Sep 03, 2008, 11:10 PM // 23:10
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#1
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Academy Page
Join Date: Nov 2007
Profession: R/
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Conditions- More of an effect
Alright, so my idea is that when you affect someone with a condition, they will definitely know they are under a condition. What i mean by this is that, when you blind someone, their screen becomes fuzzy and hard to see (But you can still see the interface like your skills, party, etc.) I think this would give a great effect to the game and make you feal a little more immersed in it.
Here's a list of conditions and what their effect would be:
1. Bleeding- causes visible blood on your character, maybe even some dripping from the top of the screen (not real gorey though )
2. Blind- causes the screen (minus the interface) to go white except for around your character. Similar to if you had tunnel vision.
3. Burning- causes a fire effect around your character as well as the sides of the screen.
4. Cracked armor- causes your armor...to look cracked
5. Crippled- pretty much stays the same (makes you limp)
6. Dazed- causes the effect that happens when you drink alcohol in the game
7. Deep Wound- (can't really think of a good one for this)
8. Disease- (can't think of one unique for this but it may be similar to poison)
9. Poison- Causes the screen to produce the effect similar to the one that happens when you get hit by those darts (found in jokanur diggings and some dungeons)
10. Weakness- Makes your character look like there weapons and armor are hard to carry
Note: All of these effects could be turned off just like the drunk effect. These screen effects could also go farther and be applied to skills as well
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Sep 03, 2008, 11:14 PM // 23:14
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#2
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Forge Runner
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They would probably have to add in and code a bunch of hard new complicated animations. And some of the effects would be annoying(Blind)
/notsigned
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Sep 03, 2008, 11:14 PM // 23:14
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#3
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Wilds Pathfinder
Join Date: Mar 2008
Location: Odense, Denmark
Profession: E/
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No. Just no.
no no no no no no
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Sep 03, 2008, 11:22 PM // 23:22
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#4
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Academy Page
Join Date: Nov 2007
Profession: R/
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It would be totally optional and I ment it for GW2. They could also scale down my ideas (I was kind of thinking in the extreme ).
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Sep 03, 2008, 11:26 PM // 23:26
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#5
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Krytan Explorer
Join Date: Mar 2008
Location: Belfast - Northern Ireland
Profession: D/W
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Too extreme, It would be verrrry annoying aswell having some of them.
/notsigned
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Sep 03, 2008, 11:31 PM // 23:31
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#6
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Sep 03, 2008, 11:38 PM // 23:38
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#7
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Academy Page
Join Date: Nov 2007
Profession: R/
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Sorry! I searched and didn't see anything...
I guess I didn't look hard enough
Close please
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Sep 03, 2008, 11:54 PM // 23:54
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#8
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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It's a very cool idea, but just unlikely to actually happen. My first thought was that prot monks would always have blind on them, until i read the toggle option idea. Eh, i don't know, but i do think this is a cool idea. This is guru however, so everyone you see will be going omgomgomg/notsigned.
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Sep 03, 2008, 11:54 PM // 23:54
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#9
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Krytan Explorer
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Hmm, I'd probably use these once or twice then stop using them. But if you want some serious input: For blind, they should make the screen go black instead. I don't wanna be blinded IRL with sudden flashes of white (assuming my monks don't suck) while playing GW. Also, to paraphrase Maddox: I didn't buy a widescreen monitor to have its pixel real estate wasted firing white pixels!
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Sep 04, 2008, 12:00 AM // 00:00
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#10
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Forge Runner
Join Date: Mar 2006
Profession: N/
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yay for blinding monks!
hell jus blind everything in sight!
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Sep 04, 2008, 12:05 AM // 00:05
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#11
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The Greatest
Join Date: Feb 2006
Profession: W/
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Well, seeing as you found and bumped the other thread...closed.
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