Sep 16, 2008, 09:02 PM // 21:02
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#1
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Lion's Arch Merchant
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The Speedwalker.
Explanation
The walker is a mid-ranged. He can deal damage from spells, from his pole and can controle movement on the field at a cost of his own movement.
He can boost himself with some possession. This CC can be a caster or a Semi-melee. The downside of those Walker is the lack of protection and healing.
Class Role-
This class is mainly a damage dealer and a crowd control but can also support is allies by controling the movement of foes.
Armor Level
High Armor, 80AL
Insigna : AL +30 while moving
Insigna : AL +20 while possessed.
Energy Level
30 Energy, 4 Energy Regen
Range Type
Weapon is a Pole that can hit a bit further then melee range.
Pole damage is 20-32 slashing damage. Some attack skills can be great for spike.
They also have staves from one of there attribut.
Attributs
Primary attribut : Balance. For each 2 points in Perfection, you move 2% faster and take 1 less damage.
Secondary attribut : Pole mastery. Increase critilca hit. Can hit further then other melee weapons.
Secondary attribut : Possession. Self inflicting magic. (you can only be possess by 1 possession at a time)
Secondary attribut : Time art. Time controling magic.
Skills exemple
Balance
Perfection. (5e/18r) Elite skill. For 0…5 seconds, your balance is double.
`The price to pay`. (6a) Shout. For 0…24 seconds, you move 0…33% slower but you have +0…300 health.
Master of the mastery. (10e/10r) Skill. For 0…10 seconds, all your mastery skills are increased by 2.
Body control. (5e/0.25/10r) Enchantment spell. For 0...10 seconds, you have +10 health regeneraion if moving slower.
Relaxation. (10r) Signet. You gain 75…240 health if not suffering from a hex. If suffering from a hex, you are knockdown and you are not heal.
Silence aura. (10e/8r) Skill. The next time you are the target of a spell, the caster of the spell is dazed for 1…4 seconds.
Pole Mastery
Spinning swing. (5e/10r) Pole attack. Execute a spinnig swing, hitting all adjacents foes. If this attack hits, you strike for +1…15 damage.
Altar’s swing. (8a) Pole attack. If this attack hits, your target is knockdown and is crippled for 1…5 seconds.
Chest swing. (5a) Melee attack. If this attack hits, you strike for +1…15 damage and target foe suffers from a cracked armor for 5…12 seconds.
Leg crusher. (10e/10r) Pole attack, If this attack hits, you strike for +1…30 damage. If target foe is suffering from weakness, that foe is knockdown and is crippled for 1…5 seconds.
Sratch. (3a) Melee attack. If this attack hit, target foe suffers from bleeding for 8..27 seconds.
Energy crush. (10a) Elite pole attack. If you hit a foe suffering from a condition, this attack strike for +24…70 damage and you gain 1…7 energy.
Dual crush. (7a) Pole attack. This attack must strike a hex foe. If this attack hits an hexed foe, you hit twice and deal +1…15 damage.
Imaginary swing. (8a) Elite melee attack. This attack deals no damage but if it hits, your target suffers from a deep wound, and one other random condition for 1…19 seconds.
Possession
Fiery possession. (10e/1c/60r) Enchantment spell. For 1…45 seconds, you are possessed by the fire. Whenever you deal damage, you deal an additional 0…30 fire damage.
Icy possession. (10e/1c/60r) Enchantment spell. For 1…45 seconds, you are possessed by the water. Whenever you deal damage, you deal an additional 0…30 water damage.
Shocking possession. (10e/1c/60r) Enchantment spell. For 1…45 seconds, you are possessed by the lighting. Whenever you deal damage, you deal an additional 0…30 lightning damage.
Stony possession. (10e/1c/60r) Enchantment spell. For 1…45 seconds, you are possessed by the earth. Whenever you deal damage, you deal an additional 0…30 earth damage.
Altar’s possession. (15e/1c/30r) Elite skill. For 1…25 seconds, you are possessed by Altar the Great. Whenever you deal damage, your target is crippled for 1…13 seconds and suffers from a deep wound for 1…8 seconds.
Concentration. (5e/0.25c/20r) Elite spell. You gain 1…19 energy and an additional 1…5 and 40...130 health if possessed.
Possession’s rage. (10e/1c/30r) Elite skill. For 5…12 seconds, you cannot lose more then 50 health per second if possessed.
Titan’s possession. (5e/1c/45r) Elite enchantment spell. For 1…25 seconds, you are possessed by the Titans. All adjacent foes suffers from burning for 1…6 seconds.
Lucky day. (10e/1c/60r) Enchantment spell. For 1…45 seconds, you are lucky. Whenever you hit with an attack, you have 30% to deal a critical hit. You deal +1…10 damage if you land a critical hit.
Brave’s suit. (10e/1c/60r) Enchantment spell. For 1…45 seconds, you wear the Brave’s suit. You have an additional 150 health and an additional 15 energy but move 15% slower.
