Yes, but anet needs to find better ways of balancing without destroying those builds, like what they did with paragons.
It's a temporary fix just to make sure this build isn't in the mAT.

Which has been stated at least 100 times in other threads, but apparently it never sinks in.

Quote:
Originally Posted by cgruber
What smiter's boon mechanic changed it's exactly the same as it was 1 year ago? Rank 4000 guilds running 3 axe rao's and 4 smites isn't exactly meta.
If you bothered to obs or play GvG, you'd know that guilds of all ranks were running this build. Whether or not it was meta, it was like heroway but way more popular and powerful.

Last edited by Tearz1993; Aug 22, 2008 at 05:28 PM // 17:28..
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Old Aug 22, 2008, 05:29 PM // 17:29   #35
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I don't think it's nerfed enough. Seriously, look at that cast time, Smiter's Boon is uninterruptible. Give it about a 5 second cast time and it should be good to go.

This skill was hit with a nerf bat the size of the Sears Tower.

Seriously Anet, it was a good joke, for about 20 seconds, just put it back.

/sign
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Old Aug 22, 2008, 05:40 PM // 17:40   #36
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Quote:
Originally Posted by Tearz1993
If you bothered to obs or play GvG, you'd know that guilds of all ranks were running this build. Whether or not it was meta, it was like heroway but way more popular and powerful.
I gvg 3 nights a week and the ones I've seen run it were all crap guilds.
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Old Aug 22, 2008, 05:42 PM // 17:42   #37
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Quote:
Originally Posted by cgruber
I gvg 3 nights a week and the ones I've seen run it were all crap guilds.
I agree that a lot of bad guilds are running this, but guilds have gotten into the top 500 with this build (shows how much skill it takes...)
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Old Aug 22, 2008, 05:51 PM // 17:51   #38
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Obviously they had a reason for removing it...never played against it pre nerf but from what I've heard from guildies it was so imba...you can remove it if it's not covered...they it will be back on in 10 seconds. With a smite buffing monk doing both buffing AND healing this skill is sooooo cheap...
Even making it an elite probably wont help so just leave it...or maybe tweak numbers :/
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Old Aug 22, 2008, 05:58 PM // 17:58   #39
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My idea

Make it an elite.

10 energy, 20 second duration, 30 second recharge.

Your smiting skills boost your divine favor an extra 15...25 percent.
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Old Aug 22, 2008, 07:31 PM // 19:31   #40
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/signed
They should just revert it to the way it was for PvE and have a different PvP version.
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