Aug 17, 2008, 04:23 AM // 04:23
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#21
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by pumpkin pie
shiro did not destroy the entire sea, only the jade sea and its frozen not destroy
runs very fast and very far away
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The Jade Sea is an entire Sea. Of course he didn't freeze all the water, or the Clashing Seas (the Sea/Ocean/whatever between Cantha and Elona/Tyria, where the Battle Isles are). But that's a bit beside the point. Shiro assassinated an emperor, turned a forest to stone, and a sea to jade, killing tons of creatures in the process. I think it should take more then 2 minutes to solo the guy.
Also, you can run but you can't hide.
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Aug 17, 2008, 04:53 AM // 04:53
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#22
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Ascalonian Squire
Join Date: Oct 2007
Profession: R/Me
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Ok guys obviously you don't understand so let me explain it to you: It's not that the endgame bosses are hard...IT'S THAT WE ARE COMPLETELY EPICLY STRONG!!! Turning a sea to jade as well as being a fallen god aren't really as hard as you think...
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Aug 17, 2008, 06:05 AM // 06:05
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#23
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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I absolutely agree. The Great Destroyer, by far, is the easiest endgame boss to beat out of all the campaigns.
Quote:
Originally Posted by Highlander Of Alba
Did you go hero/hench /pug and beat it?
Its not doing your gameplay any harm is it> everyone has there own style
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The only alternative to getting a runner for A Time for Heroes is to either (1) hero/hench it or (2) beg some guild/alliance mates to help you. PuGs are almost non-existent in the Central Transfer Chamber for ATFH, due to the runners and the ease of it with heroes and henchmen. Your best bet to PuG it is to do Destruction's Depths and ask your group to finish ATFH afterwards (which is kinda silly, but meh...)
Last edited by Jetdoc; Aug 17, 2008 at 06:10 AM // 06:10..
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Aug 17, 2008, 06:06 AM // 06:06
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#24
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Originally Posted by Freke
Eh he should be buffed. "Primordus' most powerful general" can be soloed by one person doesn't say much for how powerful T3H ANCIENT DRAGON WHOS POWER RIVALS THE GODS is.
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And yet Abaddon who was once a god is beaten very easily...
that method of thinking fails.
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Aug 17, 2008, 06:38 AM // 06:38
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#25
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Frost Gate Guardian
Join Date: Jul 2008
Guild: Thundercougar Falconbird
Profession: D/
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I have beaten all the games. For the most part the first few times I tried killing the end game bosses, I failed. I had no experience in how to beat them or a strategy to kill them. After failing NUMEROUS times, I watched their skills, saw what they did and how they killed things. Then I go in ready to defeat them after learing what they do and how to kill them. Sure I beat them with some ease, AFTER I learned their skills and failed at killing them numerous times. Just because someone sat down and figured out a build to solo an end game boss doesnt neccessarily make the boss a push over with no power.
Hell lets buff up every single monster in this game because they are all SOLOABLE!
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Aug 17, 2008, 06:43 AM // 06:43
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#26
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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No no no, let's not make the game harder. If it's too easy, then go to HM. I think the difficulty level is fine the way it is. Some people prefer to get the mission done quickly and get ran through it so let's not take that way from them, and that includes in Guild Wars 2.
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Aug 17, 2008, 06:49 AM // 06:49
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#27
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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CoF can be ran, Shards of orr can be ran, Ooze pit can be ran, kathandrax can be run....All of tyria can be ran by a perma SF sin. You get the point.
/notsigned kthxbai.
Useless ideas everyday on guru *sigh*
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Aug 17, 2008, 06:55 AM // 06:55
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#28
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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/Signed, only if all end game bosses are buffed to prevent -any- rushing. Not QQing rushers by any means, but they are END GAME bosses. Rushers can rush something else for all I care. I don't care if the rest of the game can or can't be run. The end of a campaign should simply be harder then that, by any means.
Last edited by Axel Zinfandel; Aug 17, 2008 at 06:58 AM // 06:58..
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Aug 17, 2008, 07:23 AM // 07:23
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#29
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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It's GWEN we are talking about.
I took my ritualist through it once and I will never take another character though it again - nor will I take my ritu to fight that guy again.
The crap is too boring to waste my time on it.
So - I don't care what you do with it.
Make him hit 10times harder, make him hit 10 time weaker, make him spawn 10 times more foes, make him shit rainbows and daisies, ... I don't plan on visiting him again.
Well ... if he was shitting rainbows and daisies ... I'd be tempted to see that ...
/totally don't care
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Aug 18, 2008, 06:39 AM // 06:39
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#30
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Academy Page
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Quote:
Originally Posted by Kung Foo Man Choo
I have beaten all the games. For the most part the first few times I tried killing the end game bosses, I failed. I had no experience in how to beat them or a strategy to kill them. After failing NUMEROUS times, I watched their skills, saw what they did and how they killed things. Then I go in ready to defeat them after learing what they do and how to kill them. Sure I beat them with some ease, AFTER I learned their skills and failed at killing them numerous times. Just because someone sat down and figured out a build to solo an end game boss doesnt neccessarily make the boss a push over with no power.