Vigorous possession. (5e/1c/20r) Enchantment spell. For 1...25 seconds, you are possessed by the Vigorous. You gain 5...16 health each seconds but deal -10% damage against enchanted foes.
Time art
Reverse. (5e/1c/20r) Hex spell. For 1…8 seconds, target foe move 15% faster and you move 15% slower but you gain 10…50 health each 2 seconds.
Time siphon. (10e/2c/5r) Elite hex spell. All foes in the area are hex with Time siphon. Hexed foes move 10% slower for 2…9 seconds.. For each affected foes you move 2% faster.
Warp. (15e/1c/20r) Spell. Target foe is teleported to you and is dazed for 1…6 seconds.
Repeat. (5e/1c/30r) Enchantment spell. The next time you take damage, the damager repeat his last action on a random allie and that allie take an additional 20...48 damage.
Catastrophe. (5e/3c/20r) Elite spell. If target foe is suffering from a hex, that foe takes 34…112 damage and suffers from blind, bleed, daze and deep wound for 0…5 seconds. If this kills your target, you take 50 damage.
Crippling shield. (5e/0.25c/8r) Elite enchantment spell. Target allie is enchanted with Crippling shield. The next time that alllie is hit by an attak, the attacker is knockdown and crippled for 3…7 seconds.
Stop. (10e/1c/5r) Spell. If target foe is moving, that foe stops moving for 0…2 seconds.
Time stop. (15e/1c/5r) Elite spell. All foes in the area stop moving for 0….1 seconds.
Traveling space. (15e/2c/10r) Spell. All foes in the area takes 20…50 damage. Foes moving slower takes an additional 20…50 damage.
Spacial distortion. (5e/0.25c/10r) Hex spell. Target foe is hex with Spacial distortion for 3 seconds. When this hex ends, that foe returns to the exact location where he got hexed and takes 25…60 damage.
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Sep 16, 2008, 09:11 PM // 21:11
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#2
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Canada
Guild: Guildless QQ
Profession: W/
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High Armor(assuming you're always moving in gw)?
30 energy?
FOUR pipes of regen?
20-32 weapond damage???
+70 damage elite skill???
With a primary attributes called BALANCE???
And you call him a semi-melee??
WHAT THE HELL???
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Sep 16, 2008, 09:13 PM // 21:13
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#3
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Krytan Explorer
Join Date: Feb 2007
Location: In my HoM
Guild: Canthan Refugees [TOGO]
Profession: E/Rt
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At first I thought it was nice, but as I read the skills I don't like it a lot... by possession I thought it would be something else I guess...
Would be interesting though if it could work out better. I'd give better ideas if I had, nnot at this time none come to my mind
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Sep 16, 2008, 09:22 PM // 21:22
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#4
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Lion's Arch Merchant
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Quote:
Originally Posted by doudou_steve
High Armor(assuming you're always moving in gw)?
30 energy?
FOUR pipes of regen?
20-32 weapond damage???
+70 damage elite skill???
With a primary attributes called BALANCE???
And you call him a semi-melee??
WHAT THE HELL???
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High armor ?? maybe 70 but i like the idea of high armor. this guys will almost move slower so why not high armor ??
30 energy and 4 pips with No way to gain energe with the exception of 2 Elite skills.
+70 damage elite skill with 10 A compared with sympolic strike ???
why not ?
Body balance. not Balance as in Skill balance !!
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Sep 16, 2008, 09:22 PM // 21:22
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#5
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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armor should be battle-sweatsuits imo
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Sep 16, 2008, 09:26 PM // 21:26
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#6
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Uh....WTB class balancing pl0x. doudou_steve pretty much explained it attribute wise.
Almost all skills are incredibly imba. Silence Aura. Altar's Possession. Imaginary Swing. One attribute line for multiple conjures - I mean, possessions. Warp. Catastrophe. Do I seriously have to go on?
Completely imbalanced.
BUT, all that aside, if it's renamed the Moonwalker and the character looks like Michael Jackson, you've got my /sign.
Edit: I will slightly take back Imaginary Swing being imba since it does no damage; but I still say it slightly is. Just because [[Wounding Strike] buries a deep wound doesn't mean it's not imba.
Last edited by zelgadissan; Sep 16, 2008 at 09:38 PM // 21:38..
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Sep 16, 2008, 09:32 PM // 21:32
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#7
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Pre-Searing Cadet
Join Date: Aug 2008
Location: in gw?.......
Guild: the imperail guards of cavalon
Profession: W/
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Quote:
Originally Posted by eximiis
Explanation
The walker is a mid-ranged. He can deal damage from spells, from his pole and can controle movement on the field at a cost of his own movement.
He can boost himself with some possession. This CC can be a caster or a Semi-melee. The downside of those Walker is the lack of protection and healing.
Class Role-
This class is mainly a damage dealer and a crowd control but can also support is allies by controling the movement of foes.
