Aug 30, 2008, 06:17 AM // 06:17
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#1
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Ascalonian Squire
Join Date: Aug 2008
Location: Modesto, California
Profession: P/W
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What changes would you make to your profession?
Seeing as GW2 is mainly being made because Anet was limited with what they could do with GW1, I am expecting a lot of changes.
Hopefully, at least some of those changes include changes for professions.
What I am about to write is what I hope will happen with my profession of choice, the paragon.
Looks:
I think that Paragons, at least male Paras, bear a strong resemblance to Spartan Hoplites, except just a "little" more flamboyant. I have no problem whatsoever with skirts or anything, but if they were slightly more darker, I would be happy. I guess a larger variety of armor might help, and the ability to dye different parts of the armor as well.
Maybe if Paragons looked a little less like this...
And more like this(of course, not exactly like this)...
One of my biggest problems with Paragons, is that for head gear they have crests. If paragons had helmets, I think that alone would of added a lot more variety.
For example, the helmet that the leader in the above picture has, could be a helmet that would be very hard for paragons to get, and would be a symbol of wealth/skill to have one.
Attributes:
I would like an additional attribute for paragons, and well, every class in general. I think that every profession should have two different types of weapons available to them. Warriors would be the exception with their Axe, Hammer, and Swords.
For Paragons, their primary weapon would remain a spear, and their secondary would be a Xiphos.
From: Wikipedia
Quote:
The short sword was a secondary weapon, used if and when spears broke, or if the phalanx broke rank. When the enemy retreated, hoplites might drop their shield and spear, and pursue the enemy with their swords. A disadvantage to the xiphos though was that it was extremely heavy and did not provide as much reach as most swords from that period.
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I think this weapon would be a great addition to a Paragon. As it is right now, paragons are only effective through the buffs they give to their allies. By themselves, they are barely a threat at all and are easily taken care of.
The Xiphos would be a solution to this problem. It will be one handed, but paragons will not be able to wield a shield with it. Therefore, it should do a significant amount of dps to make it worthwhile.
That about sums it up for what I am looking forward to about Paragons in GW2. Is some of it a little too over the top? Maybe, but I don't think so. Please do comment on my ideas, I don't really care if the comments are positive or negative, I think I will be able to handle it.
So now that you guys have heard about what I want from my profession, I hope you guys can tell me something about yours. If yours happens to be a paragon as well, please do post your ideas, I would love to hear everyone's opinions.
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Aug 30, 2008, 06:21 AM // 06:21
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#2
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Earth?
Guild: None
Profession: E/
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Secondary's are set in place to characters can utilize other weapons...
As for the headgear, and other armors, I wholeheartedly agree. I would like to see a paragon or a derv in something other than a skirt or dress...
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Aug 30, 2008, 06:28 AM // 06:28
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#3
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Ascalonian Squire
Join Date: Aug 2008
Location: Modesto, California
Profession: P/W
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True I suppose, but thats from other professions, would be much cooler to have a choice of weapons from your own profession.
And yeah, I agree with you. Paras and Dervs both could use more variety in their armor, hell, I think every profession should have more variety, the more the merrier.
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Aug 30, 2008, 06:36 AM // 06:36
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#4
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Frost Gate Guardian
Join Date: Jan 2008
Location: TN
Guild: Semi Automatic Bananas [SEMI]
Profession: R/Mo
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Hate to be one of those downers in a thread but I believe I recall reading some info on classes (very limited obviously) but I believe they said something about most of the professions that are currently in the game probably won't make it into the next game atleast not at first.
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Aug 30, 2008, 06:46 AM // 06:46
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#5
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Ascalonian Squire
Join Date: Aug 2008
Location: Modesto, California
Profession: P/W
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I hope that is just a rumor. Anet could disappoint a lot of people by limiting the classes, me being one of them.
I guess there is a possibility of them merging some classes together, but its hard to believe that would work out well.
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Aug 30, 2008, 07:03 AM // 07:03
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#6
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Krytan Explorer
Join Date: Apr 2007
Location: Cantha
Guild: Pixies O Wickid Nawtyness [pixy]
Profession: A/Me
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mm .. I would nerf Shadosteps for a start ~ ya rly
oh, you are talking about appearances~!
well, I'd love there to be more non-ninja assassins .. tho ofc give that option to the multitudes who'll want it
meh, am I the only one who thinks assassin=/=ninja~?! I'd never even heard o Naruto till I played GW, lulz
and less spikey costumes .. more normal, blend into the crowd type clothes ~ maybe even the ability to mimic the enemy (a la the TF2 Spy)
I like to think a specialised killer is good with all weapons, including ranged & unarmed, but would focus on one style (which changes from one assassin to another). A crit hit should do more regardless of weapon type, as conditions &/or +damage (as opposed to %damage), thus making small fast weapons more desirable
*But yes, as the posts above say, maybe NONE of the professions will make it to GW2 except in merged form (well, look at Diablo)
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Aug 30, 2008, 07:10 AM // 07:10
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#7
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Ascalonian Squire
Join Date: Aug 2008
Location: Modesto, California
Profession: P/W
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Well, appearance is something I really wanted to change when it came to my profession of choice, the paragon. But what you want from your profession isn't just limited to that. Im too lazy to get technical, but if you want to, go right ahead!
About assassins, yeah I have to agree with you, their a little bit too much "naruto-ish".
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Aug 30, 2008, 07:29 AM // 07:29
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#8
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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In general, I want to see Weapons, shields, ect be more widely used by different professions without the need to choose a secondary to do so. GW2 needs a lot more versatility in terms of weapons, and combat system. Right now it is boring as all hell, for PvE at least.