Hell lets buff up every single monster in this game because they are all SOLOABLE!
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QTF
I may suck at end-game boss fights, but pretty much every time I do any of them (Lich excluded), I end up wiping. Repeatedly. After I already cleared the mission on several other characters. Just 'cause someone found a way to take advantage of game mechanics to make something faster/easier does not mean that mechanics/enemy skills need to be changed.
Take any form of invinci-monk for example. Did Anet INTEND for them to work like that? While I can't say for sure, I think the safe bet here is "no." That goes for just about any build, Great Destroyer solo-stomp included. The game is about using skills in combination with each other for synergy, no?
Not to mention, isn't a good portion of an elementalist's e-management in enchantments? Specifically of the 45sec cooldown variety? There's only so much GoLE can do for you w/o an attunement up. Your proposed change to the GD's skills = no more ele's for balance groups.
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Aug 18, 2008, 06:54 AM // 06:54
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#31
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Wilds Pathfinder
Join Date: Jul 2007
Location: _____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")
Guild: [Bomb]
Profession: E/
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I don't care how you buff him as long as you don't put him in a group...
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Aug 18, 2008, 11:43 AM // 11:43
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#32
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Sure, just merge the two last missions (Depths of Destruction and A Time for Heroes). Just as you needed to go through all Hell's Precipice before you encounter the Lich.
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Aug 18, 2008, 09:37 PM // 21:37
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#33
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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Quote:
Originally Posted by Arduinna
Sure, just merge the two last missions (Depths of Destruction and A Time for Heroes). Just as you needed to go through all Hell's Precipice before you encounter the Lich.
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No thanks, that was the worst thing they ever did. It's much better when the end-game boss is RIGHT THERE. That's the point of the game, isn't it? To get to the end boss? After all those other missions (especially Prophecies since it has the most) it's much better to have the end-game boss right there with nothing else.
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Aug 18, 2008, 09:55 PM // 21:55
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#34
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Lion's Arch Merchant
Join Date: Feb 2006
Location: UK
Profession: W/
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the end boss isnt actually meant to be difficult
Because hes just the last boss u see in game
its not like a single player game where the last boss has to be there hardest
the real bosses are ones like
mallyx
kanaxai
Urgoz
and few other
just because its the last missions main enemy doesnt mean has to be strongest of all
and why should they spend time nerfing petty builds or buffing things not needed
when they could be spending time working on GW2
dont like the game dont play it!
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Aug 18, 2008, 10:01 PM // 22:01
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#35
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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The only reason the Great Destroyer is easy is:
1) No enchant removal
2) Can be pulled to within the range of spirits placed on solid ground.
Could be pretty easily fixed if it was a problem. Which it isn't; the Great Destroyer isn't easy unless you research your build before meeting him, meaning you've got no-one to blame for your ruined gaming experience but yourself.
Spoiling the content for yourself leads to diminished enjoyment - deal with it.
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Aug 18, 2008, 10:41 PM // 22:41
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#36
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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No.No and No agian stop coming up with all these bad ideas if you don't like the runs then don't get ran do the mission.Incinerate Enchantments bad idea for skill suggestion.
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Aug 18, 2008, 11:00 PM // 23:00
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#37
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Lion's Arch Merchant
Join Date: Jun 2008
Location: Oklahoma City
Guild: Noble Order Of Valiant Angels
Profession: Me/
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I agree with the addition of the skill to the Great Destroyer, except a few things:
5 1/2 30
Skill. Removes all enchantments from target foe. For each enchantment removed this way, each of the target's allies in earshot takes 100 damage, spread out evenly, with a maximum damage of 800.
Or something like that. This way, each ally within earshot will be dealt at minimum 100 damage if there are 8 or more enchantments removed in this way. That way, if a 55 monk goes in on his or her little ol' lonesome, that monk will take a whopping 800 damage if there are no allies in earshot if that monk has 8 enchants up. In this way, the Great Destroyer gets a little bit tougher, but not impossible to defeat.
Plus, this damage is armor ignoring, BUT is susceptible to skills like Pain Inverter. ^_^
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Aug 19, 2008, 01:07 AM // 01:07
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#38
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Ascalonian Squire
Join Date: Jan 2008
Location: Soviet Jersey
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Quote:
Originally Posted by JupiterStarWarrior
5 1/4 15
Skill. Removes all enchantments from target foe. For each enchantment removed this way one hex is removed, and each of the target's allies in earshot takes 100 damage, spread out evenly, with a maximum damage of 800.
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It would be cooler this way, would screw over Pain Inverter. :P He should have that.
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Aug 19, 2008, 01:43 AM // 01:43
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#39
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Banned
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all i have to say is alll of the end game bosses are easy. and thats only because people have thought of a way to counter it.
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Aug 19, 2008, 02:04 AM // 02:04
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#40
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Academy Page
Join Date: Jul 2008
Guild: <none>
Profession: E/
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Quote:
Originally Posted by Highlander Of Alba
Did you go hero/hench /pug and beat it?
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For the record, yes I H/H'ed him in both NM and HM.
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