Armor Level
High Armor, 80AL
Insigna : AL +30 while moving
Insigna : AL +20 while possessed.
Energy Level
30 Energy, 4 Energy Regen
Range Type
Weapon is a Pole that can hit a bit further then melee range.
Pole damage is 20-32 slashing damage. Some attack skills can be great for spike.
They also have staves from one of there attribut.
Attributs
Primary attribut : Balance. For each 2 points in Perfection, you move 2% faster and take 1 less damage.
Secondary attribut : Pole mastery. Increase critilca hit. Can hit further then other melee weapons.
Secondary attribut : Possession. Self inflicting magic. (you can only be possess by 1 possession at a time)
Secondary attribut : Time art. Time controling magic.
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to imba pve only also quite time sink. Anet arnt gona look at this page and even if they do there not going to add it to the game
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Sep 16, 2008, 09:50 PM // 21:50
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#8
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Academy Page
Join Date: Aug 2006
Profession: Mo/
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Lucky day + way of the master + critical eye + critike strikes att = 100% crit rate?
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Sep 16, 2008, 09:59 PM // 21:59
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#9
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Frost Gate Guardian
-->
Join Date: Jan 2008
Guild: [ISC]
Profession: P/W
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Sep 16, 2008, 10:00 PM // 22:00
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#10
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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This is close to one of the worst class suggestions I've ever seen. And I've heard noob guildies suggest some bad stuff.
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Sep 16, 2008, 10:01 PM // 22:01
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#11
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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Pole Mastery. Heh.
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Sep 16, 2008, 10:03 PM // 22:03
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#12
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by Mesmer in Need
Pole Mastery. Heh.
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Hahaha! I didn't even think that, but...awesome.
This skill would be bad ass:
Work the Shaft: melee attack [25e/10 sec cast time/30minute recharge]
All nearby enemies lose 100 life, their speed is slowed by 25% for 12 seconds, and they are blinded for the rest of their life. After discharge of this skill you lose all energy. This skill is easily interrupted (probably by your mom).
Last edited by Karate Jesus; Sep 16, 2008 at 10:15 PM // 22:15..
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Sep 16, 2008, 10:29 PM // 22:29
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#13
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Canada
Guild: Guildless QQ
Profession: W/
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Quote:
Originally Posted by eximiis
High armor ?? maybe 70 but i like the idea of high armor. this guys will almost move slower so why not high armor ??
30 energy and 4 pips with No way to gain energe with the exception of 2 Elite skills.
+70 damage elite skill with 10 A compared with sympolic strike ???
why not ?
Body balance. not Balance as in Skill balance !!
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-No way to gain energy? Never heard of something called 2nd profession?
-And how can he moves slower if he runs 2% faster for each rank body balance? Do you mean we need to put it at 7 in order to make him move "normally"? And still, he can hit from far, so really , there is no point.
-And Even there, Your class is the SPEEDwalker So why in the hell is he supposed to move slow?
-Also, Symbolic strike requires signet. Your elite skill dosent.
This is the most broken class i've ever seen, where is Phoenix Tears??
Last edited by doudou_steve; Sep 16, 2008 at 10:31 PM // 22:31..
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Sep 17, 2008, 12:45 AM // 00:45
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#14
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Academy Page
Join Date: Jul 2008
Guild: <none>
Profession: E/
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I'm not big on sticking people for whether something would be imba. These CC's don't and, far more likely than not, never will exist. As such, whether or not they would be balanced doesn't mean much. That said though, a couple of those skill suggestions don't just need numeric balance, they need functionality balance.
Quote:
Originally Posted by eximiis
Warp. (15e/1c/20r) Spell. Target foe is teleported to you and is dazed for 1…6 seconds.
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I would abuse this SO much
All told I guess I don't really like the over-all concept/theme of this one.
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Sep 17, 2008, 01:30 AM // 01:30
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#15
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Desert Nomad
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i will give you credit for trying but other wise
meh
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Sep 17, 2008, 04:18 AM // 04:18
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#16
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Pre-Searing Cadet
Join Date: Sep 2008
Location: Mercenaries 2
Guild: Crusaders of Ancaria [CoA]
Profession: Mo/E
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Might as well make a Guildie Class, where you can customize what you want into a class.
I'll post a crack version in a new thread.
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Sep 17, 2008, 12:30 PM // 12:30
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#17
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Lion's Arch Merchant
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Is there a balance CC on this part of the forum ???
thanks for the reply all !
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Sep 21, 2008, 03:24 AM // 03:24
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#18
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Lion's Arch Merchant
Join Date: Apr 2008
Guild: The Blitzkrieg Militia [WWII]
Profession: D/
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Another /fail I'd say, it wouldn't work at all.
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Sep 29, 2008, 08:11 AM // 08:11
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#19
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Academy Page
Join Date: Feb 2008
Location: London, UK
Profession: Mo/
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/not signed
it seems too far fetched
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