Sep 15, 2008, 09:04 PM // 21:04
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#1
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Jungle Guide
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Cracked Armour-it's kinda meh
Cracked armour is a pretty useless condition, mainly due to how few skills actually inflict it but also as it is only useful in pve for bosses/if it is aoe based like cracked amour. In PvP/AB it's alright but not powerful unless the foe with it is under pressure, and as cracked armour won't do anything to casters who are the ones you target first it's not very helpful again.
Firstly for solving the lack of skills that cause cracked armour here are some ideas:
Ranger:
Broad Headed Arrow: make it inflict cracked armour for the same amount of time it dazes ( so you can actually make a body shot combo)
Body Shot: Make it inflict cracked armour for 5...15 seconds if the target was enchanted or if they had above 60AL.
Warrior:
Dismember: If it is blocked causes cracked armour for 5...18 seconds
Lacerating Chop: Cause 5...13 seconds of cracked armour too, maybe up it to 6 adrenaline to balance
Hammer Bash: Cause 5...15 seconds of cracked armour too
Pulverizing Smash: Cause cracked armour instead of weakness
Body Blow: Make it cause cracked armour if they have deepwound, not the other way around.
Barbourous Strike: Make it cause cracked armour too and reduce damage or make it cause cracked armour instead of bleeding
Sun and Moon Slash: If it hits an enchanted foe causes cracked armour for 8...20 seconds.
Desperation/Drunken Blow: Add 20seconds of cracked armour to it
Shield Bash: If that foe is has deepwound or is bleeding, suffer from 3...15 seconds cracked armour
Dervish:
Aura Slicer-Reduce damage to 5...18.If that foe has an enchantment causes cracked armour for 5...18
Paragon:
Chest Thumper: Make it inflict cracked armour for 5...17 if they have deepwound.
Merciless Spear: Inflict cracked armour if they are below 33%, for 5...17 seconds
My thoughts have tended to be revolved around the attacks and the physical side of things,as in my books their the ones who will get the most benefit from it, if you have any spell suggestions, suggest away.
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Sep 15, 2008, 09:06 PM // 21:06
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#2
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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....did somebody seriously just suggest buffing Broad Head Arrow...and Hammer Bash....and Sun and Moon Slash...and Shield Bash....and Merciless Spear.....
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Sep 15, 2008, 09:08 PM // 21:08
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#3
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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in before close. I think he did.
Cracked armor is awsome.
It stops shield sets practicly in their tracks. And in PVE its not needed but fun to have.
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Sep 15, 2008, 09:11 PM // 21:11
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#4
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Emo Goth Italics
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SnM doesn't need a buff.
Hammer Bash is pretty balanced because you can't just go "HIT IT HIT IT HIT IT" and expect it to work decently, you have to correctly position the knockdown for it to be as effective as possible.
Warriors shouldn't get Cracked Armour application anyway, because Body Blow is insane enough.
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Sep 15, 2008, 09:20 PM // 21:20
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#5
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Jungle Guide
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Yeh cos you get floored by the old merciless spear/sun and moon slashway in HA sooooo much...this was mostly intended for pve as you can't really work the few combos there even are properly or to ful effect. Cracked armour IS useless, it basically doesn't affect casters and those are always the prime targets for any PvP. Whats thep point in having a condition you can barely use
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Sep 15, 2008, 09:25 PM // 21:25
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#6
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Emo Goth Italics
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Shield Sets?
If it's a condition you can barely use, why introduce skills which give it?
That, and you'll be making the two Warrior skills: Distracting Strike and Body Blow severely imbalanced. Not to mention SnM is a competetor with Final Thrust in terms of PvP.
By the way, in PvE the -20 armour is more useful than you think.
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Sep 15, 2008, 09:39 PM // 21:39
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#7
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Sry but cracked armor is great in PvE too. Most of the mobs are over lvl 20 and most of them have higher then 60 armor so yea....Cracked armor helps a lot. As a PvE player all I can say is nnnnnnope.
Weaken armor for AoE cracked armor ftw
Last edited by ajc2123; Sep 15, 2008 at 09:44 PM // 21:44..
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Sep 15, 2008, 09:44 PM // 21:44
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#8
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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@OP: Seriously if you think all those skills should apply cracked armor you really didn't think too well when making this thread.
+1 in before close.