As for classes, and it's not -my- class, but I always thought it'd be interesting to play mesmers -completely- different then they are now, and play more of a "mindf*ck" roll and a psychic roll, much like fighting Psycho Mantis in MGS
but for those of you who don't get my reference, imagine blackout actually blacking your opponent's screen, some skills switching your opponent's skills, ect.
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Aug 30, 2008, 07:38 AM // 07:38
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#9
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Ascalonian Squire
Join Date: Aug 2008
Location: Modesto, California
Profession: P/W
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Well, from what I have read, I heard some armor will not be profession-based in GW2. About mesmers, wow, that does sound f'ing amazing, but that would be way too overpowered, unless every profession was able to do something like that, but then that would be chaos.
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Aug 30, 2008, 08:00 AM // 08:00
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#10
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Wilds Pathfinder
Join Date: Dec 2006
Guild: Hate The [Cape]
Profession: E/
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My main is ele and heres some things i'd like to see changed. First and most important make eles do proper dmg. Atm eles do so crappy dmg in hm and afterall, eles are meant to do dmg. Another thing is to add more and change current attributes, not just the common fire, water, magic, earth but something more magic. Then, make all attributes useful. Atm only fire is useful in pve. Eles should also look more like magicians. So please add us skirts and dresses and like everything else, i want them to be more fantasy looking. And last thing, make eles do big crits. So ppl are like wow, that eles hits hard
Last edited by Limu Tolkki; Aug 30, 2008 at 08:04 AM // 08:04..
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Aug 30, 2008, 08:09 AM // 08:09
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#11
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Ascalonian Squire
Join Date: Aug 2008
Location: Modesto, California
Profession: P/W
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I see what your trying to get at Limu Tolkki, but I thought Eles did fairly good damage, maybe Im wrong though. I guess they could infused Fire, Water, Earth into just one, Elemental magic, and then make two other types of magic go along with it.
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Aug 30, 2008, 08:12 AM // 08:12
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#12
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Desert Nomad
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i'd change my profession by having it playable in game.
profession: gamer
primary attribute: they see me rollin'
this attribute gives the gamer the ability to roll characters of whatever profession he wants to play at the time without becoming overly attached to one.
yeah, overall i think that'd be pretty sweet.
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Aug 30, 2008, 08:13 AM // 08:13
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#13
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Desert Nomad
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Quote:
Originally Posted by Divine Hybrid
I hope that is just a rumor. Anet could disappoint a lot of people by limiting the classes, me being one of them.
I guess there is a possibility of them merging some classes together, but its hard to believe that would work out well.
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They're not going to limit your choice in the end. The new system is just going to be completely different, so no direct comparison is possible.
They're probably going for something similar to Age Of Conan. Mind you GW2 is being conceived as a mostly soloable adventure, so most of the professions will need to be completely reworked, even if they make it and retain their name and role in the new game.
Last edited by Gill Halendt; Aug 30, 2008 at 08:15 AM // 08:15..
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Aug 30, 2008, 08:20 AM // 08:20
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#14
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Ascalonian Squire
Join Date: Aug 2008
Location: Modesto, California
Profession: P/W
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Yeah, your right about that Gill Halendt. I guess that GW2 being mostly soloable is good in some aspects, but then whats the point of making it a MMORPG then? Why not stick with the current concept GW1 has now? I thought that Anet wanted GW2 to be a more social game, that would explain why they are going for persistent worlds instead of instanced.
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Aug 30, 2008, 08:34 AM // 08:34
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#15
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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I'd like to see mesmers able to control monsters, maybe turning them into allies for X amount of time or something...
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Aug 30, 2008, 08:39 AM // 08:39
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#16
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Desert Nomad
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Quote:
Originally Posted by Divine Hybrid
I thought that Anet wanted GW2 to be a more social game, that would explain why they are going for persistent worlds instead of instanced.
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Exactly. But, a persistent world also means you have to be able to play solo as much as you can play with other players around.
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Aug 30, 2008, 08:55 AM // 08:55
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#17
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Wilds Pathfinder
Join Date: Dec 2006
Guild: Hate The [Cape]
Profession: E/
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Quote:
Originally Posted by Divine Hybrid
I see what your trying to get at Limu Tolkki, but I thought Eles did fairly good damage, maybe Im wrong though. I guess they could infused Fire, Water, Earth into just one, Elemental magic, and then make two other types of magic go along with it.
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Yeah well in pvp and nm the dmg is quite good. But in hm foes have so massive armor (against elemental) that elemental dmg just isnt useful.
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Aug 30, 2008, 10:09 AM // 10:09
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#18
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Canada
Guild: Keepers Of Twilight
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What would I change about Elementalists? Besides making them useful in HM damage-wise, I would really like to see earth magic made viable in GW2 if such a skill line even exists. At the moment earth magic itself lacks focus. It tries to nuke, spike, defend, and mess with your enemies' ability to move around or hit while at the same time trying to apply conditions with PROJECTILES. At the moment, earth magic fails at all of the above, except in very gimmicky situations and farming.
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Aug 30, 2008, 10:41 AM // 10:41
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#19
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I would make Elementalist even more powerful, give them melee quarterstaves (like the hammers the bandits us in pre-Searing) and give them Elemental Forms.
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Aug 30, 2008, 10:44 AM // 10:44
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#20
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Wilds Pathfinder
Join Date: Aug 2007
Location: aBove Empress Amarox xP
Guild: KDT
Profession: Mo/E
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Haha! the appearance u imagine is so stolen from the ancient "This is Spartaaa" dudes xD
and Xiphos is a sword... can't paragons just buy another sword?(also the picture of xiphos looks a lot like Quivering Blade(unique))
but your thoughts are good and i agree with some of them...
can u also explain this?: It will be one handed, but paragons will not be able to wield a shield with it.
one handed but no shield?
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