Aug 25, 2008, 05:17 AM // 05:17
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#21
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Quote:
Originally Posted by Savio
Have two titles: one based on wins in HA (like the current rank), one based on the ELO system.
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This. They could also be rolled into just one 'status line' which essentially indicates the number of matches played (like, arguably, the current rank) and the win/loss ratio (in whatever format, like pure ratio or actual ELO rank). More information is always a good thing. If hard numbers are too exact, then how about just visualizing it? Have the 'experience' shown with a progression of different icons like the current /rank emote, and make the win/loss ratio affect its color: between faint dull coppery brown = crap ratio, and bright white with a tinge of gold = top ratio. Would make the choice more interesting - do you take a promising new bambi or a tired old crapway tiger?
The problem with the current one-dimensional system is that it encourages 'fame or bust' farming and thus nurtures gimmicks.
It is indeed way too late for the original GW, but since it's a general PvP concern let's hope that there are lessons learned for GW2.
Last edited by tmakinen; Aug 25, 2008 at 05:20 AM // 05:20..
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Aug 25, 2008, 05:47 AM // 05:47
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#22
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
Originally Posted by Lykan
Hi you know this is the internet right?
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You...do realize that the whole "Lawl internetz Anonymoose is LEEgion" thing started out as a sarcastic joke...
...right ?
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Aug 25, 2008, 08:57 AM // 08:57
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#23
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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I believe that a majority of the people replying to this thread need either: therapy, education, or maturity.
On topic: your idea is awesome. Do you know why? Because a negative result always means a more risky type of game play. Unfortunately, discrimination would also happen as they wouldn't want low level ranks to cause them to make a loss. However, being penalized for losing is great. It makes PvP risk taking. For example:
Random/Team Arenas. You can go in ranked or unranked. Unranked will only earn you half the faction while ranked will earn the maximum faction you should earn with the chance of gladiator points. Losing will cause you to have gladiator points removed thus challenging you and others to make more of an effort.
For laughs, anyone with a hero rank should have -fame at the moment. For example, you have 3,000 fame, you have -3,000 fame and those without fame get a phoenix. This would be for a day or so to make people in Heroes' Ascent freak out.
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Aug 25, 2008, 10:16 AM // 10:16
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#24
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Academy Page
Join Date: Dec 2007
Location: England
Guild: Jade Reapers [JD]
Profession: W/
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Maybe an idea for April Fools, the people with high ranks come to realize what discrimination feels like.
I like how this idea makes skill play more of a part but something along the lines of World PvP with "less discrimination" seems to be in the works for GW2
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Aug 25, 2008, 10:36 AM // 10:36
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#25
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: Mo/
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If this was implemented, I'd be far more likely to discriminate than I currently do. I currently play with unranked PUGs quite frequently, but if I was losing fame for doing that I definately would.
Face it, rank discrimination is only a problem for people who are too lazy to get up and get to R3. I did, you did it and thousands of others did it. It's not that hard, just a convenient excuse for people who suck at Guild Wars to use to hide their failure.
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Aug 25, 2008, 10:48 AM // 10:48
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#26
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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give more fame to lower rank group who manage to win against a higher ranking group would be better :P
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Aug 25, 2008, 12:16 PM // 12:16
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#27
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Quote:
Originally Posted by Master Ketsu
You...do realize that the whole "Lawl internetz Anonymoose is LEEgion" thing started out as a sarcastic joke...
...right ?
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No idea what you're talking about.
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Aug 25, 2008, 12:49 PM // 12:49
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#28
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Krytan Explorer
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Quote:
Originally Posted by ShadowsRequiem
Ha has been dead for a long time.... for you to just realize this is sad.
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theres still distrs filled ye?
anyway , stupid idea lose fame after a loss ? lets start from the bottom again?
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Aug 25, 2008, 12:54 PM // 12:54
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#29
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Desert Nomad
Join Date: Jan 2006
Profession: N/
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lose fame coz my monk crashed...
noty
/nosign
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Aug 25, 2008, 04:16 PM // 16:16
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#30
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Nothing, tra la la?
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"(except for PvE titles, which are just a meter of how much of your life was wasted trying to be able to deal +10 damage to a monster)"
LOL. The same could be said for any ingame title really.
Anyhow, it would be nice to be without the rank difficulties, yeah. Kind of a deterrent for some to even bother with trying.
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Aug 25, 2008, 04:42 PM // 16:42
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#31
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark, Karup.
Guild: [PuG]
Profession: W/E
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Worst idea ever, people will just rq the game before losing. This will never work.
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Aug 25, 2008, 04:53 PM // 16:53
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#32
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Two versions of HA:
- One like it is now.
- One with random teams. (And if y'like, no reward chest.)
Watch as the Random HA popularity suddenly soar as loads of low-ranked players who mainly stick to AB and RA because they keep getting discriminated against by the HA rankers, all decide to try out the new Random HA and find it much better than Team HA...