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Sep 15, 2008, 09:46 PM // 21:46
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#9
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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i don't know if we're playing the same GW or if you've ever ventured into hard mode, but cracked armor is definitely a strong condition. very, very, very few foes in Hard Mode are Level 20 or less. armor rating scales with your level. we can't get above level 20 but enemies sure as hell can. even a non-boss monk in HM has more armor than most player-controlled warriors, i would bet. i would agree that there should be more skills that inflict CA, but there's a reason there aren't... it would be way too overpowered then.
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Sep 15, 2008, 09:47 PM // 21:47
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#10
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Frost Gate Guardian
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Wait, youre calling it useless then suggesting to have more skills apply it?
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Sep 15, 2008, 09:48 PM // 21:48
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#11
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by Sharkman
Wait, youre calling it useless then suggesting to have more skills apply it?
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Epic reasoning is epic
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Sep 15, 2008, 10:28 PM // 22:28
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#12
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Krytan Explorer
Join Date: Jan 2006
Profession: W/
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I prefer just a skill similiar to Dismember (for Warriors), where it just straight up inflicts Cracked Armor, no damage bonus or anything.
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Sep 15, 2008, 10:30 PM // 22:30
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#13
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Jungle Guide
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I want the skill [Spear of Lightning] to apply cracked armor, [flare] deep wound, [Disrupting Throw] bleeding & [Disrupting Stab] burning
yes - we rly need more condition applying skills
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Sep 15, 2008, 10:41 PM // 22:41
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#14
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Furnace Stoker
Join Date: May 2006
Profession: R/
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In PvE, cracked armor is quite useful; there are plenty of lvl24-30 foes, even in NM, which have over 60 armor normally, casters included. And there are PvE skills to help in the application; if you're going to bring more cracked armor skills in, put it on PvE skills.
In PvP, everyone has over 60 AL, because all casters are at least using a shield, so I don't know how you can say that it's useless. And the fact that physical classes don't have reliable methods of inflicting the condition is by design, specifically because there are a lot of good skills that trigger off of it (Body Blow is probably the best) that would be ridiculously OP-ed if they didn't require a second player to pull off.
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Sep 15, 2008, 10:56 PM // 22:56
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#15
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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rangerspike
sup
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Sep 15, 2008, 11:14 PM // 23:14
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#16
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Krytan Explorer
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Personally, in many situations I find Cracked Armor takes higher priority over Deep Wound.
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Sep 15, 2008, 11:45 PM // 23:45
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#17
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Wilds Pathfinder
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Quote:
Originally Posted by Demonstar
Personally, in many situations I find Cracked Armor takes higher priority over Deep Wound.
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Mmm well in pvp I'll disagree, because having deep wound on you makes you much more vulnerable to spikes (armor ignoring dmg for attack bonuses) and it reduces healing. You will also notice how cracked armor can be applied much easier than deep wound.
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Sep 15, 2008, 11:53 PM // 23:53
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#18
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Frost Gate Guardian
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While I do agree that most of the time effect of Cracked Armor is not worth the effort of applying it (seeing how only caster classes can apply it, and only physical classes can benefit from it), I must agree with:
Quote:
Originally Posted by zelgadissan
....did somebody seriously just suggest buffing Broad Head Arrow...and Hammer Bash....and Sun and Moon Slash...and Shield Bash....and Merciless Spear.....
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... ya, like wtf
Though adding Cracked Armor inflicting to useless warrior skills would be a nice little buff to warrior across the board.
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Sep 16, 2008, 12:07 AM // 00:07
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#19
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Desert Nomad
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Omg...I know! Shadow form and Cracked armor!
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Sep 16, 2008, 12:33 AM // 00:33
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#20
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Frost Gate Guardian
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From a pve perspective, I think the effect is powerful enough, but agree there should be more ways to inflict it. It's all well and good to stick weaken armor on Whispy, but some versatiltiy would be nice.
I will agree Warriors don't need an in-class way to inflict it, with the possible exception of hammer warriors. They were always weak, and with Dwarven Headbutt negating the whole point of running a hammer, cracked armor could be a valuable addition to the hammer repetoire.
Incidentally, it is untrue that weapon users get the most benefit from CA; ele's do. Against lvl 28's, I get more of a damage increase from CA than from glyph of elemental power and elemental lord COMBINED.
TBH, if I could change one thing about CA it would be to add some more obvious way of visually telling who has it.
If I could change TWO things, the other would be to lower the minimum AL it creates to 50. I don't think you should be immune to an armor-worsening condition just because your armor already sucks. You aren't immune to deep wound just because you have a low health total. You aren't immune to weakness just because you only put 6 points into your weapon skills. Etc.
Last edited by MsMassacre; Sep 16, 2008 at 12:36 AM // 00:36..
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