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Aug 25, 2008, 05:26 PM // 17:26
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#33
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Academy Page
Join Date: Aug 2008
Location: Wisconsin
Guild: [LaiD]
Profession: R/
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Quote:
Originally Posted by Šiljo
lose fame coz my monk crashed...
noty
/nosign
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The law of averages would fix that though... monks on opposing teams are going to crash giving you back the fame you lost for free.
If you're having that much of a problem with your monks crashing, maybe you should reconsider who you take based on connection reliability?
Quote:
Originally Posted by Qual
Worst idea ever, people will just rq the game before losing. This will never work.
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Uh... pretty sure that in any pvp setting leaving provides the same result as losing (your streak ending in a loss and the other team getting a win), plus there's the potential for dishonorable (as Bryant pointed out while I was editing).
Last edited by Raul the Rampant; Aug 25, 2008 at 05:39 PM // 17:39..
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Aug 25, 2008, 05:27 PM // 17:27
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#34
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Hall Hero
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Quote:
Originally Posted by Qual
Worst idea ever, people will just rq the game before losing. This will never work.
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Good point.
So add further penalties to rage-quitting.
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Aug 25, 2008, 05:33 PM // 17:33
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#35
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Academy Page
Join Date: Sep 2006
Guild: Your Moms Name Here [derp]
Profession: W/Me
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I have the ultimate fix!
You know how when a new character in PvE is made and he kills a high level monster he gets lots of XP? How about the same principle apply for PvP? If you are high rank, you get a fixed number of fame. If you are low rank, you get fame+X%, depending on level difference. And this isn't for individual players, it would be the total fame of the team. This way you would think "hmm... if we bring a r0 and kill the other team, we get MORE fame!"
Scenarios:
- A team of R8's and team of R6's play eachother. The R8 team wins and gets the default amount of fame.
- A team of R6's and team of R8's play eachother. The R6 team wins and they get the default amount of fame, and then an extra amount of fame. Maybe +15%?
- Team X with all R8's plays Team Y with R8's and 1 R4. If team X wins, they get default fame. If team Y wins, they get default plus extra amount of fame. Maybe +5% for the team and +25% for the r4?
... Nope, still won't get in a group ^_^
Quote:
Originally Posted by Zahr Dalsk
Two versions of HA:
- One like it is now.
- One with random teams. (And if y'like, double reward chest.)
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Fixed your post
-Alastair
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Aug 25, 2008, 08:21 PM // 20:21
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#36
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Krytan Explorer
Join Date: Jan 2006
Profession: W/
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Quote:
Originally Posted by Alastair
I have the ultimate fix!
You know how when a new character in PvE is made and he kills a high level monster he gets lots of XP? How about the same principle apply for PvP? If you are high rank, you get a fixed number of fame. If you are low rank, you get fame+X%, depending on level difference. And this isn't for individual players, it would be the total fame of the team. This way you would think "hmm... if we bring a r0 and kill the other team, we get MORE fame!"
Scenarios:
- A team of R8's and team of R6's play eachother. The R8 team wins and gets the default amount of fame.
- A team of R6's and team of R8's play eachother. The R6 team wins and they get the default amount of fame, and then an extra amount of fame. Maybe +15%?
- Team X with all R8's plays Team Y with R8's and 1 R4. If team X wins, they get default fame. If team Y wins, they get default plus extra amount of fame. Maybe +5% for the team and +25% for the r4?
... Nope, still won't get in a group ^_^
Fixed your post
-Alastair
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This idea is good, but +15% fame? So you would earn, for example on your teamn's first win in UW, like 1.15 fame? Lol, w/e. Fix the math and extra fame gain, and we will have ourselves a perfect fame system. This encourages to get at least ONE low/un-ranked person. This weekend made me feel pretty bad, I started forming R6+ groups, and received PMs from lower ranks saying "plz take I'm good, plz". I really didn't want to risk losing time and have a slow fame gain, so I had to to run them down. I want this system to be implemented, as I also have many un/low-ranked friends who have top 100 exp (GvG= more skill than HA anyway), and groups I form would defintly be encouraged to take them and even a PUG low ranked person.
As for the idea of punishing RQ- NO. Having an err7 or sudden power surge qualifies as rage, at least for the sytem of the game....
Last edited by Sai Rith; Aug 25, 2008 at 08:23 PM // 20:23..
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Aug 26, 2008, 02:26 AM // 02:26
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#38
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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I agree finding a PUG in Ha is like finding respect on the internet. next to impossible
Yeah i get why you would rather play with r6 or r7 than a r1, but still its complete bullshit. how do people expect you to play and gain rank if no one lets you in a group? fatal flaw right there
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Aug 26, 2008, 07:27 AM // 07:27
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#39
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
Originally Posted by MagmaRed
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I threw it in here since most people would likely want to see some sort of change similar to this in Gw1 as well. ( as evidenced by the posts... )
The fact is HA is dead and needs help. It should be fixed in GW1 maybe even given this exact system, and an entirely new system for 8v8 format ( assuming it will exist ) should be used.
Really the only reason why it wouldn't be a good idea to change it in GW1 is because I don't want to hear the hundreds of QQ threads from the elitists. They are the most vocal group ever and would spam guru with crap 24/7.
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